All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|Panic||7||2||After combat, if unit attacked, converts bonuses on foe into penalties through its next action.||150||—||3|
|Panic+||11||2||After combat, if unit attacked, converts bonuses on target and foes within 2 spaces of target into penalties through their next actions.||300||—||5|
Panic+ can be upgraded in the Weapon Refinery.
Panic+ can be upgraded with the additional effect "Foe cannot counterattack.".
Panic+ can be upgraded with the additional effect "Calculates damage from staff like other weapons.".
|Heal||1||Restores 5 HP to target ally.||50||1||1|
|Reconcile||1||Restores 7 HP to unit and target ally.||100||3||2|
|Rehabilitate||1||Slows Special trigger (cooldown count+1).|
If target's HP is ≤ 50%, the lower the target's HP, the more HP is restored. (Minimum of 7 HP.)
|Rehabilitate+||1||Restores HP = 50% of Atk -10. (Minimum of 7 HP.)|
If target's HP is ≤ 50%, the lower the target's HP, the more HP is restored.
|Imbue||1||When healing an ally with a staff, restores an additional 10 HP to target ally.||50||4||2|
|Still-Water Balm||1||When healing an ally with a staff, grants Res+4 to all allies for 1 turn.||150||5||3|
|Spur Def 1||Grants Def+2 to adjacent allies during combat.||50||3||C|
|Spur Def 2||Grants Def+3 to adjacent allies during combat.||100||4|
|Spur Def 3||Grants Def+4 to adjacent allies during combat.||200||5|