Resonant Battles

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Resonant Battles is a game mode introduced in Version 4.6.0 that is notably PvE controlled by the AI. It was first presented in Feh Channel (Jun. 15, 2020).

In this mode, you have to defeat thieves that are scattered across the map. Your goal is to reach and defeat them, before they can escape. At the end of a season, you will receive rewards including Hero Feathers,  Divine Code: Part 1, Dragonflowers, Blessings,  Trait Fruits, and  Divine Dew.

Guide Resonant Battles introduction.jpg

Basics[edit | edit source]

  • To play Resonant Battles, tap Battle, then Coliseum, then Resonant Battles.
  • Each season is 7 days long, just like the Arena season.
  • There are 3 difficulties to choose from: Beginner, Intermediate, and Advanced, just like the Arena difficulties.
  • Resonant Battles is a special type of battle where the aim of the mode is to defeat thieves before they escape.
    • Thieves defeated drop items that benefit you to help clear out more thieves.
    • Thieves are also "protected" by Guardian Heroes. These Guardian Heroes may try to prevent you from taking out thieves.
      • However, these Guardian Heroes are only able to move 1 space at a time.
  • When a season ends, rewards will be distributed based on the player's interval.
    • The amount of rewards you receive increases based on your interval
  • The gamemode has bonus heroes called "Harmonized Heroes".
  • In Resonant Battles, there is bonus titles.
    • Any hero from these two selected titles score higher & receive extra stats.

Skills[edit | edit source]

Resonant Battles makes use of several seals exclusive to the gamemode. Only Guardian Heroes are equipped with Guardian Seal.png Guardian Seal.

Image Skill Description
Blade Seal.png Blade Seal When the holder of this seal is defeated, restores 10 HP to unit that defeats holder, inflicts Special cooldown count+1 on that unit after combat, and a【Special Blade】drops.

【Special Blade】
Enables use of Specials for all allies.
Boots Seal.png Boots Seal When the holder of this seal is defeated, restores 10 HP to unit that defeats holder, inflicts Special cooldown count+1 on that unit after combat, and【Infantry Boots】drop.

【Infantry Boots】
Grants +1 to movement to all allies for 1 turn.
Charm Seal.png Charm Seal When the holder of this seal is defeated, restores 10 HP to unit that defeats holder, inflicts Special cooldown count+1 on that unit after combat, and a【Lightning Charm】drops.

【Lightning Charm】
Inflicts 20 damage to all enemies.
Elixir Seal.png Elixir Seal When the holder of this seal is defeated, restores 10 HP to unit that defeats holder, inflicts Special cooldown count+1 on that unit after combat, and an【Elixir】drops.

【Elixir】
Restores 99 HP to all allies
Guardian Seal.png Guardian Seal Units on the opposing team with Range = 2 cannot move through a space adjacent to the holder of this seal. (Does not affect units with Pass.) When foe with this seal is defeated, restores 10 HP to unit that defeated foe and inflicts Special cooldown count+1 on that unit after combat.
Horn Seal.png Horn Seal When the holder of this seal is defeated, restores 10 HP to unit that defeats holder, inflicts Special cooldown count+1 on that unit after combat, and a【Fortifying Horn】drops.

【Fortifying Horn】
Grants all allies Atk/Spd/Def/Res+6 for 1 turn.
Veil Seal.png Veil Seal When the holder of this seal is defeated, restores 10 HP to unit that defeats holder, inflicts Special cooldown count+1 on that unit after combat, and a【Dancer's Veil】drops.

【Dancer's Veil】
Allows one random ally that has already acted to take another action.

