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Out of combat damage

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Out of combat damage is a flat amount of damage, that is inflicted before or after combat. This kind of damage cannot drop a unit's HP below 1, and as such it cannot kill a unit.

Sources of out of combat damage[edit | edit source]

List of Weapons

Unrefined weapons related to this keyword

Weapon Description
Bellringer+ When unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.)
Bellringer When unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.)
Beloved Zofia Grants Def+3. At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+4, but after combat, if unit attacked, deals 4 damage to unit.
Breath of Blight Neutralizes "effective against dragons" bonuses. At the start of turn 4, deals 10 damage to foes within 3 spaces, and restores HP to unit = number of foes within 3 spaces × 5. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Candlewax Bow+ Effective against flying foes. Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit.
Candlewax Bow Effective against flying foes. Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit.
Cursed Lance Accelerates Special trigger (cooldown count-1). Grants Atk/Spd+2. Deals 4 damage to unit after combat.
Deathly Dagger After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action.
If unit initiates combat, deals 7 damage to foe after combat.
Death Grants Res+3. Grants Atk/Spd/Def/Res+4 during combat. After combat, if unit attacked, deals 4 damage to unit.
Deft Harpoon+ At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit.
Deft Harpoon At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit.
Devil Axe Grants Atk/Spd/Def/Res+4 during combat, but if unit attacked, deals 4 damage to unit after combat.
Imhullu Grants Res+3. At the start of turn 3, deals 5 damage to non-magic foes within 5 columns centered on unit, and inflicts status on those foes preventing counterattacks through their next actions.
Kriemhild If a bow, dagger, magic, or staff foe initiates combat and unit is within 2 spaces of an ally, unit can counterattack regardless of foe's range and foe cannot make a follow-up attack, but after combat, if unit attacked, deals 20 damage to nearest ally.
Lyfjaberg Grants Res+3. At start of combat, if unit's HP ≥ 50%, grants Atk/Spd+4 during combat, and if unit initiates combat, foe cannot make a follow-up attack. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions, and if bonus was granted to unit, deals 4 damage to unit.
Madness Flask+ Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit.
Madness Flask Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit.
Melon Crusher+ At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit.
Melon Crusher At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit.
Minty Cane+ When unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.)
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Minty Cane When unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.)
Effect:【Dagger 5】

【Dagger 5】
After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
Pain+ Deals 10 damage to target and foes within 2 spaces of target after combat.
Pain After combat, if unit attacked, deals 10 damage to foe.
Pumpkin-a-Box+ Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Pumpkin-a-Box Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit.
Effect:【Dagger 5】

【Dagger 5】
After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
Ragnarok At start of combat, if unit's HP = 100%, grants Atk/Spd+5, but after combat, if unit attacked, deals 5 damage to unit.
Refreshing Bolt+ Effective against flying foes.
At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit.
Refreshing Bolt Effective against flying foes.
At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit.
Runeaxe When unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.)
Seashell+ At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit.
After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action.
Seashell At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit.
After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action.
Sinmara Grants Def+3. At start of turn, deals 20 damage to foes within 2 spaces.
Skadi Effective against flying foes.
Grants Spd+3. At the start of turn 3, deals 10 damage to foes within 3 columns centered on unit, and converts bonuses on those foes into penalties through their next actions.
Sniper's Bow Effective against flying foes. After combat, if unit attacked, deals 7 damage to target and foes within 2 spaces of target, and inflicts Atk/Spd-7 on them through their next actions.
Sökkvabekkr If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 during combat, and unit makes a guaranteed follow-up attack, but after combat, if unit attacked, deals 20 damage to nearest ally.
Sol Lance Grants Res+3. When unit deals damage to foe during combat, restores 10 HP to unit. (Triggers even if 0 damage is dealt.)
Spooky Censer+ Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit.
Spooky Censer Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit.
Tannenbit+ When unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.)
Tannenbit When unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.)
Venin Edge Grants Def+3. After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target, and inflicts status on those foes preventing counterattacks through their next actions.
Virtuous Tyrfing Grants Res+3. If foe initiates combat or if unit's HP < 100% at start of combat, inflicts Atk/Def-6 on foe during combat, and if unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.)
Wind Parthia Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat, and if unit also deals damage to foe using a Special, restores 50% of unit's maximum HP. (Triggers even if 0 damage is dealt.)

