|This build is for players wishing to use Ryoma right out of the gate. He really just needs an Assist and a Seal and he's good to go. His base kit gears him to be more of an enemy phase fighter.
Weapon: Raijinto is Ryoma's weapon of choice. With its built in Distant Counter effect, he'll be able to retaliate well against green mages, but he should steer clear of archers.
Assist: Reposition is a good Assist in general to use. Its uses are versatile, as it can either help bring an ally closer to the fray, or bring an ally out of danger. Flier units can put it to great use thanks to their freedom of movement.
Special: Glimmer is Ryoma's Special of choice. It'll help Ryoma deal even more damage, which is further boosted by his Bushido, allowing him to slice up his opponents.
A Passive: Kestrel Stance 2 is an A skill that has synergy with Ryoma's Raijinto, as it grants him a +4 Atk and Spd boost when he's attacked. Alternatively, Fury 3 is a tried and true option that improves Ryoma's bulk instead, while also granting him stats on both phases, although this comes at the price of some HP after each round of combat.
B Passive: Bushido is Ryoma's unique B skill, and it adds +10 damage to his attack when he activates his Special, helping him secure a victory against his foes.
C Passive: Guidance 3 is an option for Ryoma's C skill, especially if he's used on a regular team. This can help assist in the mobility of his grounded allies, but if he's used on a flier team, or should other skills be needed, then this skill slot is flexible, open to be whatever else the player needs.
Sacred Seal: Quick Riposte 3 is chosen to ensure that Ryoma will perform a follow up attack when he's attacked, as this build is enemy phase oriented.