Ryoma: Supreme Samurai

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Ryoma: Peerless Samurai
Ryoma: Peerless Samurai
Ryoma: Dancing Samurai
Ryoma: Dancing Samurai
General Builds Quotes Misc
Ryoma
Supreme Samurai

Ryoma Supreme Samurai Face.png

Ryoma Supreme Samurai BtlFace.png

Ryoma Supreme Samurai BtlFace C.png

Ryoma Supreme Samurai BtlFace D.png

Art by: Kita Senri (北千里)
Rarities
Legendary Effect Water.png Water
+3 HP +4 Def 
Weapon Type
Move Type
Appears in
Voice Actor EN
Release Date
The eldest brother of the Hoshidan royal siblings. Rules from the heavens on the back of a legendary kinshi.
In‐game Hero description

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPATKSPDDEFRESTotal
5★16/17/187/8/910/11/125/6/74/5/647

Level 40 stats

RarityHPATKSPDDEFRESTotal
5★38/41/4431/34/3736/39/4224/28/3117/20/23161~162

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

RarityHPATKSPDDEFRESTotal
3★55%60%65%50%35%265%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[edit | edit source]

Weapons[edit | edit source]

NameMightRangeDescriptionSPDefaultUnlock
Iron Sword61-501★1★
Steel Sword81-1003★2★
Silver Sword111-2004★3★
Raijinto161Unit can counterattack regardless of foe's range.4005★5★

Assists[edit | edit source]

This Hero has no Assist skills.

Specials[edit | edit source]

NameCooldownDescriptionSPDefaultUnlock
Night Sky3Boosts damage dealt by 50%.1004★3★
Glimmer2Boosts damage dealt by 50%.200-4★

Passives[edit | edit source]

NameDescriptionSPUnlockType
Fierce Stance 1If foe initiates combat, grants Atk+2 during combat.503★A
Kestrel Stance 1If foe initiates combat, grants Atk/Spd+2 during combat.1204★
Kestrel Stance 2If foe initiates combat, grants Atk/Spd+4 during combat.2405★
BushidoDeals +10 damage when Special triggers.3005★B
Guidance 1If unit's HP = 100%, infantry and armored allies within 2 spaces can move to a space adjacent to unit.601★C
Guidance 2If unit's HP ≥ 50%, infantry and armored allies within 2 spaces can move to a space adjacent to unit.1202★
Guidance 3Infantry and armored allies within 2 spaces can move to a space adjacent to unit.2404★