Intervals[edit | edit source]

Tier Rewards Tier Promotion / Demotion Percentages
Rotation 1 Rotation 2 Rotation 3 Rotation 4 Rotation 5 Rotation 6
Up 3 Up 2 Up 1 Stay Down 1
21 100 50 1 100 50 1 100 9000 100 50 1 100 50 1 100 3500 20 1 – 30% 31 – 100%
20 80 40 1 80 40 1 80 7800 80 40 1 80 40 1 80 3000 19 1 – 20% 21 – 30% 31 – 100%
19 76 38 1 76 38 1 76 5800 76 38 1 76 38 1 76 2000 19 1 – 35% 36 – 100%
18 72 37 1 72 37 1 72 5400 72 37 1 72 37 1 72 1800 18 1 – 40% 41 – 100%
17 68 36 1 68 36 1 68 5000 68 36 1 68 36 1 68 1700 18 1 – 50% 51 – 70% 71 – 100%
16 64 35 1 64 35 1 64 4800 64 35 1 64 35 1 64 1600 17 1 – 50% 51 – 70% 71 – 100%
15 60 34 1 60 34 1 60 4600 60 34 1 60 34 1 60 1500 17 1 – 10% 11 – 50% 51 – 70% 71 – 100%
14 56 33 1 56 33 1 56 4400 56 33 1 56 33 1 56 1400 16 1 – 5% 6 – 20% 21 – 50% 51 – 75% 76 – 100%
13 52 32 1 52 32 1 52 4000 52 32 1 52 32 1 52 1300 16 1 – 10% 11 – 20% 21 – 55% 56 – 75% 76 – 100%
12 48 31 1 48 31 1 48 3800 48 31 1 48 31 1 48 1200 15 1 – 10% 11 – 20% 21 – 55% 56 – 75% 76 – 100%
11 44 30 1 44 30 1 44 3600 44 30 1 44 30 1 44 1100 15 1 – 10% 11 – 30% 31 – 55% 56 – 80% 81 – 100%
10 40 29 1 40 29 1 40 3400 40 29 1 40 29 1 40 1000 14 1 – 20% 21 – 30% 31 – 55% 56 – 80% 81 – 100%
9 36 28 1 36 28 1 36 3000 36 28 1 36 28 1 36 900 14 1 – 20% 21 – 30% 31 – 55% 56 – 80% 81 – 100%
8 32 27 1 32 27 1 32 2800 32 27 1 32 27 1 32 800 13 1 – 20% 21 – 30% 31 – 55% 56 – 80% 81 – 100%
7 28 26 1 28 26 1 28 2600 28 26 1 28 26 1 28 700 13 1 – 30% 31 – 40% 41 – 60% 61 – 100%
6 24 25 1 24 25 1 24 2400 24 25 1 24 25 1 24 600 12 1 – 30% 31 – 40% 41 – 60% 61 – 100%
5 20 24 1 20 24 1 20 2200 20 24 1 20 24 1 20 500 12 1 – 30% 31 – 40% 41 – 60% 61 – 100%
4 16 23 1 16 23 1 16 1800 16 23 1 16 23 1 16 400 11 1 – 30% 31 – 40% 41 – 70% 71 – 100%
3 12 22 1 12 22 1 12 1600 12 22 1 12 22 1 12 300 11 1 – 40% 41 – 50% 51 – 70% 71 – 100%
2 8 21 1 8 21 1 8 1400 8 21 1 8 21 1 8 200 10 1 – 40% 41 – 50% 51 – 80% 81 – 100%
1 4 20 1 4 20 1 4 1200 4 20 1 4 20 1 4 100 10 1 – 40% 41 – 50% 51 – 80% 81 – 100%

Bonus Title Seasons[edit | edit source]

For a full list of Bonus Titles each season, see Resonant Battles Bonus Title List.

Bonus Titles for Resonant Battles follow a certain pattern. These patterns maybe be subject to change, but the currently observed patterns are as follows:

Maps[edit | edit source]

10 maps are used by Resonant Battles. The seasons cycle through the maps below, starting with map 1 on Coliseum season 177 where the game mode debuted.

All Resonant Battles that use the same maps spawn their units on the same position. However, their weapons types and moves types differs. Each maps includ six guardians and six Thiefs. Their is always two Red Thief Mini Unit Idle.png Red Thief, two Blue Thief Mini Unit Idle.png Blue Thief and two Green Thief Mini Unit Idle.png Green Thief, but none Thief Mini Unit Idle.png Thief. Those are used below to show their position, without defining a color.

