Skill families is a term used to describe groups of skills that are similar to each other. They have one or more of the following properties:
- They have identical conditions and effects. (Example: Gem weapons)
- They have identical conditions but different effects. (Example: Boost Passives)
- They have different conditions but identical effects. (Example: Flashing Blade 4, Heavy Blade 4, etc)
- They are inheritable (and are not Inheritable weapons from Special Heroes, Arcane weapons, or Attuned Skills).
- They are ordered together in the in-game skill list.
- Every skill in a family has the same true or false value for whether they can appear on randomly-generated units. (Example: Most Smoke Passives are allowed to appear on Training Tower units.)
- Their icons have similar designs or patterns.
The following lists will use the highest rank of the skills, with new standards from the Weapon Refinery.
Assists[ | ]
Heal[ | ]
Assists that allow Staff units to heal a targeted ally.
Name | Description | Rng | SP |
---|---|---|---|
Physic+ | Restores HP = 50% of Atk. (Minimum of 8 HP.) Range = 2. | 2 | 300 |
Recover+ | Restores HP = 50% of Atk +10. (Minimum of 15 HP.) | 1 | 300 |
Martyr+ | Restores HP = damage dealt to unit +50% of Atk. (Minimum of 7 HP.) Restores HP to unit = half damage dealt to unit. |
1 | 300 |
Rehabilitate+ | Restores HP = 50% of Atk -10. (Minimum of 7 HP.) If target's HP is ≤ 50%, the lower the target's HP, the more HP is restored. |
1 | 300 |
Restore+ | Restores HP = 50% of Atk. (Minimum of 8 HP.) Neutralizes ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action. |
1 | 300 |
Rescue+ | Restores HP = 50% of unit's Atk (min 8 HP) to target ally. Unit moves 1 space away from target ally. Ally moves to unit's previous space. If unit or ally cannot move to the target space (if another ally or foe is occupying the space), unit and ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) |
1 | 300 |
Return+ | Restores HP = 50% of unit's Atk (min 8 HP) to target ally and target ally moves to opposite side of unit. If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) |
1 | 300 |
Nudge+ | Restores HP = 50% of unit's Atk (min 8 HP) to target ally and pushes target ally 1 space away. If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) |
1 | 300 |
Movement[ | ]
Moves the unit and/or targeted ally.
Name | Description | Rng | SP |
---|---|---|---|
Swap | Unit and target ally swap spaces. | 1 | 150 |
Shove | Pushes target ally 1 space away. | 1 | 150 |
Smite | Pushes target ally 2 spaces away. | 1 | 150 |
Draw Back | Unit moves 1 space away from target ally. Ally moves to unit's previous space. |
1 | 150 |
Reposition | Target ally moves to opposite side of unit. | 1 | 150 |
Pivot | Unit moves to opposite side of target ally. | 1 | 150 |
Rally[ | ]
Provides bonuses to the targeted ally.
Name | Description | Rng | SP |
---|---|---|---|
Rally Attack | Grants Atk+4 to target ally for 1 turn. | 1 | 150 |
Rally Speed | Grants Spd+4 to target ally for 1 turn. | 1 | 150 |
Rally Defense | Grants Def+4 to target ally for 1 turn. | 1 | 150 |
Rally Resistance | Grants Res+4 to target ally for 1 turn. | 1 | 150 |
Rally Atk/Spd+ | Grants Atk/Spd+6 to target ally for 1 turn. | 1 | 400 |
Rally Atk/Def+ | Grants Atk/Def+6 to target ally for 1 turn. | 1 | 400 |
Rally Atk/Res+ | Grants Atk/Res+6 to target ally for 1 turn. | 1 | 400 |
Rally Spd/Def+ | Grants Spd/Def+6 to target ally for 1 turn. | 1 | 400 |
Rally Spd/Res+ | Grants Spd/Res+6 to target ally for 1 turn. | 1 | 400 |
Rally Def/Res+ | Grants Def/Res+6 to target ally for 1 turn. | 1 | 400 |
Rally Up[ | ]
Provides bonuses to the targeted ally and allies within 2 spaces of the target except for the unit.
Name | Description | Rng | SP |
---|---|---|---|
Rally Up Atk+ | Grants Atk+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. | 1 | 400 |
Rally Up Spd+ | Grants Spd+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. | 1 | 400 |
Rally Up Def+ | Grants Def+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. | 1 | 400 |
Rally Up Res+ | Grants Res+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. | 1 | 400 |