Oracle's Breath | |
---|---|
Weapon type | |
Might | 16 |
Range | 1 |
Required | Flametongue |
SP | 400 |
Exclusive? | Yes |
String ID | SID_神託のブレス
|
Description | Grants Atk+3. If a bonus granted by a skill like Rally or Hone is active on unit, foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
Notes[ | ]
- The effect of Oracle's Breath will activate if the unit wielding it receives bonuses.
- The effect will not be negated if the unit receives penalties.
- The effect will be negated if the unit is affected by Panic (and not affected by Null Panic), or the unit has their bonuses removed by a source of positive status effect neutralization.
- Oracle's Breath can prevent the foe from making a standard follow-up attack.
- As a general rule, if a unit is both prevented from making, and guaranteed to make a standard follow-up attack, the effects cancel out, and the Spd difference is used (including effects that alter this difference).
- Oracle's Breath will not prevent a unit with a "unit attacks twice" effect from performing the 2 consecutive attacks, but the the unit will not be able to perform a standard follow-up attack.
- Oracle's Breath will not prevent the additional follow-up attack of 【Potent Follow X%】.
- A foe with effects such as Mag. Null Follow or Null Follow-Up will neutralize the follow-up preventing effect of Oracle's Breath.
- Attacks that "calculate damage using the lower of foe's Def or Res" include attacks during combat and area-of-effect Specials.
- Close Ward, Mystic Boost 4, Divine Naga, Naga, Spirit Forest Writ, Splashy Bucket, and Splashy Bucket+ will disable this effect.
- Rare Talent, Aureola, Radiant Aureola, and Light and Dark II will disable this effect during combat, but not against area-of-effect Specials.
Upgrades[ | ]
Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Notes[ | ]
- The effect of Oracle's Breath will activate if the user receives a 【Bonus】.
- The effect will not be negated if the unit receives a 【Penalty】.
- If the unit does not receive a 【Bonus】, or has their 【Bonus】 removed by a source of positive status effect neutralization, the effect will be negated.
- For more information, see List of keywords.
- The stat increase that can be applied by Oracle's Breath is considered a temporary buff.
- The stat increasing effect of Oracle's Breath will activate if an ally receives bonuses.
- The stat increasing effect will not be negated nor reduced if an ally receives penalties.
- The stat increasing effect of Oracle's Breath will stack with the temporary debuffs from Neutralize Bonuses or sources of bonus neutralization.
- The stat increasing effect will be negated if an ally is affected by Panic (and not affected by Null Panic), or an ally has their bonuses removed by a source of positive status effect neutralization.
- The stat increase that can be applied by Oracle's Breath is considered a bonus.
- Oracle's Breath applies the Special Cooldown Charge +1 status effect.
- Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If Special Cooldown Charge +1 is acquired during the enemy phase, it will disappear when the next player phase begins.
- The "Special cooldown charge +X" effect will stack with the "Special cooldown charge -X" effect.
- For example, if a unit is affected by both Guard and Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
- If the effect is active, the unit will gain 2 charges from both attacking and being attacked.
- If used alongside another source of "Special cooldown charge +X", only the higher of the two charge increases will apply.
- This means that if a unit has two "Special cooldown charge +1" effects from two different sources, the battle will play out as if only one "Special cooldown charge +1" effect is active.
- Skills such as Spd/Def Tempo 4 and Spendy Scimitar will neutralize effects that grant "Special cooldown charge +X" to the foe.
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Fire Breath 5 | Fire Breath+ 5 | Flametongue 5 | Oracle's Breath 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | 神託のブレス |
German | Orakelatem |
Spanish (Europe) | Aliento oráculo |
Spanish (Latin America) | Soplo oráculo |
French | Souffle d'oracle |
Italian | Soffio dell'oracolo |
Traditional Chinese (Taiwan) | 神諭吐息 |
Portuguese | Sopro do oráculo |