Movement: Enemy units in slots 3-4 begin taking actions from Turn 1 onwards. Enemy unit in slots 2 begins taking actions from Turn 2 onwards. Normal: Enemy unit in slot 1 begins taking actions from Turn 4 onwards. Hard: Enemy unit in slot 1 begins taking actions from Turn 2 onwards. Lunatic: Enemy unit in slot 1 begins taking actions from Turn 1 onwards. Wall recognition: Enemies will treat all breakable terrain as breakable terrain.
Ah, some fresh faces. Good. I was growing bored. Those who shrink from the flames... Those who, when confronted by true power, have no choice but to bow... Listen to me now. I am Surtr. I am your king.
Watch them flee! As tepid as before, these weaklings... Hiding is useless. This entire realm will crackle with my flames... You and your people, Askr... Flayed by my flames, living torches. Nifl took me six months. The one before that...three. How long can Askr last?
This page was last edited on 9 March 2019, at 11:21.
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