All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|Iron Bow||4||2||Effective against flying foes.||50||1||1|
|Steel Bow||6||2||Effective against flying foes.||100||3||2|
|Gratia||8||2||Effective against flying foes.|
If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
|Gratia+||12||2||Effective against flying foes. If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.||300||5||5|
Gratia+ can be upgraded in the Weapon Refinery.
|Reciprocal Aid||1||Unit and target ally swap HP.|
(Neither can go above their max HP.)
This Hero owns no Special skills.
|Death Blow 1||If unit initiates combat, grants Atk+2 during combat.||50||1||A|
|Death Blow 2||If unit initiates combat, grants Atk+4 during combat.||100||2|
|Death Blow 3||If unit initiates combat, grants Atk+6 during combat.||200||4|
|Bow Valor 1||While unit lives and uses a bow, unit gets 1.5x SP. (Only highest value applied. Does not stack.)||30||3||C|
|Bow Valor 2||While unit lives, all bow allies on team get 1.5x SP. (Only highest value applied. Does not stack.)||60||4|
|Bow Valor 3||While unit lives, all bow allies on team get 2x SP. (Only highest value applied. Does not stack.)||120||5|