Saber

From Fire Emblem Heroes Wiki
Jump to: navigation, search
  General   Strategy   Builds   Quotes   Misc    
Saber
Driven Mercenary

Full Portrait Saber.png

Full Attack Saber.png

Full Special Saber.png

Full Injured Saber.png

Art by: PenekoR (п猫R)
Rarities
5Icon Rarity 5.png
Weapon Type
Icon Class Red Sword.pngRed Sword
Move Type
Icon Move Infantry.png Infantry
Origin
Fire Emblem Echoes: Shadows of Valentia
Gender
Male
Voice Actor EN
Release Date
July 13, 2017

A mercenary who will take on any job...if he's paid enough. His identity is a mystery but his skills are unquestionable.



Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Base Stats

RarityHPATKSPDDEFRESTotal
5Icon Rarity 5.png17/18/196/7/88/9/107/8/94/5/647

Max Stats

RarityHPATKSPDDEFRESTotal
5Icon Rarity 5.png36/40/4328/31/3430/33/3629/32/3519/22/25157~158

Growth Points

The set of values between 1 and 12 which determines how much each stat will increase from level 1 to level 40, see stat growth.
StatHPATKSPDDEFRESTotal
GP6777431

Skills[edit | edit source]

Icon Skill Weapon.pngWeapons[edit | edit source]

NameMightRangeEffectSP CostDefaultUnlock
Iron Sword61-50--
Steel Sword81-100--
Slaying Edge101Accelerates Special trigger (cooldown count-1).200--
Slaying Edge+141Accelerates Special trigger (cooldown count-1).3005Icon Rarity 5.png-
Slaying Edge+ can be upgraded in the Weapon Refinery.

Icon Skill Assist.pngAssists[edit | edit source]

This hero has no Assist skills.

Icon Skill Special.pngSpecials[edit | edit source]

NameCooldownEffectSP CostDefaultUnlock
Holy Vestments3Reduces damage inflicted by attacks from foes 2 spaces away by 30%.100--
Aegis3Reduces damage inflicted by attacks from foes 2 spaces away by 50%.2005Icon Rarity 5.png-

Icon Skill Passive.pngPassives[edit | edit source]

NameEffectSP CostUnlockType
HP +3Grants +3 to max HP.40-A
HP Spd 1Grants HP+3, Spd+1.100-
HP Spd 2Grants HP+4, Spd+2.2005Icon Rarity 5.png
Shield Pulse 1If unit's Special triggers based on a foe's attack, Special cooldown count-1 at start of turn 1.60-B
Shield Pulse 2If unit's Special triggers based on a foe's attack, Special cooldown count-1 at start of turn 1.
Unit takes 5 less damage when Special triggers.
120-
Shield Pulse 3If unit's Special triggers based on a foe's attack, Special cooldown count-2 at start of turn 1.
Unit takes 5 less damage when Special triggers.
2405Icon Rarity 5.png