All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|Brave Sword||5||1||Inflicts Spd-5. If unit initiates combat, unit attacks twice.||200||4||3|
|Brave Sword+||8||1||Inflicts Spd-5. If unit initiates combat, unit attacks twice.||300||5||5|
|Gladiator's Blade||16||1||If unit’s Atk > foe’s Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)||400||-||5|
Gladiator's Blade can be upgraded in the Weapon Refinery.
Gladiator's Blade can be upgraded with the additional effect "If unit is within 2 spaces of a flying or infantry ally, grants Atk/Spd+4 during combat.".
This Hero has no Assist skills.
|Daylight||3||Restores HP = 30% of damage dealt.||100||4||3|
|Noontime||2||Restores HP = 30% of damage dealt.||200||-||4|
|Defiant Atk 1||At start of turn, if unit's HP ≤ 50%, grants Atk+3 for 1 turn.||40||1||A|
|Defiant Atk 2||At start of turn, if unit's HP ≤ 50%, grants Atk+5 for 1 turn.||80||2|
|Defiant Atk 3||At start of turn, if unit's HP ≤ 50%, grants Atk+7 for 1 turn.||160||4|
|Spur Atk 1||Grants Atk+2 to adjacent allies during combat.||50||3||C|
|Spur Atk 2||Grants Atk+3 to adjacent allies during combat.||100||4|
|Spur Atk 3||Grants Atk+4 to adjacent allies during combat.||200||5|