Recover Ring/Builds

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Feh Face FC.png Oooh, what's this?!

These skill build pages meant to be used for general skill insight. As these pages are new and still in their infant stages, any suggestions and contributions to improve them are welcome. Feedback can be left on the Skill Build Page Feedback page.

Heroes with builds using this skill[edit source]

Submitted builds which use this skill[edit source]

User Submitted Builds
Below are all user-submitted builds. The quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Infantry.png Infantry
Click to show/hide build description 
A load-out designed to maximize his unique recover ring. Rauðrowl+ provides a solid buff if adjacent to all allies (is also bird themed). speed ploy uses his resistance to make up for his medium speed to counter double hits and potentialy deal them. distant def increases his ranged surviveability but quickened pulse is useful for getting miracle faster. miracle and recover ring work together to keep Arvis standing longer. keep away from melees at all costs.
Pen.png Creative
Stamina Potion.png Chain
Universal Crystal.png Medium investment
Click to show/hide build description 
With his legendary weapon and high resistance, Arvis has multiple long-range debuffs that can weaken enemy units to improve his own combat capability in addition to supporting his team. He brings the uncommon niche of a being a red mage, and while his speed is rather average, he is perfectly suited to taking out tough and slow green units like Bike or baiting green mages with his large magical bulk.

For his assist skill, Arvis becomes a pseudo-healer by using Icon Skill Assist.png Ardent Sacrifice. His unique B Skill Recover Ring.png Recover Ring allows him to generate and share 10 HP every turn to his allies - twice as fast as any other unit with Renewal. This exceptional power to heal therefore makes him an invaluable asset in endurance modes, since a slot in a team does not have to be sacrificed for a dedicated healer. Icon Skill Assist.png Reciprocal Aid is not recommended, since although it provides a faster heal in some situations, Arvis's low base HP often prevents him from healing teammates fully using this method.

In terms of his A skill, Fury 3.png Fury 3 is the best choice. It provides him with a hefty increase to all his stats, which helps to alleviate his mediocre speed and bolster his defenses. In general, Fury's chip damage makes it an undesirable skill for endurance modes, but with Recover Ring.png Recover Ring Arvis can negate this downside, making Fury an especially powerful skill for him. With Fury, his resistance increases to 36, which ties with Wrys as the highest in the game (assuming neutral res IVs), allowing his debuffs to work against nearly any enemy unit he comes across.

As mentioned above, Arvis's default B skill, Recover Ring.png Recover Ring, is kept as it is a strictly better version of Renewal 3.png Renewal 3 that synergizes with both Ardent Sacrifice and Fury.

His C skill, Def Ploy 3.png Def Ploy 3 does not benefit his own combat effectiveness but can help soften up targets for physical attackers on his team, fitting his role as support. Alternatively, if it is available, Spd Ploy 3.png Spd Ploy 3 can also be used, which further remedies his mediocre speed and gives him and the rest of his team the opportunity to double more units.

In terms of his special, Icon Skill Special.png Iceberg works well with his high res to nuke an enemy for +18 extra damage when it activates.

His Sacred Seal is flexible to the specific needs and preferences of a team. Deflect Magic 3.png Deflect Magic 3 is a specific counter to the faster red/green mages like Nino that may kill him when buffed. Otherwise, he can lean to support with any Hone or Spur seal.
Pen.png Creative
Stamina Potion.png Chain
Orb.png Very high investment
Click to show/hide build description 
Don't like positioning Arvis to ploy? Cheerleader Marth went down with an earlier TT team? This build enables Arvis to provide +4 Atk/Spd to nearby allies, as well as a steady sustainable +10 HP per turn through Ardent Sacrifice, without much though required for positioning. Fury is a bit of a no-brainer with Arvis' unique Recovery Ring, allowing him to effectively use the +3 all stats without incurring any meaningful penalty. Darting Blow is offered as an alternative to help secure more doubles. This build could be helpful in Infernal/Abyssal challenges where Arvis cannot reach the Res required to debuff enemies' inflated stats.