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This page is about the status effect. For another mechanic which inflicts stat decreases, see combat reductions.
Status Effect Stats Decreased.png

Penalties (also known as debuffs in early tooltip text) are temporary stat decreases inflicted through status effects. For example, Seal Atk Spd 2.png Seal Atk/Spd 2 is a passive skill which inflicts penalties that reduce Atk and Spd. Penalties are not to be confused with combat reductions or reductions in general.

Negative status effects on a unit, including penalties, lasts until a unit takes an action, unlike positive status effects, which last until the start of the unit's phase.

  • Penalties which affect the same stat will not stack with each other (e.g. Seal Atk and Threaten Atk). Only the highest value will apply.
  • Penalties affecting different stats (e.g. Seal Atk and Seal Spd) will apply simultaneously.
  • Penalties will stack with bonuses and combat boosts. They will both apply at the same time and will not cancel each other out.
  • Wording of skills that target bonuses or penalties can be inconsistent in their applications of the term.
    • Some skills that claim to target penalties will target bonuses affected by Panic, such as Icon Skill Weapon.png Broadleaf Fan+.
      • If regular penalties and bonuses affected by panic exist in the same stat, Icon Class Green Tome.png Blizzard will use the total of the penalties in that stat.
    • However, some skills that claim to target penalties will not target bonuses affected by Panic, such as Icon Skill Assist.png Harsh Command.
  • Stats cannot be reduced below 0 by penalties, but penalties are always fully counted for skills that consider their values.