You may be looking for: Odin: Potent Force
Stats All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats Rarity HP Atk Spd Def Res Total 1 14/15/16 5/6/7 6/7/8 4/5/6 4/5/6 38 2 14/15/16 6/7/8 7/8/9 4/5/6 4/5/6 40 3 15/16/17 6/7/8 7/8/9 5/6/7 5/6/7 43 4 15/16/17 7/8/9 8/9/10 5/6/7 5/6/7 45 5 16/17/18 7/8/9 8/9/10 6/7/8 6/7/8 48
Level 40 stats Rarity HP Atk Spd Def Res Total 1 30/33/35 21/24/26 25/28/31 20/23/25 13/16/19 123~124 2 31/34/37 23/26/29 28/31/34 21/24/27 14/17/20 132 3 34/37/40 25/28/31 30/33/36 24/27/30 16/19/22 144 4 35/38/41 27/30/33 32/35/38 25/28/31 17/20/23 151 5 38/41/44 29/32/35 34/37/40 28/31/34 19/22/25 163
Growth Rates This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth .
Rarity HP Atk Spd Def Res Total 3 55% 55% 65% 55% 35% 265%
Stats between level 1 and 40 For stat values between level 1 and 40, see this page .
Name Might Range Description SP Default Unlock Iron Sword 6 1 — 50 1 1 Steel Sword 8 1 — 100 3 2 Silver Sword 11 1 — 200 4 3 Missiletainn 16 1 Accelerates Special trigger (cooldown count-1). Grants Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 400 5 5
This unit owns no Assist skills.
Name Cooldown Description SP Default Unlock Glowing Ember 4 Boosts damage by 50% of unit's Def. 100 4 3 Bonfire 3 Boosts damage by 50% of unit's Def. 200 — 4 Blue Flame 3 Boosts damage by 10. If unit is adjacent to an ally, boosts damage by 25 instead. 500 — 5
Type Name Description SP Unlock A Atk/Def Bond 1 If unit is adjacent to an ally, grants Atk/Def+3 during combat. 60 3 Atk/Def Bond 2 If unit is adjacent to an ally, grants Atk/Def+4 during combat. 120 4 Atk/Def Bond 3 If unit is adjacent to an ally, grants Atk/Def+5 during combat. 240 5 B Wrath 1 At start of turn, if unit's HP ≤ 25% and unit's attack triggers Special, grants Special cooldown count-1, and deals +10 damage when Special triggers. 60 3 Wrath 2 At start of turn, if unit's HP ≤ 50% and unit's attack triggers Special, grants Special cooldown count-1, and deals +10 damage when Special triggers. 120 4 Wrath 3 At start of turn, if unit's HP ≤ 75% and unit's attack triggers Special, grants Special cooldown count-1, and deals +10 damage when Special triggers. 240 5 C Spur Spd 1 Grants Spd+2 to adjacent allies during combat. 50 1 Spur Spd/Def 1 Grants Spd/Def+2 to adjacent allies during combat. 120 2 Spur Spd/Def 2 Grants Spd/Def+3 to adjacent allies during combat. 240 4