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Res Tactic/Builds

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Feh Face FC.png Oooh, what's this?!

These skill build pages meant to be used for general skill insight. As these pages are new and still in their infant stages, any suggestions and contributions to improve them are welcome. Feedback can be left on the Skill Build Page Feedback page.

Heroes with builds using this skill[edit source]

Submitted builds which use this skill[edit source]

User Submitted Builds
Below are all user-submitted builds. The quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.
Pen.png Creative
Icon Arena Defense.png Defense
Orb.png Very high investment
Icon Move Flying.png Flying
Click to show/hide build description 
Unlike the majority of mainstream Beruka builds, which focus on pumping her defense to obscene levels, this one instead holds a support role that allows her to give her allies a taste of her own tankiness. Be warned – because this is a buffing/support build, there are a lot of options as to what stat you want Beruka to buff.

Hagoita is the weapon of choice here – a prime weapon for those like its original wielder who prefer support roles. If you don't want to sack a NY!Azura, Groom Marth's Ardent Service can fulfill the same role, albeit with slightly different buffs. I personally prefer the Spur from Hagoita over the Hone of Ardent Service, but it's ultimately player preference.

Reposition and Bonfire/Ignis are standard parts of a Beruka build. The aforementioned specials are her main form of damage – that said, a Beruka built like this should be attempting to activate that Link skill as much as possible, and as such will probably not have many opportunities to directly initiate an attack.

Since the A skills are generally more about personal perks than ally buffs, any skill that bulks up Beruka's survivability will work here. Bracing Stance and Earth Boost are my two favorites, though Close Defense, Steady Stance, and Fortress Defense can work as well.

The B skill – the Link skill of your choice – is the key to this build. On her own, Beruka is an optimal Reposition candidate thanks to her status as a flier and her bulk. With Def/Res Link, Beruka can essentially activate Fortify Fliers buffs on anyone she wants. This, combined with the utility value of movement assists like Reposition, makes her a very potent support unit in of itself.

As this is a buff-based build, the C slot and Seals are extremely flexible and can be altered to enhance your team's strengths or patch up weaknesses.

Of course, depending on your own team needs, this Beruka can be repurposed into a mixed tank rather than solely Defense; this can be done easily by replacing all the Defense-related self boosts with Resistance.
Hero Feather Darkened.png High investment
Icon Move Infantry.png Infantry
Click to show/hide build description 
Canas’s Res is ok but with inheritance,it can become better.With Res Tactic,he can support his allies with helping them stand against mages and take some hits as well. With the Reciprocal Aid and Renewal,he can be a Healer as well. Also with Keen Rauorwolf,he can be a threat to cavaliers but Rauorblade can work fine as well. Plus Atk/Res Bond 3 will further give him a boast. So Canas can be a combination of a supporter,healer,magic tank,and attacker.
Pen.png Creative
Universal Crystal.png Medium investment
Icon Move Infantry.png Infantry
Click to show/hide build description 
This build's modus operandi is speed, and lots of it. Given how lackluster his base stat spread is, this build assumes that Canas has S-rank summoner support. Lukas or Brave Ike are solid choices for ally supports, soaking up physical blows that could shatter Canas while he strikes down magic units who would threaten them otherwise. Canas should always be kept adjacent to his supported ally if possible, as the combination of support and his Owl tome grants 4 very welcome points to all of his stats in combat.

While the drop in overall bulk may be drastic, Canas's Resistance is high enough on it's own that sacrificing it isn't too worrisome while dropping his Defense to a less-awkward level helps optimize his spread some. In return, Canas reaches 50 Attack and 38 Speed, allowing him to escape being doubled by many speedier foes as well as letting him do just that to any slow, low-Resistance green units unlucky enough to be in range. Desperation meshes well with his native Reciprocal Aid, allowing him to provide allies a second wind as well as put himself in Desperation range. If a more supportive role is needed, Escape Route can be used instead to grant Canas the ability to warp next to any ally after dropping below half his health, which synergizes well with both his support skill and his tome's combat buff effect.

The C skill is flexible, as one can opt for a more supportive Canas through buffing his allies through either his native Res Tactic, inheriting a Drive/Spur/etc. to fit his team's needs, or (in the event that a player is feeling especially spicy), throw in an Attack or Speed Wave to go all in on his offensive nature. For Seals, Atk/Spd Bond is his best option, as it complements the ally-adjacent nature of the build and goes especially well with Escape Route.

While far from a high-tier threat, this build aims to do Canas the justice that IntSys won't. He may require significant love and support to really shine, but if a player needs a free red mage and has utter disregard for tier lists, he'll find a good home on your next team.

Cyberkirby (talk) 12:51, 11 February 2019 (UTC)
Dueling Sword.png Optimal
Dueling Crest.png Arena
Orb.png Very high investment
Click to show/hide build description 
Ultimate Arena Buddy Corrin is an alternative build meant specifically to maximize both arena score and the effectiveness of his buddy.

