All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|Prized Lance||16||1||Accelerates Special trigger (cooldown count-1). At start of combat, if foe’s HP = 100%, grants Atk/Spd/Def/Res+4 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)||400||5||5|
This Hero has no Assist skills.
|New Moon||3||Treats foe's Def/Res as if reduced by 30% during combat.||100||4||3|
|Luna||3||Treats foe's Def/Res as if reduced by 50% during combat.||200||—||4|
|Atk/Def Solo 1||If unit is not adjacent to an ally, grants Atk/Def+2 during combat.||60||1||A|
|Atk/Def Solo 2||If unit is not adjacent to an ally, grants Atk/Def+4 during combat.||120||2|
|Atk/Def Solo 3||If unit is not adjacent to an ally, grants Atk/Def+6 during combat.||240||4|
|Lull Atk/Spd 1||Inflicts Atk/Spd-1 on foe and neutralizes foe's bonuses to Atk/Spd (from skills like Fortify, Rally, etc.) during combat.||60||3||B|
|Lull Atk/Spd 2||Inflicts Atk/Spd-2 on foe and neutralizes foe's bonuses to Atk/Spd (from skills like Fortify, Rally, etc.) during combat.||120||4|
|Lull Atk/Spd 3||Inflicts Atk/Spd-3 on foe and neutralizes foe's bonuses to Atk/Spd (from skills like Fortify, Rally, etc.) during combat.||240||5|
|Rouse Def/Res 1||At start of turn, if unit is not adjacent to an ally, grants Def/Res+2 to unit for 1 turn.||60||3||C|
|Rouse Def/Res 2||At start of turn, if unit is not adjacent to an ally, grants Def/Res+4 to unit for 1 turn.||120||4|
|Rouse Def/Res 3||At start of turn, if unit is not adjacent to an ally, grants Def/Res+6 to unit for 1 turn.||240||5|