Raijinto/Builds

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Feh Face FC.png Oooh, what's this?!

These skill build pages meant to be used for general skill insight. As these pages are new and still in their infant stages, any suggestions and contributions to improve them are welcome. Feedback can be left on the Skill Build Page Feedback page.

Heroes with curated builds using this skill[edit source]

Submitted Builds Which Use Raijinto[edit source]

User Submitted Builds
Below are all user-submitted builds. These builds have not been reviewed or were reviewed but deemed in need of improvements - thus the quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Click to show/hide build description 
This build makes use of '"`UNIQ--item-194--QINU`"' to boost Ryoma's already high Atk and Spd as well as giving a small boost to his average Def and Res. This gives him the flexibility to be either an offensive or defensive threat with more strength to initiate and defeat enemies as well as the defenses to take a hit and counter with '"`UNIQ--item-197--QINU`"'.

Fury's after battle damage also allows Ryoma to eventually get into '"`UNIQ--item-200--QINU`"' range where he can proceed to Vantage kill enemies that try to initiate on him. If Ryoma can't OHKO Vantage counter the enemy though, the extra defenses on Fury also give him a little extra breathing room to make sure he doesn't get killed by the enemy's counterattack. '"`UNIQ--item-203--QINU`"' is used as a tech option to better deal with all variants of Hector without relying on Moonbow and also as a way to better handle green mages. This also leaves Ryoma at healthier levels of HP if he needs to take care of additional units.

Other alternative B passive options may also be used dependent on the meta or if a player finds themselves struggling against specific cases:

  • '"`UNIQ--item-206--QINU`"' - This is not only an offensive option to double other Sword users, but also as a way to prevent being doubled by other Sword users who may run Swordbreaker.
  • '"`UNIQ--item-209--QINU`"' - Niche option if fate gives you a -Spd Ryoma or to build a pure enemy phase Ryoma. Allows Ryoma to double all enemies regardless of Speed. Draconic Aura should be used over Moonbow in this case as Moonbow will proc on the second QR hit. Ryoma will typically already defeat his opponent on the second hit, so having his Special charged for the next hit is more ideal.

For C passive, taking into consideration SP costs, Ryoma's default '"`UNIQ--item-212--QINU`"' skill will suffice; however, this can easily be replaced by any other C passive that a team may need.

Another flexible pick is Ryoma's Assist. Again, this depends on team composition and player preference. Positioning skills such as '"`UNIQ--item-215--QINU`"' are powerful options to provide more team flexibility.

Finally, the build chooses '"`UNIQ--item-218--QINU`"' for its low charge time, meaning more procs during a match. Other alternatives include '"`UNIQ--item-221--QINU`"' to make use of Ryoma's high Atk stat if a player finds the extra charge cost isn't a hindrance and would like a more powerful Special.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Click to show/hide build description 
Weapon: '"`UNIQ--item-145--QINU`"' is Ryoma's weapon by default and is one of the best weapons in the game, for it has Distant Counter built into it. It is also integral to this build because it allows him to counter all attacks while still amassing special charge from Steady Breath. Being able to counter at all ranges ensures that he will also be always able to activate his special when it is ready.

Assist Skill: '"`UNIQ--item-148--QINU`"' is an excellent assist skill for many units and Ryoma is no exclusion to this. Reposition allows for additional maneuverability in any team. For example, he could reposition an ally behind him and then become a powerful wall for that ally thanks to his equipped Steady Breath.

Special: '"`UNIQ--item-151--QINU`"' is chosen for its low charge time and damage boost. When an enemy attacks Ryoma, Steady Breath will push the cooldown from 2 -> 0, meaning Ryoma immediately retaliates with a Moonbow attack proc.

A Skill: '"`UNIQ--item-154--QINU`"' is by far the most important element to this build. Just about every other skill in this build is geared towards coordinating with Steady Breath. This skill not only grants Ryoma extra bulk while he's under attack but essentially supercharges his special. This skill permits him to activate Moonbow immediately after the enemy's first attack. When under attack, Ryoma recieves +4 defense, and this defense buff contributes to the damage done by his special (and this is not including any buffs from teammates).

B Skill: '"`UNIQ--item-157--QINU`"' provides an extra element of synergy to this Steady Breath build by enhancing his dangerous presence during the enemy phase. Coupled with the Raijinto, he will always double units that attack him, regardless of both range and speed, given that he is within a healthy HP threshold.

C Skill: '"`UNIQ--item-160--QINU`"' is what Ryoma comes with naturally, so it's an option for his C skill. His allies could appreciate a Spd buff, but this slot is ultimately versatile. There are not many skills that can help this build directly, so any skills that could help Ryoma's surrounding teammates would be advisable for this slot, like his natural Hone Spd, but other buffs can be used if needed.

Sacred Seal: This slot is also relatively versatile in terms of what would be optimal. A good defensive example would include '"`UNIQ--item-163--QINU`"' for instance.

Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Universal Shard.png Low investment
Click to show/hide build description 
This build is for players wishing to use Ryoma right out of the gate. He really just needs an Assist and a Seal and he's good to go. His base kit gears him to be more of an enemy phase fighter.

Weapon: '"`UNIQ--item-482--QINU`"' is Ryoma's weapon of choice. With its built in '"`UNIQ--item-485--QINU`"' effect, he'll be able to retaliate well against green mages, but he should steer clear of archers.

Assist: '"`UNIQ--item-488--QINU`"' is a good Assist in general to use. Its uses are versatile, as it can either help bring an ally closer to the fray, or bring an ally out of danger. Flier units can put it to great use thanks to their freedom of movement.

Special: '"`UNIQ--item-491--QINU`"' is Ryoma's Special of choice. It'll help Ryoma deal even more damage, which is further boosted by his '"`UNIQ--item-494--QINU`"', allowing him to slice up his opponents.

A Passive: '"`UNIQ--item-497--QINU`"' is an A skill that has synergy with Ryoma's Raijinto, as it grants him a +4 Atk and Spd boost when he's attacked. Alternatively, '"`UNIQ--item-500--QINU`"' is a tried and true option that improves Ryoma's bulk instead, while also granting him stats on both phases, although this comes at the price of some HP after each round of combat.

B Passive: '"`UNIQ--item-503--QINU`"' is Ryoma's unique B skill, and it adds +10 damage to his attack when he activates his Special, helping him secure a victory against his foes.

C Passive: '"`UNIQ--item-506--QINU`"' is an option for Ryoma's C skill, especially if he's used on a regular team. This can help assist in the mobility of his grounded allies, but if he's used on a flier team, or should other skills be needed, then this skill slot is flexible, open to be whatever else the player needs.

Sacred Seal: '"`UNIQ--item-509--QINU`"' is chosen to ensure that Ryoma will perform a follow up attack when he's attacked, as this build is enemy phase oriented.