All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|Blazing Durandal||16||1||Grants Atk+3. If unit's Atk > foe's Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)||400||5||5|
Blazing Durandal can be upgraded in the Weapon Refinery.
When upgraded, the description of Blazing Durandal becomes "Grants Atk+3. If unit initiates combat, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)".
Blazing Durandal can be upgraded with the additional effect "If unit initiates combat, grants Spd+7 and Def+10 during combat and foe cannot make a follow-up attack.".
This Hero owns no Assist skills.
|Night Sky||3||Boosts damage dealt by 50%.||100||4||3|
|Astra||4||Boosts damage dealt by 150%.||200||—||4|
|Galeforce||5||If unit initiates combat, grants unit another action after combat.|
(Once per turn.)
|Darting Blow 1||If unit initiates combat, grants Spd+2 during combat.||50||3||A|
|Steady Blow 1||If unit initiates combat, grants Spd/Def+2 during combat.||120||4|
|Steady Blow 2||If unit initiates combat, grants Spd/Def+4 during combat.||240||5|
|Desperation 1||If unit's HP ≤ 25% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.||50||1||B|
|Desperation 2||If unit's HP ≤ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.||100||2|
|Desperation 3||If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.||200||4|