Gamepedia was upgraded to MediaWiki version 1.31 on Wednesday November 14th. To learn more about the upgrade and its effects click here.

Ryoma: Supreme Samurai

From Fire Emblem Heroes Wiki
Jump to: navigation, search
Other related Heroes
Ryoma: Peerless Samurai
Ryoma: Peerless Samurai
Ryoma: Dancing Samurai
Ryoma: Dancing Samurai
General Builds Quotes Misc
Supreme Samurai

Ryoma Supreme Samurai Face.png

Ryoma Supreme Samurai BtlFace.png

Ryoma Supreme Samurai BtlFace C.png

Ryoma Supreme Samurai BtlFace D.png

Art by: Kita Senri (北千里)
Legendary Effect Water.png Water
+3 HP +4 Def 
Weapon Type
Icon Class Red Sword.png Sword
Move Type
Icon Move Flying.png Flying
Appears in
Voice Actor EN
Release Date
The eldest brother of the Hoshidan royal siblings. Rules from the heavens on the back of a legendary kinshi.
In‐game Hero description


All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats


Level 40 stats


Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.


Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[edit | edit source]

Weapons[edit | edit source]

Iron Sword61-501★1★
Steel Sword81-1003★2★
Silver Sword111-2004★3★
Raijinto161Unit can counterattack regardless of foe's range.4005★5★

Assists[edit | edit source]

This Hero has no Assist skills.

Specials[edit | edit source]

Night Sky3Boosts damage dealt by 50%.1004★3★
Glimmer2Boosts damage dealt by 50%.200-4★

Passives[edit | edit source]

Fierce Stance 1If foe initiates combat, grants Atk+2 during combat.503★A
Kestrel Stance 1If foe initiates combat, grants Atk/Spd+2 during combat.1204★
Kestrel Stance 2If foe initiates combat, grants Atk/Spd+4 during combat.2405★
BushidoDeals +10 damage when Special triggers.3005★B
Guidance 1If unit's HP = 100%, infantry and armored allies within 2 spaces can move to a space adjacent to unit.601★C
Guidance 2If unit's HP ≥ 50%, infantry and armored allies within 2 spaces can move to a space adjacent to unit.1202★
Guidance 3Infantry and armored allies within 2 spaces can move to a space adjacent to unit.2404★