Relay Defense: Event Map (2)

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Banner Relay Defense.png

Relay Defense: Event Map


Reinforcement Map

Map R0003.png
Rival Domains Ally Warp.png
Rival Domains Ally Camp Spawn.png
Rival Domains Ally Warp.png
Rival Domains Enemy Spawn.png
Rival Domains Ally Warp.png
Rival Domains Enemy Spawn.png
Rival Domains Ally Warp Spawn.png
Rival Domains Enemy Spawn.png
Rival Domains Ally Fortress Spawn.png
Rival Domains Ally Warp.png
Rival Domains Ally Warp Spawn.png
Rival Domains Ally Warp.png
Rival Domains Enemy Spawn.png
Rival Domains Enemy Spawn.png
Rival Domains Ally Warp.png
Rival Domains Ally Camp Spawn.png
Rival Domains Ally Warp.png
Rival Domains Enemy Spawn.png

Map R0004.png
Rival Domains Ally Warp Spawn.png
Rival Domains Enemy Spawn.png
Rival Domains Ally Fortress Spawn.png
Rival Domains Ally Warp.png
Rival Domains Ally Warp.png
Rival Domains Enemy Spawn.png
Rival Domains Ally Warp Spawn.png
Rival Domains Ally Warp.png
Rival Domains Ally Camp Spawn.png
Wall inside N U.png
Wall inside ES U.png
Rival Domains Enemy Spawn.png
Rival Domains Ally Warp.png
Rival Domains Ally Camp Spawn.png
Rival Domains Ally Warp.png
Wall inside W U.png
Rival Domains Ally Warp.png
Rival Domains Enemy Spawn.png
Rival Domains Enemy Spawn.png
Rival Domains Enemy Spawn.png

Level Indicator: 30★ (Normal)
35★ (Hard)
40★ (Lunatic)
40Icon Rarity 5.png/40+Icon Rarity 5.png/40+★ (Infernal)
40+Icon Rarity 5.png/40+★ (Abyssal)
Stamina Cost: 0 (Normal)
0 (Hard)
0 (Lunatic)
0 (Infernal)
0 (Abyssal)
Victory Requirements:

Reach the target score to earn
a reward.

Reward: 1 Orb.png (Normal)
500 Universal Shard.png (Hard)

500 Hero Feather.png (Lunatic)
10 Divine Dew.png (Infernal 1)
1 Orb.png + 500 Universal Shard.png (Infernal 2)
10 Divine Dew.png + 500 Hero Feather.png (Infernal 3)
3 Dueling Crest.png (Abyssal 1)
3 Dueling Crest.png (Abyssal 2)

BGM: Random
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Rival Domains: Event Map (29)

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Rival Domains: Event Map (30)

Map Availability[edit | edit source]

This Relay Defense was made available:
- (Notification)

Enemy Units[edit | edit source]

Enemy AI Settings[edit | edit source]

Movement: All enemy units begin taking actions from Turn 1 onwards.

Stats[edit source]

  • Enemy units are 3★ Lv. 30.
  • Enemy units have no skills learned, aside from their rank 4 weapon and Pivot.

  • Enemy units are 4★ Lv. 35.
  • Enemy units have no skills learned, aside from their best weapon and Pivot.
  • Enemy units receive HP+5.

  • Enemy units are 5★ Lv. 40.
  • Enemy units have all their base skills learned and have Pivot as their Assist skill.
  • Enemy units receive HP+10 and Atk/Spd/Def/Res+2.

  • Enemy units are 5★ Lv. 40.
  • Enemy units have all their base skills learned and their weapon is evolved and/or refined and have Pivot as their Assist skill.
  • Enemy units receive HP+10 and Atk/Spd/Def/Res+4.

  • Enemy units are 5★ Lv. 40.
  • Enemy units receive HP+15 and Atk/Spd/Def/Res+6.

  • Enemy units are 5★ Lv. 40.
  • Enemy units receive HP+15 and Atk/Spd/Def/Res+8.

  • Enemy units are 5★ Lv. 40.
  • Enemy units receive HP+15 and Atk/Spd/Def/Res+10.

  • Enemy units are 5★ Lv. 40.
  • Enemy units receive HP+15 and Atk/Spd/Def/Res+12.

List of enemy units[edit | edit source]

These enemy units make up the brigade for this relay defense:


Strategy / General Tips[edit | edit source]