Rauðrblade+/Builds

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Feh Face FC.png Oooh, what's this?!

These skill build pages meant to be used for general skill insight. As these pages are new and still in their infant stages, any suggestions and contributions to improve them are welcome. Feedback can be left on the Skill Build Page Feedback page.

Heroes with builds using this skill[edit source]

Submitted builds which use this skill[edit source]

User Submitted Builds
Below are all user-submitted builds. The quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Flying.png Flying
Click to show/hide build description 
- CV (talk) 17:35, 23 October 2018 (UTC)
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Flying.png Flying
Stats: +Atk,+Spd/-Def,-HP
Click to show/hide build description 
- CV (talk) 17:12, 10 November 2018 (UTC)
Hero Feather Darkened.png High investment
Icon Move Infantry.png Infantry
Click to show/hide build description 
Canas’s Res is ok but with inheritance,it can become better.With Res Tactic,he can support his allies with helping them stand against mages and take some hits as well. With the Reciprocal Aid and Renewal,he can be a Healer as well. Also with Keen Rauorwolf,he can be a threat to cavaliers but Rauorblade can work fine as well. Plus Atk/Res Bond 3 will further give him a boast. So Canas can be a combination of a supporter,healer,magic tank,and attacker.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Cavalry.png Cavalry

A description has not been written for this build yet.

Pen.png Creative
Dueling Crest.png Arena
Orb.png Very high investment
Icon Move Infantry.png Infantry
Click to show/hide build description 
This is a way to make Henry actually viable for dishing out damage. I always thought Henry had nominal potential in the game, which is a shame because he was so great in Awakening.

This set revolves around the use of Rauðrblade+, to bump up his abysmal Atk to more devastating levels. This set works especially well if you have a mixed team using Tactics buffs, but regular buffing skills can work all right, too.

Reposition and Draw Back are mainly for getting your allies into the right position or saving them from danger. Since Henry has decent Def, he can tank a few physical hits. Not much else to it.

Moonbow and Glimmer are “bread ‘n’ butter” for the Blade tomes, and it’s no different for this set. Be mindful that Glimmer is dependent on damage dealt, so make sure Henry has all his buffs.

Death Blow 4 is a huge game-changer, sporting a hefty Atk+8 when initiating combat. For Henry, this is a blessing because it helps him compete with other Blade tome users. However, if you’re not willing to sacrifice a “well-earned” Brave Celica, then Death Blow 3 is still a reliable option.

Since Henry isn’t going to be doubleattacking anytime soon, he needs some Breaker skills to help him in that regard. Swordbreaker is the best thing for him because it helps him take care of those pesky, speedy sword units out there. Red Tomebreaker allows him to stand up to other red mages that may stand in his way, but because they’re rather uncommon, he should let a blue ally take care of them for him.

The C skill is completely flexible. Perhaps a Tactic skill can be administered to increase the efficacy of a Tactic team, but it’s completely yours to decide.

The Sacred Seal needs to be Atk+3, so he can push his Atk even further. He needs every buff he can get!

This isn’t a perfect set for Henry, and for several reasons. First, it takes a lot of investment. Taking Rauðrblade+ from Tharja is probably a weird decision to make because Tharja is already a superior character to Henry simply because she has better Atk and Spd. Also, if you plan to give him a Tactic skill, you have to make more sacrifices of 5☆ heroes (excluding Atk Tactic) to get them.

However, if you manage to put in the effort, Henry can actually deal some decent damage. With all the aforementioned buffs and such, his base damage can reach as high as 74.

Keep in mind that this set can be applied to any old mage; this is only a way to make Henry more offensive.
Dueling Sword.png Optimal
Dueling Crest.png Arena
Hero Feather Darkened.png High investment

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Stats: +Atk/-Def
Passive Icon B.pngEmpty Passive Icon.png
 Flexible
Passive Icon S.pngEmpty Passive Icon.png
 Flexible

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Stats: +Atk/-Res,-Def
Passive Icon B.pngEmpty Passive Icon.png
 Flexible
Passive Icon C.pngEmpty Passive Icon.png
 Flexible

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Stats: +Spd/-Res,-Def

A description has not been written for this build yet.

Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Flying.png Flying

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Flying.png Flying

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Stats: +Spd/-Def
Passive Icon C.pngEmpty Passive Icon.png
 Flexible
Passive Icon S.pngEmpty Passive Icon.png
 Flexible

A description has not been written for this build yet.

Dueling Sword.png Optimal
Dueling Crest.png Arena
Hero Feather Darkened.png High investment
Stats: +Atk,+Spd/-Def
Click to show/hide build description 
Sanaki has the third highest attack stat at 37, with only Cherche and Effie having a higher stat. Combine this with Rauðrblade+'s effect where it adds up all bonuses to damage dealt, and you've got a really dangerous mage who can KO a good portion of the game's roster with the right support. While the ideal teammate would be Ephraim who can potentially buff all 4 if Sanaki's stats on his own, Sanaki can be run along any teammate that can provide buffs for the Apostle of Begnion.

However, for her outstanding attack and respectable resistance, she trades speed and defense. While her low speed can be helped with a +spd boon and Fury, she will still be unable to double a lot of units. As such, this build aims to deal as much damage in one hit. Thus, the A slot of choice for this build is Death Blow to augment Sanaki's killing potential even further. Alternatively, Fury can be chosen to make Sanaki more durable while also boosting her attack - although even with Fury, her defense stat is really low and as such, tanking physical hits is discouraged.

For the B slot, Swordbreaker or R Tomebreaker are the two best choices. Although a breaker is not neccesary if Sanaki has recieved any buffs, when unbuffed she actually struggles to cleanly oneshot red and blue units. Running a breaker can help her secure the KO on Sword units or red mages without needing buffs from an ally. Of the 2, Swordbreaker is the best option as Sword wielders are more common than red mages. The C slot is open to a skill that fits the player's team the most.

For the assist, Draw Back can be run to get an ally out of danger whilst Sanaki stays safe behind her ally. Reposition can also be used for its increased mobility compared to Draw Back, however this puts Sanaki in front of her ally. The choice is up to the player.

Moonbow is the special of choice, as it helps Sanaki deal with tankier Red units as well as some Blue units. Because Sanaki will not double a unit often, she won't charge her special as quickly as other Blade tome mages like Nino. This, combined with Rauðrblade's cooldown penalty, leaves Moonbow as the special of choice.

Lastly, Attack Plus 1.png Attack +1 is the seal of choice as it helps Sanaki deal more damage, however the seal slot is fairly flexible.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Flying.png Flying
Stats: +Spd,+Atk/-HP,-Def
Passive Icon C.pngSpur Atk Def 2.png
 Spur Atk/Def 2 / Flexible
Passive Icon S.pngFlier Formation 3.png
 Flier Formation 3 / Flexible

A description has not been written for this build yet.


Other builds using this skill