|“Crush the enemy fortress and win!”|
Rival Domains is a type of Special Maps where the player can fight with a large army (called a brigade). The goal of Rival Domains is to either destroy the enemy fortress, or hold of a continuous stream of reinforcements for 10 turns. The player's performance is evaluated after the stage has been cleared.
Overview[edit | edit source]
Rules[edit | edit source]
The following rules apply for Rival Domains:
- The battle won't end even if one side's forces are depleted.
- The battle will end after 10 turns have passed or one's side's fortress is destroyed.
- No EXP or SP will be earned.
- Reinforcements do not gain boosts from Legendary Effects.
Brigade[edit | edit source]
- Units from the player's barracks.
- The leading units from the player's friends (maximum of 100 friends).
- If a player does not have enough units to form a brigade, all empty slots will automatically be filled with reinforcements.
Structures[edit | edit source]
Fortresses and camps are important locations in Rival Domains. They both function as defensive terrain, and recover 10 HP at the beginning of each turn. Fortresses, camps, and the spaces adjacent to them act as warp points that Heroes can instantly travel between. If an enemy is in a fortress or camp, the fortress or camp cannot be attacked, and any foe on these squares must be defeated first.
The goal is to capture as many camps as possible by attacking them twice, and to destroy the enemy's fortress by attacking it three times. If the player's fortress is destroyed, the battle will end. Whenever Heroes are defeated, reinforcements will appear from the fortress.
Scoring[edit | edit source]
In order to claim the rewards of Rival Domains, the player needs to achieve certain high scores.
The player accumulates points for each enemy defeated, capping at 20 enemies.
|Points per foe||10||12||16||20|
Points are added based on the number of camps held by the player at the end of the stage. The number of camps changes depending on the map.
Points are added depending on how well the player defends their fortress. The more HP at the end of the stage, the better.
Points are added depending on how many times the player attacks the enemy fortress. The less HP at the end of the stage, the better.
|Points per bonus||10||12||16||20|
List of Rival Domains[edit | edit source]
- Main article: Rival Domains archive
Reinforcements[edit | edit source]
If a brigade slot is empty, an ally will be selected randomly from the below pool of Heroes. These reinforcements are 5 Lvl. 40, and have all their base skills learned and their weapon is evolved and/or refined.
BGM list[edit | edit source]
|Prologue: Birth of a Holy Knight|
|Beyond Distant Skies - Roy's Departure|
|Winds across the Plains|
|Friendship and Adventure|
|Truth, Despair, and Hope|
|A Battle and a Beginning|
|The Time to Act|
|Those Who Dare to Change History|
|Far Dawn (Storm)|
|Dusk Falls (Fire)|
|March to Deliverance|
|With Mila's Divine Protection|
|What Lies at the End|
|The Sacrifice and the Saint|
|Divine Decree (Ablaze)|
|Past Light (Storm)|
|Chapter 3: Eldigan, the Lionheart|
In other languages[edit | edit source]
|Spanish (Europe)||Dominios rivales|
|Spanish (Latin America)||Dominios rivales|
|Italian||Lotta di potere|
|Traditional Chinese (Taiwan)||壓制戰|