Firstly, a couple of points; Firstly, why Corrin? He is a cheap unit so it makes him a good unit to merge +10 for score. Additionally, the legendary Weapon refine '"`UNIQ--item-360--QINU`"' has become even more useful with the advent of the additional points for each kill by the bonus unit - boosting your bonus unit +4 in all stats is suddenly very useful! Secondly, In preparation for the arena, make sure Corrin has completed an S-Class support rank with your buddy of choice - this would be one of the weekly bonus units in the arena. This can easily be done by spamming a few GHBs or Training Tower levels and ensuring both units get a kill each time. Corrin can swap over to the next bonus unit whenever you need him.

Skills: '"`UNIQ--item-363--QINU`"', '"`UNIQ--item-366--QINU`"' and '"`UNIQ--item-369--QINU`"' are all staples for high arena score. Obviously these are also fairly expensive skills, so try and find high-scoring alternatives such as '"`UNIQ--item-372--QINU`"' if they are unavailable. '"`UNIQ--item-375--QINU`"' fits in wonderfully with Corrin's pure support role, but a cheaper '"`UNIQ--item-378--QINU`"' or similar will suffice. Since no B Skills grant his allies passive bonuses (since he has a rally assist), Corrin takes '"`UNIQ--item-381--QINU`"' for the purpose of weakening the foe for his buddy. Additionally, it is also a high-scoring skill. For C, Corrin can take any double spur such as '"`UNIQ--item-384--QINU`"' which will stack nicely with his weapon and also scores highly in arena. For the seal, '"`UNIQ--item-387--QINU`"' works well on a tactics team (and stacks well with '"`UNIQ--item-390--QINU`"'), or alternatively a drive skill such as '"`UNIQ--item-393--QINU`"' will stack nicely with his aura. Both these skills score highly.

IVs: Corrin takes a +Res/-Atk IV. This might seem like an odd decision, but the reason for this is two-fold. Firstly, Corrin wants his super-boon in Res so that he can score higher. Secondly, he is unfortunate to have both HP and Def as super-banes so we are left with Atk and Spd. In actual fact this ends up being in our favor - we don't want Corrin killing enemies, we want his buddy to. Give him -Atk for a lesser chance to kill the enemy and instead leave them for his buddy with an additional '"`UNIQ--item-396--QINU`"' jab.

Good luck in the Arena!
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Click to show/hide build description 
With Sieglinde + Tactics ( + Rally Speed ) strong supporting power but also hence to quick riposte 3 and fury 3 and Moonbow ( which will be charged for the quick riposte counterattack ) good one shot against the first attacking target.
Dueling Sword.png Optimal
Dueling Crest.png Arena
Universal Crystal.png Medium investment
Click to show/hide build description 
Erkia's incredibly balanced stats along with her ability to benefit from the same stat boosts she supports her team mates with make her a deceptively bulky sword. Her great speed makes her hard to double, and her higher than average Res in particular means she has little trouble handling popular Dragon teams without necessitating a Falchion user, yet still being amazingly adaptable against other emblem teams too, thanks to her robust versatility. Due to the immense lack of weapons and abilities that are effective against Infantry units, you may be surprised how far Erika's bulk can take you if you invest in it. The refined Sieglinde is what makes Erkia such an amazing support unit, on top of a hard carry. All the support bonuses she provides to her allies have a drive bonus applied to her as well within two spaces of said units. This stacks on top of regular buffs she can get, pushing her defenses well into the 40s! Her Assist slot is flexible; use Reposition to maneuver allies around, or use a Rally skill for further mutual benefit. Erkia's Atk is her only middling stat, as such, Luna is the preferred Special skill to half the monstrous defensive stats of Dragons and even Armor teams. However Iceberg is another option that adds a flat benefit based on your Res stat. Fury 3 is a great A Passive to enhance all of her great stats even further. Being so bulky, the HP loss after combat is of little consequence. That being said, Warding Breath is an excellent option as well to better take a beating from Dragons and mage users alike while reducing her special charge in the process. Mirror Stance 3 has a similar impact only increasing attack instead of reducing special charge. Renewal 3 is what mitigates passive Fury damage rather well. With such great speed there is little need for breaker skills or even Quick Riposte, and on maps with defense tiles it is by far the most beneficial B Passive to have. Res Tactic 3 will boost allies Res by 6 as long as you have mixed movement and is a fundamental part of this anti-Dragon kit. As long as the ally is within 2 spaces, Erika receives the +6 buff to her own resistance as well, so she can shrug off Breath and Magic. For her Sacred Seal, Def Tactic 3 provides the physical beneficial equivalent of Res Tactic 3 and is the best for supporting the whole of her team. That being said, Close Def 3 is another option to take her close range defenses to the maximum.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Click to show/hide build description 
This build, if used correctly, buffs Eirika's attack and speed by 12, and her def and res by 6. This works because the buff Atk/Spd Link 3 provides affects Eirika, then through her weapon it affects her a second time as a ~drive skill. The tactic skills only affect her once, because they don't buff the user, so she only gets +6 to each defensive stat.

With a +Atk and a neutral spd, Eirika has offense stats of effectively 58 atk and 47 spd at +0, putting her high into the speed tiers and having a large damage output. This excludes further buffs from either Atk/Spd Bond 3 or Fury 3.

