Saber Driven Mercenary
Art by: PenekoR (п猫R)
Description
A mercenary who will take on any job...if he's paid enough. His identity is a mystery but his skills are unquestionable. Appears in Fire Emblem Echoes: Shadows of Valentia.
Rarities
3 – 4
Weapon Type
Sword
Move Type
Infantry
Voice Actor EN
Keith Silverstein
Voice Actor JP
Koyasu Takehito (子安武人)
Release Date
2017-07-13
Entry
Echoes
Internal ID
PID_セーバー
(152)
Origin
20000200500
Stats All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats Rarity HP Atk Spd Def Res Total 1 15/16/17 4/5/6 6/7/8 5/6/7 2/3/4 37 2 15/16/17 4/5/6 7/8/9 6/7/8 2/3/4 39 3 16/17/18 5/6/7 7/8/9 6/7/8 3/4/5 42 4 16/17/18 5/6/7 8/9/10 7/8/9 3/4/5 44 5 17/18/19 6/7/8 8/9/10 7/8/9 4/5/6 47
Level 40 stats Rarity HP Atk Spd Def Res Total 1 29/32/35 20/23/25 22/25/27 21/24/26 13/16/18 119~120 2 30/33/36 21/24/27 24/27/30 23/26/29 14/17/19 126~127 3 33/36/39 24/27/30 26/29/32 25/28/31 16/19/22 139 4 34/37/40 25/28/31 28/31/34 27/30/33 17/20/23 146 5 36/40/43 28/31/34 30/33/36 29/32/35 19/22/25 157~158
Growth Rates This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth .
Rarity HP Atk Spd Def Res Total 3 50% 55% 55% 55% 40% 255%
Stats between level 1 and 40 For stat values between level 1 and 40, see this page .
Slaying Edge+ can be upgraded in the Weapon Refinery . Golden Dagger can be upgraded in the Weapon Refinery . Golden Dagger can be upgraded with the additional effect "At start of combat, if Special is ready, grants Atk/Spd/Def/Res+3 during combat and unit can counterattack regardless of foe's range.".
This unit owns no Assist skills.
Name Cooldown Description SP Default Unlock Holy Vestments 3 If foe is 2 spaces from unit, reduces damage from foe's attack by 30%. 100 4 3 Aegis 3 If foe is 2 spaces from unit, reduces damage from foe's attack by 50%. 200 — 4
Type Name Description SP Unlock A HP +3 Grants HP+3. 40 1 HP/Spd 1 Grants HP+3, Spd+1. 100 2 HP/Spd 2 Grants HP+4, Spd+2. 200 4 B Shield Pulse 1 At the start of turn 1, if foe's attack triggers Special, grants Special cooldown count-1. 60 3 Shield Pulse 2 At the start of turn 1, if foe's attack triggers Special, grants Special cooldown count-1. Reduces damage dealt to unit by 5 when Special triggers. 120 4 Shield Pulse 3 At the start of turn 1, if foe's attack triggers Special, grants Special cooldown count-2. Reduces damage dealt to unit by 5 when Special triggers. 240 5