Weapons related to this keyword when refined

Weapon Refined Description
Bellringer+ When unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.)
Beloved Zofia Grants Def+3. Grants Atk/Spd/Def/Res+4 during combat. After combat, if unit attacked, deals 4 damage to unit.
Candlewax Bow+ Effective against flying foes. Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit.
Deathly Dagger After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target and inflicts Def/Res-7 through their next actions.
Deft Harpoon+ At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit.
Devil Axe Grants Atk/Spd/Def/Res+4 during combat, but if unit attacked, deals 4 damage to unit after combat.
Madness Flask+ Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit.
Melon Crusher+ At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit.
Minty Cane+ When unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.)
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Pain+ Deals 10 damage to target and foes within 2 spaces of target after combat.
Pumpkin-a-Box+ Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Ragnarok Grants Atk/Spd+5 during combat. After combat, if unit attacked, deals 5 damage to unit.
Refreshing Bolt+ Effective against flying foes.
At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit.
Runeaxe When unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.)
Seashell+ At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Sniper's Bow Effective against flying foes. After combat, if unit attacked, deals 7 damage to target and foes within 2 spaces of target, and inflicts Atk/Spd-7 on them through their next actions.
Spooky Censer+ Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit.
Tannenbit+ When unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.)

Weapons related to this keyword when refined with a certain skill

Icon Weapon Refined Description
Fury W.png Axe of Virility Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit.
Beloved Zofia W.png Beloved Zofia At start of combat, if unit's or foe's HP < 100%, grants Atk/Spd/Def/Res+4 to unit during combat, and if unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.)"
Falchion Gaiden W.png Falchion If unit's HP = 100% at start of combat and unit initiates combat, unit attacks twice, but deals 5 damage to unit after combat.
Garm W.png Garm At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, and also, if unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.)
Fury W.png Hinata's Katana Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit.
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List of Assists

None, currently.

List of Specials

Special Description
Blazing Flame Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res).
Blazing Light
Blazing Thunder
Blazing Wind
Growing Flame Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res).
Growing Light
Growing Thunder
Growing Wind
Rising Flame Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).
Rising Light
Rising Thunder
Rising Wind
Umbra Blast After combat, deals 5 damage to target and foes within 2 spaces of target and then unit and target foe swap spaces.
Umbra Calamity After combat, deals 15 damage to target and foes within 2 spaces of target and then unit and target foe swap spaces.
Umbra Eruption After combat, deals 10 damage to target and foes within 2 spaces of target and then unit and target foe swap spaces.

