Robin: Festive Tactician

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General Builds Quotes Misc Heroic Ordeal
Robin
Festive Tactician

Robin Festive Tactician Face.png

Robin Festive Tactician BtlFace.png

Robin Festive Tactician BtlFace C.png

Robin Festive Tactician BtlFace D.png

Art by: Fujiwara Ryo
Rarities
5★ Focus - Special
Weapon Type
Move Type
Voice Actor EN
Release Date
Description
Chrom's right-hand man and a tactician who has amnesia. Spends all day thinking of plans for enjoying the winter festival.

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPATKSPDDEFRESTotal
5★22/23/248/9/107/8/98/9/105/6/755

Level 40 stats

RarityHPATKSPDDEFRESTotal
5★41/45/4832/35/3831/34/3732/35/3822/25/29173~175

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

RarityHPATKSPDDEFRESTotal
3★50%60%60%60%45%275%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[edit | edit source]

Weapons[edit | edit source]

NameMightRangeDescriptionSPDefaultUnlock
Iron Lance61-501★1★
Steel Lance81-1003★2★
Tannenboom!101If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat.2004★3★
Tannenboom!+141If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat.3005★5★

Tannenboom!+ can be upgraded in the Weapon Refinery.

Assists[edit | edit source]

NameRangeDescriptionSPDefaultUnlock
Reciprocal Aid1Unit and target ally swap HP.
(Neither can go above their max HP.)
1504★3★

Specials[edit | edit source]

This Hero has no Special skills.

Passives[edit | edit source]

NameDescriptionSPUnlockType
Brazen Atk/Spd 1At start of combat, if unit's HP ≤ 80%, grants Atk/Spd+3 during combat.603★A
Brazen Atk/Spd 2At start of combat, if unit's HP ≤ 80%, grants Atk/Spd+5 during combat.1204★
Brazen Atk/Spd 3At start of combat, if unit's HP ≤ 80%, grants Atk/Spd+7 during combat.2405★
Armor March 1At start of turn, if unit's HP = 100% and unit is adjacent to an armored ally, unit and adjacent armored allies can move 1 extra space.
(That turn only. Does not stack.)
601★C
Armor March 2At start of turn, if unit's HP ≥ 50% and unit is adjacent to an armored ally, unit and adjacent armored allies can move 1 extra space.
(That turn only. Does not stack.)
1202★
Armor March 3At start of turn, if unit is adjacent to an armored ally, unit and adjacent armored allies can move 1 extra space.
(That turn only. Does not stack.)
2404★