When the target's HP is above 50%, Rehabilitate heals a flat 7 HP.
When the target's HP is below 50% Rehabilitate heals 7 HP + (2 × (50% of Target Maximum HP - Target current HP)).
This can result in situations where the amount of HP restored to the target far exceeds their maximum health. Due to the formula, a target with 7 hp or less will always be healed to max HP, regardless of what that HP maximum is.
A single formula for both cases is:
7 + (2 × (50% of Target Maximum HP - Target current HP), minimum of 0) HP
This page was last edited on 14 November 2019, at 22:56.
Content is available under CC BY-NC-SA 3.0 unless otherwise noted. Game content and materials are trademarks and copyrights of their respective publisher and its licensors. All rights reserved.
This site is a part of Fandom, Inc. and is not affiliated with the game publisher.