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Red-Hot Ducks+
Weapon Red-Hot Ducks
Weapon type Red Dagger Blue Dagger Green Dagger Colorless Dagger
Might 12
Range 2
Required Red-Hot Ducks
SP 300
Exclusive? No
String ID SID_赤いアヒル+
Description If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions.

Notes[ | ]

  • The maximum Spd difference that matters for Red-Hot Ducks+'s damage boosting effect is 10, due to Red-Hot Ducks+'s cap of 7 added damage.
  • The minimum Spd difference that matters for Red-Hot Ducks+'s damage boosting effect is 2, which provides 1 added damage.
  • With Phantom Spd 3 Phantom Spd 3, Red-Hot Ducks+ will deal extra damage if the user would otherwise have equal or less Spd than the target.
    • This effect stops when the user is regularly 9 Spd slower than the target, as a 1-Spd advantage rounds down to 0 damage.
  • The damage boosting effect of Red-Hot Ducks+ is applied after other effects, and is thus not boosted by specials such as Skilliconspecial Glimmer or Skilliconspecial Astra.
  • The damage boosting effect of Red-Hot Ducks+ ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage reduction effects such as Skilliconspecial Armored Beacon, Dragon Wall 3 Dragon Wall 3, and Status Effect Dodge Dodge.
  • If unit attacked means if the user attacked at any time during combat. They do not need to initiate combat, deal damage, or survive.
    • This means that if the foe initiates combat and the user cannot counterattack, the effect will not trigger.
  • The stat decrease that can be applied by Red-Hot Ducks+ is considered a Status Effect Penalty Penalty.
    • Any 【Penalty】 on a unit, including Status Effect Penalty Penalties, lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have the penalty for their first action.
      • If the unit also has Status Effect Grand Strategy Grand Strategy, any Status Effect Penalty Penalties will remain active until the start of that unit's next phase.

Upgrades[ | ]

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Type Stats Description Cost
Attack Plus W +2 HP, +1 Mt If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions. 350 SP, Arena Medal 500, Refining Stone 50
Speed Plus W +2 HP, +2 Spd If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions. 350 SP, Arena Medal 500, Refining Stone 50
Defense Plus W +2 HP, +3 Def If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions. 350 SP, Arena Medal 500, Refining Stone 50
Resistance Plus W +2 HP, +3 Res If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions. 350 SP, Arena Medal 500, Refining Stone 50

List of owners[ | ]

UnitSkill chain
Elise Bubbling Flower Face FC
Iron Dagger
★
Steel Dagger
★
Red-Hot Ducks
★
Red-Hot Ducks+
★

In other languages[ | ]

Language Name
Japanese 赤いアヒル+
German Rote Entchen+
Spanish (Europe) Patitos rojos +
Spanish (Latin America) Patitos rojos +
French Canards rouges +
Italian Paperelle rosse+
Traditional Chinese (Taiwan) 紅色小鴨+
Portuguese Patos vermelhos+

See also[ | ]

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