Saber: Driven Mercenary

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Saber
Driven Mercenary

Full Portrait Saber Driven Mercenary.png

Full Attack Saber Driven Mercenary.png

Full Special Saber Driven Mercenary.png

Full Injured Saber Driven Mercenary.png

Art by: PenekoR (п猫R)
Rarities
5★
Weapon Type
Red SwordSword
Move Type
Icon Move Infantry.png Infantry
Appears in
Fire Emblem Echoes: Shadows of Valentia
Gender
Male
Voice Actor EN
Release Date
A mercenary who will take on any job...if he's paid enough. His identity is a mystery but his skills are unquestionable.
In‐game Hero description


Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPATKSPDDEFRESTotal
5Icon Rarity 5.png17/18/196/7/88/9/107/8/94/5/647

Level 40 stats

RarityHPATKSPDDEFRESTotal
5Icon Rarity 5.png36/40/4328/31/3430/33/3629/32/3519/22/25157~158

Growth Points

This set of values determines how much each stat will increase from level 1 to level 40, see stat growth.
StatHPATKSPDDEFRESTotal
GP6777431

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[edit | edit source]

Icon Skill Weapon.pngWeapons[edit | edit source]

NameMightRangeEffectSP CostDefaultUnlock
Iron Sword61-50--
Steel Sword81-100--
Slaying Edge101Accelerates Special trigger (cooldown count-1).200--
Slaying Edge+141Accelerates Special trigger (cooldown count-1).300--
Slaying Edge+ can be upgraded in the Weapon Refinery.

Icon Skill Assist.pngAssists[edit | edit source]

This hero has no Assist skills.

Icon Skill Special.pngSpecials[edit | edit source]

NameCooldownEffectSP CostDefaultUnlock
Holy Vestments3If foe's Range = 2, reduces damage from that foe's attack by 30%.100--
Aegis3If foe's Range = 2, reduces damage from that foe's attack by 50%.200--

Icon Skill Passive.pngPassives[edit | edit source]

NameEffectSP CostUnlockType
HP +3Grants HP+3.40-A
HP/Spd 1Grants HP+3, Spd+1.100-
HP/Spd 2Grants HP+4, Spd+2.200-
Shield Pulse 1At start of turn 1, if foe's attack triggers Special, grants Special cooldown count-1.60-B
Shield Pulse 2At start of turn 1, if foe's attack triggers Special, grants Special cooldown count-1. Reduces damage dealt to unit by 5 when Special triggers.120-
Shield Pulse 3At start of turn 1, if foe's attack triggers Special, grants Special cooldown count-2. Reduces damage dealt to unit by 5 when Special triggers.240-


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