Resonant Battles maps
Wall normal Pillar U.png
Wall normal Pillar U.png
Wall normal Pillar 1.png
Thief Mini Unit Idle.png
Wall normal E 1.png
Wall normal W 1.png
Wall normal Pillar 1.png
Thief Mini Unit Idle.png
Thief Mini Unit Idle.png
Thief Mini Unit Idle.png
Wall normal E U.png
Wall normal W U.png
Thief Mini Unit Idle.png
Thief Mini Unit Idle.png
Breakaway.webp
Breakaway.webp
Breakaway.webp
Breakaway.webp
Breakaway.webp
Breakaway.webp
Breakaway.webp
Breakaway.webp

Map 1
Wall inside Pillar U.png
Wall inside E U.png
Wall inside W 1.png
Thief Mini Unit Idle.png
Wall inside Pillar 1.png
Wall inside Pillar U.png
Thief Mini Unit Idle.png
Wall inside Pillar 1.png
Thief Mini Unit Idle.png
Wall inside Pillar U.png
Thief Mini Unit Idle.png
Thief Mini Unit Idle.png
Thief Mini Unit Idle.png
Wall inside Pillar 1.png
Wall inside Pillar 1.png
Breakaway.webp
Breakaway.webp
Wall inside Pillar U.png
Breakaway.webp
Breakaway.webp
Breakaway.webp
Breakaway.webp
Breakaway.webp

Map 2
Wall desert Pillar U.png
Wall desert Pillar U.png
Wall desert Pillar 1.png
Thief Mini Unit Idle.png
Wall desert Pillar 1.png
Thief Mini Unit Idle.png
Thief Mini Unit Idle.png
Thief Mini Unit Idle.png
Thief Mini Unit Idle.png
Thief Mini Unit Idle.png
Wall desert N 1.png
Breakaway.webp
Breakaway.webp
Wall desert E U.png
Wall desert EW U.png
Wall desert ESW U.png
Wall desert W U.png
Breakaway.webp
Breakaway.webp

Map 3
Wall normal E U.png
Wall normal NW U.png
Wall normal S U.png
Thief Mini Unit Idle.png
Wall normal NE U.png
Wall normal W 1.png
Wall normal S U.png
Wall normal E U.png
Wall normal NW U.png
Wall normal S U.png
Thief Mini Unit Idle.png
Thief Mini Unit Idle.png
Wall normal E U.png
Wall normal NW 1.png
Thief Mini Unit Idle.png
Thief Mini Unit Idle.png
Wall normal S U.png
Thief Mini Unit Idle.png
Wall normal N U.png
Wall normal Pillar U.png
Breakaway.webp
Breakaway.webp
Breakaway.webp
Breakaway.webp
Breakaway.webp
Wall normal E U.png
Wall normal SW U.png

Map 4
Wall inside Pillar U.png
Wall inside Pillar U.png
Wall inside Pillar 1.png
Wall inside Pillar 1.png
Wall inside Pillar 1.png
Thief Mini Unit Idle.png
Wall inside Pillar 1.png
Wall inside Pillar 1.png
Thief Mini Unit Idle.png
Wall inside E U.png
Wall inside W U.png
Thief Mini Unit Idle.png
Wall inside Pillar 1.png
Wall inside Pillar 1.png
Thief Mini Unit Idle.png
Thief Mini Unit Idle.png
Wall inside Pillar 1.png
Thief Mini Unit Idle.png
Wall inside Pillar 1.png
Wall inside Pillar 1.png
Wall inside Pillar U.png
Breakaway.webp
Breakaway.webp
Breakaway.webp
Breakaway.webp
Breakaway.webp
Breakaway.webp
Wall inside Pillar U.png