List of Passives

Icon Passive Description
Fury 1.png Fury 1 Grants Atk/Spd/Def/Res+1. After combat, deals 2 damage to unit.
Fury 2.png Fury 2 Grants Atk/Spd/Def/Res+2. After combat, deals 4 damage to unit.
Fury 3.png Fury 3 Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit.
Fury 4.png Fury 4 Grants Atk/Spd/Def/Res+4. After combat, deals 8 damage to unit.
Scendscale.png Scendscale Deals damage = 25% of unit's Atk, but after combat, if unit attacked, deals 7 damage to unit.
Atk Def Push 1.png Atk/Def Push 1 At start of combat, if unit's HP = 100%, grants Atk/Def+3, but if unit attacked, deals 1 damage to unit after combat.
Atk Def Push 2.png Atk/Def Push 2 At start of combat, if unit's HP = 100%, grants Atk/Def+4, but if unit attacked, deals 1 damage to unit after combat.
Atk Def Push 3.png Atk/Def Push 3 At start of combat, if unit's HP = 100%, grants Atk/Def+5, but if unit attacked, deals 1 damage to unit after combat.
Atk Def Push 4.png Atk/Def Push 4 At start of combat, if unit's HP ≥ 25%, grants Atk/Def+7, but if unit attacked, deals 5 damage to unit after combat.
Atk Spd Push 1.png Atk/Spd Push 1 At start of combat, if unit's HP = 100%, grants Atk/Spd+3, but if unit attacked, deals 1 damage to unit after combat.
Atk Spd Push 2.png Atk/Spd Push 2 At start of combat, if unit's HP = 100%, grants Atk/Spd+4, but if unit attacked, deals 1 damage to unit after combat.
Atk Spd Push 3.png Atk/Spd Push 3 At start of combat, if unit's HP = 100%, grants Atk/Spd+5, but if unit attacked, deals 1 damage to unit after combat.
Atk Spd Push 4.png Atk/Spd Push 4 At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit.
Atk Res Push 1.png Atk/Res Push 1 At start of combat, if unit's HP = 100%, grants Atk/Res+3, but if unit attacked, deals 1 damage to unit after combat.
Atk Res Push 2.png Atk/Res Push 2 At start of combat, if unit's HP = 100%, grants Atk/Res+4, but if unit attacked, deals 1 damage to unit after combat.
Atk Res Push 3.png Atk/Res Push 3 At start of combat, if unit's HP = 100%, grants Atk/Res+5, but if unit attacked, deals 1 damage to unit after combat.
Atk Res Push 4.png Atk/Res Push 4 At start of combat, if unit's HP ≥ 25%, grants Atk/Res+7, but after combat, if unit attacked, deals 5 damage to unit.
Heavy Blade 4.png Heavy Blade 4 If unit's Atk > foe's Atk, grants Special cooldown charge +1 and deals +5 damage to foe per unit's attack. (Only highest value applied. Does not stack.)
Double Lion.png Double Lion If unit's HP = 100% at start of combat and unit initiates combat, unit attacks twice, but deals 1 damage to unit after combat. (Does not stack.)
Poison Strike 1.png Poison Strike 1 If unit initiates combat, deals 4 damage to foe after combat.
Poison Strike 2.png Poison Strike 2 If unit initiates combat, deals 7 damage to foe after combat.
Poison Strike 3.png Poison Strike 3 If unit initiates combat, deals 10 damage to foe after combat.
Savage Blow 1.png Savage Blow 1 If unit initiates combat, deals 3 damage to foes within 2 spaces of target after combat.
Savage Blow 2.png Savage Blow 2 If unit initiates combat, deals 5 damage to foes within 2 spaces of target after combat.
Savage Blow 3.png Savage Blow 3 If unit initiates combat, deals 7 damage to foes within 2 spaces of target after combat.
Upheaval.png Upheaval At the start of turn 1, deals 7 damage to all foes, and if defending in Aether Raids during anima season, destroys offensive structure within same column as unit. (Does not affect structures that cannot be destroyed.)
Charm Seal.png Charm Seal When the holder of this seal is defeated, restores 10 HP to unit that defeats holder, inflicts Special cooldown count+1 on that unit after combat, and a【Lightning Charm】drops.

【Lightning Charm】
Inflicts 20 damage to all enemies.

List of items

Icon Item Description
Lightning Charm.png Lightning Charm Inflicts 20 damage to all enemies.

List of structures

Icon Structure Level Description
Structure Bolt Tower.png Bolt Tower (D) 1 At the start of turn 3, deals 10 damage to foes within 7 rows and 3 columns centered on structure.
Structure Bolt Tower.png Bolt Tower (O) 1 At the start of turn 3, deals 10 damage to foes within 3 columns centered on structure.
Structure Bolt Trap.png Bolt Trap 1 If foe ends movement on this structure's space, deals 10 damage to target and units within 3 spaces. (Cancels foe's attack or Assist skill.)
Structure Muspell Pyre.png Múspell Pyre 1 Deals 20 damage to foes within 9 rows and 3 columns centered on structure.

List of Duo Skills

Owners Duo Skill
Hector: Dressed-Up Duo
Hector: Dressed-Up Duo
Deals 20 damage to foes within 3 columns centered on unit.

List of Harmonized Skills

None, currently.