Persecution Bow | ||
---|---|---|
Weapon type | ||
Might | 14 | |
Range | 2 | |
Effectiveness | ||
Required | Silver Bow | |
SP | 400 | |
Exclusive? | Yes | |
String ID | SID_被害妄想の弓
| |
Description [Collapse] |
Effective against flying foes. Grants Atk+3. At start of combat, if【Penalty】is active on unit or if unit's HP < 100%, grants Atk/Spd+5 during combat, and if unit initiates combat, unit can make a follow-up attack before foe can counterattack. | Effective against flying foes. Grants Atk+3. At start of combat, if【Penalty】is active on unit or if unit's HP < 100%, grants Atk/Spd+5 during combat, and if unit initiates combat, unit can make a follow-up attack before foe can counterattack. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Base weapon | ||
Permanent effects | ||
Atk+3 | Unit | — |
Combat effects | ||
Flying effective damage | Unit | — |
Atk/Spd+5 | 【Penalty】 is active on Unit or Unit's HP ≤ 99% at start of combat | |
Follow-up before counterattack | Player Phase & (conditions of Atk/Spd+5) | |
Refined weapon | ||
Permanent effects | ||
Atk+3 | Unit | — |
Combat effects | ||
Flying effective damage | Unit | — |
Atk/Spd+5 | 【Penalty】 is active on Unit or Unit's HP ≤ 99% at start of combat | |
Guaranteed follow-up | ||
Follow-up before counterattack | Player Phase & (conditions of Atk/Spd+5) | |
Skill refine effects | ||
Map effects | ||
Deals 1 damage | Unit & Allies within 2 spaces | At start of turn if Unit is within 2 spaces of an Ally |
Special cooldown count-1 | Unit | |
Combat effects | ||
Atk/Spd+X (max: 15) X = damage dealt to unit at start of combat x 2, +5 | Unit | Player Phase or Foe's HP ≥ 75% at start of combat |
Special cooldown charge +1 |
Notes[ | ]
- When battling a Flying unit, Attack is multiplied by 1.5.
- Sources of Flying effectiveness neutralization:
- The stat increase that can be applied by Persecution Bow is considered a temporary buff.
- The temporary buffs of Persecution Bow will activate if the unit wielding it receives a 【Penalty】.
- The temporary buffs will not be negated if the unit wielding it receives a 【Bonus】.
- If the unit wielding it does not receive a 【Penalty】, or has their 【Penalty】 removed by a source of negative status effect neutralization, the temporary buffs will be negated.
- For more information, see List of keywords.
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- Persecution Bow does not guarantee the user a follow-up.
- If the user can perform a follow-up, either by a speed check or effects such as Guaranteed Follow-Ups or Quick Riposte 4, the initial attack and follow-up will occur before the foe can perform a counterattack.
- Effects such as Vantage or Spd Preempt 3 have priority over Persecution Bow's priority changing effect.
- Persecution Bow changes the attack priority, or order of attacks, and therefore can be disabled by skills such as Hardy Bearing 3 or Armorpin Dagger+.
Upgrades[ | ]
Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Notes[ | ]
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- As a general rule, if a unit is both prevented from making, and guaranteed to make a follow-up attack, the effects cancel out, and the Spd difference decides instead (including effects that alter this difference).
- A foe with effects such as Phys. Null Follow or Null Follow-Up will neutralize the guaranteed follow-up attack granted by Refined Persecution Bow.
- If the user can perform a follow-up, either by a speed check or effects such as Guaranteed Follow-Ups or Quick Riposte 4, the initial attack and follow-up will occur before the foe can perform a counterattack.
- Effects such as Vantage or Spd Preempt 3 have priority over Refined Persecution Bow's priority changing effect.
- Refined Persecution Bow changes the attack priority, or order of attacks, and therefore can be disabled by skills such as Hardy Bearing 3 or Armorpin Dagger+.
- Persecution Bow inflicts out of combat damage.
- Out of combat damage cannot reduce a unit's HP to 0.
- A foe equipped with Embla's Ward, Múspellflame, Niðavellir Axiom, or Gold Perfection will neutralize all sources of out of combat damage except Røkkr area-of-effect Specials.
- A foe equipped with Røkkr or a unit affected by En Garde will neutralize all sources of out of combat damage except area-of-effect Specials.
- Persecution Bow's cooldown count changing effect will not trigger if the unit is inflicted with False Start, unless False Start is neutralized by a skill such as Dream Deliverer.
- Cooldown count changes from skills that activate at the same time as Persecution Bow (at start of turn) are not considered in Persecution Bow's conditions.[1] Skills such as Infantry Pulse 4, Buffer 4, and Odd Pulse Tie 3 will have their effects stack.
- The "Special cooldown charge +X" effect will stack with the "Special cooldown charge -X" effect.
- For example, if a unit is affected by both Guard and Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
- If the effect is active, the unit will gain 2 charges from both attacking and being attacked.
- If used alongside another source of "Special cooldown charge +X", only the higher of the two charge increases will apply.
- This means that if a unit has two "Special cooldown charge +1" effects from two different sources, the battle will play out as if only one "Special cooldown charge +1" effect is active.
- Skills such as Spd/Def Tempo 4 and Spendy Scimitar will neutralize effects that grant "Special cooldown charge +X" to the foe.
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Iron Bow 5 | Steel Bow 5 | Silver Bow 5 | Persecution Bow 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | 被害妄想の弓 |
German | Verfolgerbogen |
Spanish (Europe) | Arco persecutorio |
Spanish (Latin America) | Arco persecutorio |
French | Arc persécution |
Italian | Arco maniacale |
Traditional Chinese (Taiwan) | 被害妄想之弓 |
Portuguese | Arco persecução |