From Fire Emblem Heroes Wiki
Type
|
Icon
|
Name
|
SP
|
Required
|
Description
|
C
|
|
Rouse Atk/Res 1
|
60
|
—
|
At start of turn, if unit is not adjacent to an ally, grants Atk/Res+2 to unit for 1 turn.
|
|
Rouse Atk/Res 2
|
120
|
Rouse Atk/Res 1
|
At start of turn, if unit is not adjacent to an ally, grants Atk/Res+4 to unit for 1 turn.
|
|
Rouse Atk/Res 3
|
240
|
Rouse Atk/Res 2
|
At start of turn, if unit is not adjacent to an ally, grants Atk/Res+6 to unit for 1 turn.
|
Cannot use: 
|
- The stat increase that can be applied by Rouse Atk/Res is considered a
bonus.
- Any 【Bonus】 on a unit lasts until the start of that unit's next phase.
- If
bonuses are acquired during the enemy phase, they will disappear when the next player phase begins.
Unit | Skill chain |
---|
| Rouse Atk/Res 1 5 | Rouse Atk/Res 2 5 | Rouse Atk/Res 3 5 |
Summoning event
Distributed units
- This skill is not available on any distributed units.
Combat Manuals
- This skill has not been available on any distributed Combat Manuals.
Language
|
Name
|
English (US)
|
Rouse Atk/Res
|
Japanese
|
攻撃魔防の奮起
|
German
|
Agr./Res.-Hoch
|
Spanish (Europe)
|
Brío Ata/Res
|
Spanish (Latin America)
|
Brío Atq./Res.
|
French
|
Réveil Atq/Rés
|
Italian
|
Sveglia Att/Res
|
Traditional Chinese (Taiwan)
|
攻擊魔防的奮起
|
Portuguese
|
Atq./Res. ânimo
|
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A Skills |
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| Stat modifiers | |
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| Combat boosts | |
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| Bonuses | |
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| Shields | |
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| Damage calculation | |
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| Counterattack | |
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| Special cooldown | |
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| Arena score | |
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| Aether Raids | |
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B Skills |
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| Combat reductions | |
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| Bonuses | |
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| Penalties | |
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| Damage calculation | |
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| Follow-up | |
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| Counterattack | |
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| Priority | |
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| Movement | |
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| Mobility | |
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| Special cooldown | |
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| HP | |
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| Status effects | |
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| Resources | |
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| Other | |
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C Skills |
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| Combat boosts | |
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| Combat reductions | |
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| Bonuses | |
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| Penalties | |
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| Damage calculation | |
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| Mobility | |
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| Special cooldown | |
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| HP | |
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| Status effects | |
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| EXP/SP | |
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| Other | |
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