Rouse Atk Res
|C||Rouse Atk/Res 1||60||—||At start of turn, if unit is not adjacent to an ally, grants Atk/Res+2 to unit for 1 turn.|
|Rouse Atk/Res 2||120||Rouse Atk/Res 1||At start of turn, if unit is not adjacent to an ally, grants Atk/Res+4 to unit for 1 turn.|
|Rouse Atk/Res 3||240||Rouse Atk/Res 2||At start of turn, if unit is not adjacent to an ally, grants Atk/Res+6 to unit for 1 turn.|
Notes[edit | edit source]
- The stat increase that can be applied by Rouse Atk Res is considered a .
- Positive status effects last until the start of the next player phase.
- If bonuses are acquired during the enemy phase, they will disappear when the next player phase begins.
List of owners[edit | edit source]
|Rouse Atk/Res 1|
|Rouse Atk/Res 2|
|Rouse Atk/Res 3|
In other languages[edit | edit source]
|English (US)||Rouse Atk/Res|
|Spanish (Europe)||Brío Ata/Res|
|Spanish (Latin America)||Brío Atq./Res.|
|Traditional Chinese (Taiwan)||攻擊魔防的奮起|