Eirika's unique weapon is key for pulling off this huge buff increase. We pair this with Swap or Reposition so that we can easily get these buffs. Your special choice depends on your goal, and your bane. With a -Res bane, Bonfire is better, otherwise Iceberg, for purely damage output. If you're aiming for a maximum arena score, then Aether is your special. Eirika's A skill is also dependant on whether you want a max arena score (which requires Distant Counter), or more damage - with Atk/Spd bond 3 Eirika will double most anything and hit quite hard. A budget option is Fury 3. For her B skill, we have the necessary Atk/Spd Link 3. This is the key to giving Eirika her +12 atk and speed, as it gives her +6 to each, and keeping her in range of the ally she buffs gives her a second stack of +6/+6.

For her C skill, this should be whichever skill you do not have a lv 3 seal for - if you have a def tactic seal, use res tactic for her c skill for example. This completes her ability to buff all 4 stats by at least 6.
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Speed Plus W.png Smoke Dagger+ (Spd)
Icon Skill Assist.png Flexible
Stats: +Spd/-Def,-HP
Click to show/hide build description 
Intended as a competent support unit for a mixed team. The combination of Smoke Dagger and double Tactics create a huge stat difference in favor of the player's team, minimizing threats and improving survivability. Vantage vs. Desperation is up to personal preference, as her offensive stats are solid enough to make use of either. Draconic Aura is only recommended on teams running Atk Tactic; otherwise, Kagero's Atk doesn't get high enough for DA to compare favorably with Luna.
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment

A description has not been written for this build yet.

Build Icon Alternative.png Alternative
Sacred Coin.png Assault
Orb.png Very high investment

A description has not been written for this build yet.

Pen.png Creative
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Click to show/hide build description 
Due to the way Lucina's Future Vision assist works, she can make incredible use of Link skills. This build focuses on having her be a buffer while also taking advantage of her Link skill. Notably, she can grant +6 to all stats to her allies all by herself, although this does require the use of Tactic skills.

Weapon: '"`UNIQ--item-505--QINU`"' is Lucina's weapon of choice. It grants her +3 Spd, and it also grants her +4 to all stats when she initiates against a melee opponent. This gives her an edge against them, heightening her offensive stats further while giving her extra defenses should she have to exchange blows.

Assist: '"`UNIQ--item-508--QINU`"' is Lucina's unique Assist. It lets her switch places with an ally, and afterwards, she's granted another action. This lets her help her allies move around while keeping up momentum, as she can either use this to help extend her range and catch a foe off guard. If used properly, it can also act as a '"`UNIQ--item-511--QINU`"' of sorts, using her extra turn to help an ally move further. What's notable is that she can also use it to basically use it to help move her allies around corners, which is something Reposition cannot do.

Special: '"`UNIQ--item-514--QINU`"' is chosen as Lucina's Special. It has a fast charge, and it pierces through an opponent's Def, which can help Lucina power through tougher targets.

A Passive: '"`UNIQ--item-517--QINU`"' is Lucina's A skill. It grants her +4 Atk and Spd when initiating, which will stack with her weapon's effect. With this, she gains an impressive +8 Atk and Spd when initiating against melee foes.

B Passive: '"`UNIQ--item-520--QINU`"' is Lucina's B skill. It grants her and an ally +6 Atk and Spd after Lucina uses a movement Assist on them. This works perfectly with Lucina's Future Vision, as she can use it, switch places with an ally, grant the buff to her ally and herself, and then she can move again to take advantage of the buff. The extra Atk will help Lucina pack even more of a punch, while the extra Spd can help ensure that she'll outspeed her foe.

C Passive: '"`UNIQ--item-523--QINU`"' is Lucina's C skill. It grants +6 Res to any ally within two spaces under the right team composition, which means no more than two units should have the same movement type on the team.

Sacred Seal: '"`UNIQ--item-526--QINU`"' is Lucina's Seal. It grants +6 Def to any ally within two spaces under the right team composition, which means no more than two units should have the same movement type on the team. Between the two Tactics skills, and Lucina's B skill, she can grant +6 to all stats to an ally, making her an incredible buffer. And with her Assist granting herself the Atk and Spd buff, she can also take advantage of the stats she grants.

- CV (talk) 03:42, 19 October 2018 (UTC)
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Click to show/hide build description 
After finally getting an alt, here we have Marth bringing the Eirika and Ephraim treatment to axe users. With the ability to buff a team for Blade usage he again makes for a fantastic supporting unit. Ardent Service buffs attack for himself (which he's in dire need of) and any adjacent allies, Res Tactic isn't hard to get with L'arachel being 4 star, and Defense tactic being a Seal, the core of this build is easy to come across. I recommend Harsh command for the event that someone is just tossing Panic ploy around but you can run Rally speed/defense if you aren't afraid of that. Swift Sparrow and Death blow are meant to help patch up his somewhat sad Attack stat, with Ardent Service it'll be patched up pretty well.
Build Icon Alternative.png Alternative
Orb.png Very high investment
Click to show/hide build description 
With this build a bulky healer is ensured
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment

A description has not been written for this build yet.

Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment

A description has not been written for this build yet.


Other builds using this skill