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Image Name Category Level Cost Description
Raids Resorts
Structure Panic Manor Panic Manor (D) Icon Structures D Structures (D)

1 100 Aether Stone At start of turn, if any foes are within 7 rows and 3 columns centered on structure and their HP ≤ 40, converts bonuses on those foes into penalties through their next actions. An eerie manor that is best avoided after dark.
2 300 Aether Stone At start of turn, if any foes are within 7 rows and 3 columns centered on structure and their HP ≤ 45, converts bonuses on those foes into penalties through their next actions.
3 500 Aether Stone At start of turn, if any foes are within 7 rows and 3 columns centered on structure and their HP ≤ 50, converts bonuses on those foes into penalties through their next actions.
4 700 Aether Stone At start of turn, if any foes are within 7 rows and 3 columns centered on structure and their HP ≤ 55, converts bonuses on those foes into penalties through their next actions.
5 900 Aether Stone At start of turn, if any foes are within 7 rows and 3 columns centered on structure and their HP ≤ 60, converts bonuses on those foes into penalties through their next actions.
6 1,500 Aether Stone At start of turn, if any foes are within 7 rows and 3 columns centered on structure and their HP ≤ 65, converts bonuses on those foes into penalties through their next actions.
7 2,000 Aether Stone At start of turn, if any foes are within 7 rows and 3 columns centered on structure and their HP ≤ 70, converts bonuses on those foes into penalties through their next actions.
8 3,000 Aether Stone At start of turn, if any foes are within 7 rows and 3 columns centered on structure and their HP ≤ 75, converts bonuses on those foes into penalties through their next actions.
9 5,000 Aether Stone At start of turn, if any foes are within 7 rows and 3 columns centered on structure and their HP ≤ 80, converts bonuses on those foes into penalties through their next actions.
10 7,000 Aether Stone At start of turn, if any foes are within 7 rows and 3 columns centered on structure and their HP ≤ 82, converts bonuses on those foes into penalties through their next actions.
11 10,000 Aether Stone At start of turn, if any foes are within 7 rows and 3 columns centered on structure and their HP ≤ 84, converts bonuses on those foes into penalties through their next actions.
12 12,000 Aether Stone At start of turn, if any foes are within 7 rows and 3 columns centered on structure and their HP ≤ 86, converts bonuses on those foes into penalties through their next actions.

Notes[ | ]

  • Panic Manor (D) applies the Status Effect Panic Panic status effect.
Example of Area of Effect
Structure Panic Manor

Gallery[ | ]

In other languages[ | ]

Language Name
Japanese 防衛・恐慌の館
German Panikanwesen (V)
Spanish (Europe) Casa del pavor (D)
Spanish (Latin America) Casa del pavor (D)
French Manoir panique (D)
Italian Villa Panico (D)
Traditional Chinese (Taiwan) 防衛・恐慌之館
Portuguese Casa do pânico (D)

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