Map 5
Wall desert Pillar U.png
Wall desert E 1.png
Wall desert W U.png
Wall desert N 1.png
Thief Mini Unit Idle.png
Wall desert ES U.png
Wall desert NW 1.png
Thief Mini Unit Idle.png
Wall desert S U.png
Thief Mini Unit Idle.png
Thief Mini Unit Idle.png
Thief Mini Unit Idle.png
Wall desert NE 1.png
Wall desert W U.png
Wall desert S 1.png
Thief Mini Unit Idle.png
Wall desert Pillar 1.png
Breakaway.webp
Wall desert E U.png
Wall desert W U.png
Breakaway.webp
Breakaway.webp
Breakaway.webp
Breakaway.webp
Breakaway.webp

Map 6
Wall inside Pillar U.png
Wall inside Pillar U.png
Wall inside Pillar 1.png
Wall inside Pillar 1.png
Wall inside Pillar 1.png
Wall inside Pillar 1.png
Thief Mini Unit Idle.png
Wall inside E U.png
Wall inside EW U.png
Wall inside W 1.png
Wall inside Pillar 1.png
Thief Mini Unit Idle.png
Thief Mini Unit Idle.png
Thief Mini Unit Idle.png
Wall inside Pillar U.png
Wall inside N U.png
Thief Mini Unit Idle.png
Thief Mini Unit Idle.png
Wall inside S 1.png
Wall inside Pillar 1.png
Wall inside Pillar 1.png
Breakaway.webp
Breakaway.webp
Breakaway.webp
Wall inside E U.png
Wall inside W U.png
Breakaway.webp
Breakaway.webp
Breakaway.webp

Map 7
Wall normal Pillar U.png
Thief Mini Unit Idle.png
Thief Mini Unit Idle.png
Thief Mini Unit Idle.png
Thief Mini Unit Idle.png
Thief Mini Unit Idle.png
Thief Mini Unit Idle.png
Breakaway.webp
Breakaway.webp
Breakaway.webp
Breakaway.webp
Breakaway.webp

Map 8
Wall desert Pillar U.png
Wall desert Pillar U.png
Thief Mini Unit Idle.png
Wall desert Pillar U.png
Thief Mini Unit Idle.png
Thief Mini Unit Idle.png
Thief Mini Unit Idle.png
Thief Mini Unit Idle.png
Wall desert Pillar U.png
Thief Mini Unit Idle.png
Wall desert Pillar U.png
Breakaway.webp
Breakaway.webp
Wall desert E U.png
Wall desert W U.png
Breakaway.webp
Breakaway.webp
Breakaway.webp
Breakaway.webp

Map 9
Wall inside Pillar U.png
Wall inside Pillar U.png
Wall inside N 1.png
Wall inside ES U.png
Wall inside W U.png
Thief Mini Unit Idle.png
Wall inside E U.png
Wall inside W 1.png
Wall inside Pillar U.png
Thief Mini Unit Idle.png
Wall inside N 1.png
Thief Mini Unit Idle.png
Wall inside Pillar U.png
Wall inside S 1.png
Thief Mini Unit Idle.png
Thief Mini Unit Idle.png
Wall inside Pillar U.png
Wall inside Pillar U.png
Wall inside N 1.png
Thief Mini Unit Idle.png
Wall inside E U.png
Wall inside SW U.png
Breakaway.webp
Wall inside E U.png
Wall inside W U.png
Breakaway.webp
Breakaway.webp
Breakaway.webp
Wall inside Pillar U.png
Breakaway.webp

Map 10

Gallery[edit | edit source]

Trivia[edit | edit source]

  • The first season started on .
  • Android & iOS operating systems actually have different versions of Resonant Battles.
    • This is notably seen with the stats of the Guardian Heroes.

In other languages[edit | edit source]

Language Name
Japanese 双界を越えて
German Resonanzkämpfe
Spanish (Europe) Batallas fragorosas
Spanish (Latin America) Batallas fragorosas
French Batailles en écho
Italian Scontri risonanti
Traditional Chinese (Taiwan) 跨越雙界
Portuguese Provas ressonantes