Sacred Seals
Sacred Seals can be equipped to skill slot S, and are effectively movable Passives.
A Seal can be equipped to one hero at a time, and you cannot own more than one of the same Sacred Seal. Any duplicate seals will automatically be exchanged for 300 Hero Feathers.
As a general rule, equipping a Seal at the same time as having the corresponding passive skill equipped makes the effects stack, for example having both the Breath of Life 3 seal and the
Breath of Life 3 passive equipped effectively stacks the healing properties of both skills.
Sacred Seals can be earned by completing Quests, clearing Squad Assault challenges and by earning a high score in Tempest Trials. They can also be created and enhanced via the Sacred Seal Forge by using Sacred Coins.
SP "costs" listed for Sacred Seals in the table below are for arena score calculation purposes.
List of Sacred Seals[edit | edit source]
Icon | Name | Description | SP | Badge Color |
---|---|---|---|---|
![]() |
Aerobatics 1 | If unit's HP = 100%, unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces. | 60 | ![]() ![]() |
![]() |
Aerobatics 2 | If unit's HP ≥ 50%, unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces. | 120 | ![]() ![]() |
![]() |
Aerobatics 3 | Unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces. | 240 | ![]() ![]() |
![]() |
Armor March 1 | At start of turn, if unit's HP = 100% and unit is adjacent to an armored ally, unit and adjacent armored allies can move 1 extra space. (That turn only. Does not stack.) | 60 | ![]() ![]() |
![]() |
Armor March 2 | At start of turn, if unit's HP ≥ 50% and unit is adjacent to an armored ally, unit and adjacent armored allies can move 1 extra space. (That turn only. Does not stack.) | 120 | ![]() ![]() |
![]() |
Armor March 3 | At start of turn, if unit is adjacent to an armored ally, unit and adjacent armored allies can move 1 extra space. (That turn only. Does not stack.) | 240 | ![]() ![]() |
![]() |
Armored Blow 1 | If unit initiates combat, grants Def+2 during combat. | 50 | ![]() ![]() |
![]() |
Armored Blow 2 | If unit initiates combat, grants Def+4 during combat. | 100 | ![]() ![]() |
![]() |
Armored Blow 3 | If unit initiates combat, grants Def+6 during combat. | 200 | ![]() ![]() |
![]() |
Atk Feint 1 | If a Rally Assist skill is used by unit or targets unit, inflicts Atk-3 on foes in cardinal directions of unit through their next actions. | 60 | ![]() ![]() |
![]() |
Atk Feint 2 | If a Rally Assist skill is used by unit or targets unit, inflicts Atk-5 on foes in cardinal directions of unit through their next actions. | 120 | ![]() ![]() |
![]() |
Atk Feint 3 | If a Rally Assist skill is used by unit or targets unit, inflicts Atk-7 on foes in cardinal directions of unit through their next actions. | 240 | ![]() ![]() |
![]() |
Atk Ploy 1 | At start of turn, inflicts Atk-3 on foes in cardinal directions with Res < unit's Res through their next actions. | 60 | ![]() ![]() |
![]() |
Atk Ploy 2 | At start of turn, inflicts Atk-4 on foes in cardinal directions with Res < unit's Res through their next actions. | 120 | ![]() ![]() |
![]() |
Atk Ploy 3 | At start of turn, inflicts Atk-5 on foes in cardinal directions with Res < unit's Res through their next actions. | 240 | ![]() ![]() |
![]() |
Atk Smoke 1 | Inflicts Atk-3 on foes within 2 spaces of target through their next actions after combat. | 60 | ![]() ![]() |
![]() |
Atk Smoke 2 | Inflicts Atk-5 on foes within 2 spaces of target through their next actions after combat. | 120 | ![]() ![]() |
![]() |
