Part 1: Defensive Battle

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Banner Event.png

Part 1: Defensive Map


Defensive Battle Map

Map V0021.png
Sword Cavalier Mini Unit Idle.png
Lance Fighter Mini Unit Idle.png
Caeda Talyss Heart Face FC.png
Ally Starting Spot 3.png
Ally Starting Spot 1.png
Shanna Sprightly Flier Face FC.png
Ally Starting Spot 4.png
Ally Starting Spot 2.png
Lance Cavalier Mini Unit Idle.png
Axe Fighter Mini Unit Idle.png
Level Indicator: 10★ (Normal)
20★ (Hard)
Stamina Cost: 5 (Normal)
10 (Hard)
Victory Requirements:

Turns to Defend: 6

Reward: 1 Orb.png (Normal)
1 Orb.png (Hard)
BGM: Fan Fest
Previous:

Part 2: Starter Support

Next:

Part 2: Defensive Battle

Map Availability[edit | edit source]

This map is a part of the Defensive Battle Maps and was made available:

Unit data[edit | edit source]

Starting Positions

Enemy data
★
Lance Fighter Mini Unit Idle.png
Lance Fighter
#?
Level: 10
HP: 24
Atk: 17
Spd: 11
Def: 12
Res: 8
Infantry
Lance
Armored Blow 1
Iron Lance
★
Axe Fighter Mini Unit Idle.png
Axe Fighter
#?
Level: 10
HP: 24
Atk: 20
Spd: 14
Def: 9
Res: 5
Infantry
Axe
Life and Death 1
Iron Axe
★
Sword Cavalier Mini Unit Idle.png
Sword Cavalier
#?
Level: 10
HP: 23
Atk: 18
Spd: 8
Def: 9
Res: 12
Cavalry
Sword
Iron Sword
★
Lance Cavalier Mini Unit Idle.png
Lance Cavalier
#?
Level: 10
HP: 23
Atk: 18
Spd: 8
Def: 9
Res: 12
Cavalry
Lance
Iron Lance
★
Caeda Talyss Heart Face FC.png
Caeda
#?
Level: 10
HP: 20
Atk: 15
Spd: 14
Def: 8
Res: 14
Flying
Sword
Iron Sword
★
Shanna Sprightly Flier Face FC.png
Shanna
#?
Level: 10
HP: 21
Atk: 18
Spd: 13
Def: 9
Res: 11
Flying
Lance
Iron Lance

Enemy Reinforcements

Map Visual - Turn 2+ If the Cavaliers are killed.
Map V0021.png
Sword Cavalier Mini Unit Idle.png
Lance Cavalier Mini Unit Idle.png
Enemy data
★
Sword Cavalier Mini Unit Idle.png
Sword Cavalier
#?
Level: 10
HP: 23
Atk: 18
Spd: 8
Def: 9
Res: 12
Cavalry
Sword
Iron Sword
★
Lance Cavalier Mini Unit Idle.png
Lance Cavalier
#?
Level: 10
HP: 23
Atk: 18
Spd: 8
Def: 9
Res: 12
Cavalry
Lance
Iron Lance
Map Visual - Turn 3
Map V0021.png
Minerva Red Dragoon Face FC.png
Cherche Wyvern Friend Face FC.png
Enemy data
★
Minerva Red Dragoon Face FC.png
Minerva
#?
Level: 10
HP: 22
Atk: 17
Spd: 13
Def: 12
Res: 8
Flying
Axe
Iron Axe
★
Cherche Wyvern Friend Face FC.png
Cherche
#?
Level: 10
HP: 24
Atk: 21
Spd: 9
Def: 12
Res: 5
Flying
Axe
Iron Axe

Starting Positions

Enemy data
★
Lance Fighter Mini Unit Idle.png
Lance Fighter
#?
Level: 20
HP: 29
Atk: 24
Spd: 16
Def: 17
Res: 12
Infantry
Lance
Armored Blow 2
Steel Lance
★
Axe Fighter Mini Unit Idle.png
Axe Fighter
#?
Level: 20
HP: 29
Atk: 24
Spd: 16
Def: 17
Res: 12
Infantry
Axe
Life and Death 2
Steel Axe
★
Sword Cavalier Mini Unit Idle.png
Sword Cavalier
#?
Level: 20
HP: 28
Atk: 26
Spd: 13
Def: 14
Res: 17
Cavalry
Sword
Steel Sword
★
Lance Cavalier Mini Unit Idle.png
Lance Cavalier
#?
Level: 20
HP: 28
Atk: 26
Spd: 13
Def: 14
Res: 17
Cavalry
Lance
Steel Lance
★
Caeda Talyss Heart Face FC.png
Caeda
#?
Level: 20
HP: 25
Atk: 22
Spd: 20
Def: 13
Res: 19
Flying
Sword
Steel Sword
Pivot
★
Shanna Sprightly Flier Face FC.png
Shanna
#?
Level: 20
HP: 26
Atk: 25
Spd: 19
Def: 14
Res: 16
Flying
Lance
Steel Lance
Pivot

Enemy Reinforcements

Map Visual - Turn 2+ If the Cavaliers are killed.
Map V0021.png
Sword Cavalier Mini Unit Idle.png
Lance Cavalier Mini Unit Idle.png
Enemy data
★
Sword Cavalier Mini Unit Idle.png
Sword Cavalier
#?
Level: 20
HP: 28
Atk: 26
Spd: 13
Def: 14
Res: 17
Cavalry
Sword
Steel Sword
★
Lance Cavalier Mini Unit Idle.png
Lance Cavalier
#?
Level: 20
HP: 28
Atk: 26
Spd: 13
Def: 14
Res: 17
Cavalry
Lance
Steel Lance
Map Visual - Turn 3
Map V0021.png
Minerva Red Dragoon Face FC.png
Cherche Wyvern Friend Face FC.png
Enemy data
★
Minerva Red Dragoon Face FC.png
Minerva
#?
Level: 20
HP: 27
Atk: 24
Spd: 18
Def: 17
Res: 12
Flying
Axe
Steel Axe
Pivot
★
Cherche Wyvern Friend Face FC.png
Cherche
#?
Level: 20
HP: 30
Atk: 29
Spd: 14
Def: 17
Res: 8
Flying
Axe
Steel Axe
Pivot

Strategy / General Tips[edit | edit source]

  • It is possible to clear the map early, if you manage to defeat all the current enemies simultaneously. This will prevent enemy reinforcements from spawning.
  • Try to position your units on defensive terrain. This gives them an advantage over the enemy units.
  • Archers are good on this map because they have a natural advantage over fliers, which this map has four of.