Panic (status effect)

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This page is about the status effect. For the weapon, see Panic.

Panic[1] is a status effect which causes existing and newly applied  bonuses to be treated as  penalties. It is important to note that Panic does not remove bonuses, it converts bonuses into penalties. This means that it is possible to have two penalties at once, one from a negative bonus and one from a penalty. Combat boosts and  penalties are not affected by Panic. For sources of this status effect, see the category page Sources of Panic.

For example, if an ally uses Icon Skill Assist.png Rally Attack on a unit inflicted with Panic, the +4 Atk bonus will become and be treated as a penalty, reducing that unit's Atk by 4.

Skill Interaction[edit | edit source]

Main article: Skill Interaction

Changed interaction with other skills while affected by Panic:

Retained interaction with other skills while Bonuses are affected by Panic:

  • Bonuses which affect the same stat will not stack with each other (eg. Atk Tactic and Hone Atk). Only the bonus with the biggest change will apply, granting a larger Penalty.
  • Bonuses affecting different stats (eg. Hone Atk and Hone Spd) will stack.
  • Bonuses will stack with penalties & combat boosts. They will both apply at the same time.
  • If bonuses and penalties exist in the same stat, Icon Class Green Tome.png Blizzard will utilize the greater penalty within that stat during the calculation.
  • Bonuses are not affected by skills that target penalties, such as Icon Skill Assist.png Harsh Command.
When a unit has this status effect, an icon is shown on their sprite on the map.
Icon Type Example Source Description Sound Effect
Status Effect Panic.png Negative Icon Class Colorless Staff.png Panic+
 Panic Manor (O)
Converts bonuses on target into penalties through its next action.

Sources of Panic[edit | edit source]

List of Weapons

Unrefined weapons related to this keyword

Weapon Description
Aversa's Night Grants Res+3. At start of turn, if any foe's HP ≤ unit's HP-3 and that foe is adjacent to another foe, inflicts Atk/Spd/Def/Res-3 on that foe and bonuses on that foe become penalties through its next action.
Dignified Bow Effective against flying foes. At start of turn, if any foe's HP ≤ unit's HP-1 and that foe is adjacent to another foe, inflicts【Panic】on that foe.

【Panic】
Converts bonuses on target into penalties through its next action.
Élivágar If unit initiates combat, converts bonuses on foes within 2 spaces of target into penalties through their next actions.
Legion's Axe+ After combat, if unit attacked, converts bonuses on foe into penalties through its next action.
Legion's Axe After combat, if unit attacked, converts bonuses on foe into penalties through its next action.
Monstrous Bow+ Effective against flying foes.
After combat, if unit attacked, converts bonuses on foes within 2 spaces of target into penalties through their next actions.
Monstrous Bow Effective against flying foes.
After combat, if unit attacked, converts bonuses on foes within 2 spaces of target into penalties through their next actions.
Panic+ After combat, if unit attacked, converts bonuses on target and foes within 2 spaces of target into penalties through their next actions.
Panic After combat, if unit attacked, converts bonuses on foe into penalties through its next action.
Skadi Effective against flying foes.
Grants Spd+3. At the start of turn 3, deals 10 damage to foes within 3 columns centered on unit, and converts bonuses on those foes into penalties through their next actions.
Spectral Tome+ After combat, if unit attacked, converts bonuses on foes within 2 spaces of target into penalties through their next actions.
Spectral Tome After combat, if unit attacked, converts bonuses on foes within 2 spaces of target into penalties through their next actions.

Weapons related to this keyword when refined

Weapon Refined Description
Dignified Bow Effective against flying foes. At start of turn, if any foe's HP ≤ unit's HP-1 and that foe is adjacent to another foe, inflicts【Panic】on that foe.

【Panic】
Converts bonuses on target into penalties through its next action.
Legion's Axe+ After combat, if unit attacked, converts bonuses on target and foes within 2 spaces of target into penalties through their next actions.
Monstrous Bow+ Effective against flying foes.
After combat, if unit attacked, converts bonuses on target and foes within 2 spaces of target into penalties through their next actions.
Panic+ After combat, if unit attacked, converts bonuses on target and foes within 2 spaces of target into penalties through their next actions.
Spectral Tome+

Weapons related to this keyword when refined with a certain skill

Icon Weapon Refined Description
Panic Ploy W.png Cherche's Axe At start of turn, converts bonuses on foes in cardinal directions with HP < unit's HP into penalties through their next actions.

List of Assists

None, currently.

List of Specials

None, currently.

List of Passives

Icon Passive Description
Panic Ploy 1.png Panic Ploy 1 At start of turn, converts bonuses on foes in cardinal directions with HP ≤ unit's HP-5 into penalties through their next actions.
Panic Ploy 2.png Panic Ploy 2 At start of turn, converts bonuses on foes in cardinal directions with HP ≤ unit's HP-3 into penalties through their next actions.
Panic Ploy 3.png Panic Ploy 3 At start of turn, converts bonuses on foes in cardinal directions with HP < unit's HP into penalties through their next actions.
Panic Smoke 1.png Panic Smoke 1 If unit initiates combat, inflicts【Panic】on target and foes within 1 space of target after combat.

【Panic】
Converts bonuses on target into penalties through its next action.
Panic Smoke 2.png Panic Smoke 2 If unit initiates combat, inflicts【Panic】on target and foes within 2 spaces of target after combat.

【Panic】
Converts bonuses on target into penalties through its next action.
Panic Smoke 3.png Panic Smoke 3 Inflicts【Panic】on target and foes within 2 spaces of target after combat.

【Panic】
Converts bonuses on target into penalties through its next action.
Sudden Panic 1.png Sudden Panic 1 At start of turn, if any foe's HP ≤ unit's HP-5 and that foe is adjacent to another foe, inflicts 【Panic】on that foe.

【Panic】
Converts bonuses on target into penalties through its next action.
Sudden Panic 2.png Sudden Panic 2 At start of turn, if any foe's HP ≤ unit's HP-3 and that foe is adjacent to another foe, inflicts 【Panic】on that foe.

【Panic】
Converts bonuses on target into penalties through its next action.
Sudden Panic 3.png Sudden Panic 3 At start of turn, if any foe's HP ≤ unit's HP-1 and that foe is adjacent to another foe, inflicts 【Panic】on that foe.

【Panic】
Converts bonuses on target into penalties through its next action.

List of items

Icon Item Description
Panic Charm.png Panic Charm Bonuses on all enemies become penalties through each foe's next action.

List of structures

Icon Structure Description
Structure Panic Manor.png Panic Manor (D) At start of turn, if any foes are within 7 rows and 3 columns centered on structure and their HP ≤ $a0, converts bonuses on those foes into penalties through their next actions.
Structure Panic Manor.png Panic Manor (O) At start of turn, if any foes are within 3 columns centered on structure and their HP ≤ $a0, converts bonuses on those foes into penalties through their next actions.

List of Duo Skills

None, currently.

In other languages[edit | edit source]

Language Name
English (US) Panic
Japanese パニック状態
German Panik
Spanish (Europe) Pánico
Spanish (Latin America) Pánico
French Panique
Italian Panico
Traditional Chinese (Taiwan) 慌亂狀態
Portuguese Pânico

References[edit | edit source]