Red-Hot Ducks | |
---|---|
Weapon type | |
Might | 8 |
Range | 2 |
Required | Steel Dagger |
SP | 200 |
Exclusive? | No |
String ID | SID_赤いアヒル
|
Description | If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) After combat, if unit attacked, inflicts Def/Res-5 on foes within 2 spaces of target through their next actions. |
Notes[ | ]
- The maximum Spd difference that matters for Red-Hot Ducks's damage boosting effect is 10, due to Red-Hot Ducks's cap of 7 added damage.
- The minimum Spd difference that matters for Red-Hot Ducks's damage boosting effect is 2, which provides 1 added damage.
- With Phantom Spd 3, Red-Hot Ducks will deal extra damage if the user would otherwise have equal or less Spd than the target.
- This effect stops when the user is regularly 9 Spd slower than the target, as a 1-Spd advantage rounds down to 0 damage.
- The damage boosting effect of Red-Hot Ducks is applied after other effects, and is thus not boosted by specials such as Glimmer or Astra.
- The damage boosting effect of Red-Hot Ducks ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage reduction effects such as Armored Beacon, Dragon Wall 3, and Dodge.
- A foe equipped with Embla's Ward, Múspellflame, Niðavellir Axiom, or Gold Perfection will neutralize all sources of damage during combat except the minimum 1 damage from Umbra Burst weapons.
- For more information, see Damage calculation.
If unit attacked
means if the user attacked at any time during combat. They do not need to initiate combat, deal damage, or survive.- This means that if the foe initiates combat and the user cannot counterattack, the effect will not trigger.
- The stat decrease that can be applied by Red-Hot Ducks is considered a penalty.
- Any 【Penalty】 on a unit, including penalties, lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have the penalty for their first action.
- If the unit also has Grand Strategy, any penalties will remain active until the start of that unit's next phase.
- Any 【Penalty】 on a unit, including penalties, lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have the penalty for their first action.
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Iron Dagger 5 | Steel Dagger 5 | Red-Hot Ducks 5 | Red-Hot Ducks+ 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | 赤いアヒル |
German | Rote Entchen |
Spanish (Europe) | Patitos rojos |
Spanish (Latin America) | Patitos rojos |
French | Canards rouges |
Italian | Paperelle rosse |
Traditional Chinese (Taiwan) | 紅色小鴨 |
Portuguese | Patos vermelhos |