All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|Missiletainn||16||1||Accelerates Special trigger (cooldown count-1).|
Grants Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.)
This Hero owns no Assist skills.
|Glowing Ember||4||Boosts damage by 50% of unit's Def.||100||4||3|
|Bonfire||3||Boosts damage by 50% of unit's Def.||200||—||4|
|Blue Flame||3||Boosts damage by 10. If unit is adjacent to an ally, boosts damage by 25 instead.||500||—||5|
|Atk/Def Bond 1||If unit is adjacent to an ally, grants Atk/Def+3 during combat.||60||3||A|
|Atk/Def Bond 2||If unit is adjacent to an ally, grants Atk/Def+4 during combat.||120||4|
|Atk/Def Bond 3||If unit is adjacent to an ally, grants Atk/Def+5 during combat.||240||5|
|Wrath 1||At start of turn, if unit's HP ≤ 25% and unit's attack triggers Special, grants Special cooldown count-1, and deals +10 damage when Special triggers.||60||3||B|
|Wrath 2||At start of turn, if unit's HP ≤ 50% and unit's attack triggers Special, grants Special cooldown count-1, and deals +10 damage when Special triggers.||120||4|
|Wrath 3||At start of turn, if unit's HP ≤ 75% and unit's attack triggers Special, grants Special cooldown count-1, and deals +10 damage when Special triggers.||240||5|
|Spur Spd 1||Grants Spd+2 to adjacent allies during combat.||50||1||C|
|Spur Spd/Def 1||Grants Spd/Def+2 to adjacent allies during combat.||120||2|
|Spur Spd/Def 2||Grants Spd/Def+3 to adjacent allies during combat.||240||4|