By clearing the map, you will gain the enemy Hero as your ally.
Reward for First Clear:
・ Normal: Grand Hero (2★)
・ Hard: Grand Hero (3★)
・ Lunatic: Grand Hero (4★)
・ Infernal: Grand Hero (4★), Hero Feathers x 2,000
As with other Hero Battles, if any of your allies fall in battle, it's game over, so proceed with caution. Grand Hero Battles also have a special rule: you cannot use a Light's Blessing or an Orb to continue a battle if you lose, so make your moves on the field very carefully!
Grand Hero Battle Notes: • The number of difficulties available for a map may vary by each Grand Hero Battle. • Although the same Grand Hero Battle may be released several times, rewards for each difficulty can be earned the first time the map is cleared. • If the battle is started prior to the end of the event, you may stop playing and then later resume the battle using bookmark data until two days after the event ends. • If the battle is started prior to the end of the event but not cleared until later than three days after the event ends, you will not get any of the rewards.
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
• Heroes might have already learned some skills based on their ★ rating when they joined your team.
Tap the image above to visit this Hero's illustrated introduction page.
Tactician in the service of the Nohrian king,
Garon. He uses cruel schemes and malicious
magic to plague the enemies of Nohr. Appears
in Fire Emblem Fates.
Skills learnable at 5★:
Mt: 14 Range: 2
Grants Res+3. At start of odd-numbered turns,
if any foe's HP ≤ unit's HP-3 and that foe is not
adjacent to another foe, inflicts Atk/Spd-4 and
【Guard】on that foe. At start of even-
numbered turns, if any foe's HP ≤ unit's HP-3
and that foe is adjacent to another foe, inflicts
Def/Res-4 and【Panic】on that foe.
Inflicts Special cooldown charge -1 on target
per attack during combat through its next action.
(Only highest value applied. Does not stack.)
Converts bonuses on target into penalties
through its next action.
This skill can only be equipped by its original unit.
Before combat this unit initiates, foes
in an area near target take damage equal
to 1.5 x (unit's Atk minus foe's Def or Res).
This page was last edited on 21 September 2020, at 08:09.
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