Atk Smoke 3 | Inflicts Atk-7 on foes within 2 spaces of target through their next actions after combat. | 240 | ![]() ![]() |
![]() |
Atk Tactic 1 | At start of turn, grants Atk+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | 60 | ![]() ![]() |
![]() |
Atk Tactic 2 | At start of turn, grants Atk+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | 120 | ![]() ![]() |
![]() |
Atk Tactic 3 | At start of turn, grants Atk+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | 240 | ![]() ![]() |
![]() |
Atk/Def Bond 1 | If unit is adjacent to an ally, grants Atk/Def+3 during combat. | 60 | ![]() ![]() |
![]() |
Atk/Def Bond 2 | If unit is adjacent to an ally, grants Atk/Def+4 during combat. | 120 | ![]() ![]() |
![]() |
Atk/Def Bond 3 | If unit is adjacent to an ally, grants Atk/Def+5 during combat. | 240 | ![]() ![]() |
![]() |
Atk/Def Solo 1 | If unit is not adjacent to an ally, grants Atk/Def+2 during combat. | 60 | ![]() ![]() |
![]() |
Atk/Def Solo 2 | If unit is not adjacent to an ally, grants Atk/Def+4 during combat. | 120 | ![]() ![]() |
![]() |
Atk/Def Solo 3 | If unit is not adjacent to an ally, grants Atk/Def+6 during combat. | 240 | ![]() ![]() |
![]() |
Atk/Res Bond 1 | If unit is adjacent to an ally, grants Atk/Res+3 during combat. | 60 | ![]() ![]() |
![]() |
Atk/Res Bond 2 | If unit is adjacent to an ally, grants Atk/Res+4 during combat. | 120 | ![]() ![]() |
![]() |
Atk/Res Bond 3 | If unit is adjacent to an ally, grants Atk/Res+5 during combat. | 240 | ![]() ![]() |
![]() |
Atk/Spd 1 | Grants Atk/Spd+1. | 80 | ![]() ![]() |
![]() |
Atk/Spd 2 | Grants Atk/Spd+2. | 160 | ![]() ![]() |
![]() |
Atk/Spd Bond 1 | If unit is adjacent to an ally, grants Atk/Spd+3 during combat. | 60 | ![]() ![]() |
![]() |
Atk/Spd Bond 2 | If unit is adjacent to an ally, grants Atk/Spd+4 during combat. | 120 | ![]() ![]() |
![]() |
Atk/Spd Bond 3 | If unit is adjacent to an ally, grants Atk/Spd+5 during combat. | 240 | ![]() ![]() |
![]() |
Atk/Spd Solo 1 | If unit is not adjacent to an ally, grants Atk/Spd+2 during combat. | 60 | ![]() ![]() |
![]() |
Atk/Spd Solo 2 | If unit is not adjacent to an ally, grants Atk/Spd+4 during combat. | 120 | ![]() ![]() |
![]() |
Atk/Spd Solo 3 | If unit is not adjacent to an ally, grants Atk/Spd+6 during combat. | 240 | ![]() ![]() |
![]() |
Attack +1 | Grants Atk+1. | 30 | ![]() ![]() |
![]() |
Attack +2 | Grants Atk+2. | 60 | ![]() ![]() |
![]() |
Attack +3 | Grants Atk+3. | 120 | ![]() ![]() |
![]() |
Attack/Def +1 | Grants Atk/Def+1. | 80 | ![]() ![]() |
![]() |
Attack/Def +2 | Grants Atk/Def+2. | 160 | ![]() ![]() |
![]() |
Attack/Res 1 | Grants Atk/Res+1. | 80 | ![]() ![]() |
![]() |
Attack/Res 2 | Grants Atk/Res+2. | 160 | ![]() ![]() |
![]() |
Blaze Dance 1 | If Sing or Dance is used, grants Atk+2 to target. | 50 | ![]() ![]() |
![]() |
Blaze Dance 2 | If Sing or Dance is used, grants Atk+3 to target. | 100 | ![]() ![]() |
![]() |
Blaze Dance 3 | If Sing or Dance is used, grants Atk+4 to target. | 200 | ![]() ![]() |
![]() |
Brash Assault 1 | If unit initiates combat against a foe that can counter and unit's HP ≤ 30%, unit makes a guaranteed follow-up attack. | 50 | ![]() ![]() |
![]() |
Brash Assault 2 | If unit initiates combat against a foe that can counter and unit's HP ≤ 40%, unit makes a guaranteed follow-up attack. | 100 | ![]() ![]() |
![]() |
Brash Assault 3 | If unit initiates combat against a foe that can counter and unit's HP ≤ 50%, unit makes a guaranteed follow-up attack. | 200 | ![]() ![]() |
![]() |
Brazen Atk/Def 1 | At start of combat, if unit's HP ≤ 80%, grants Atk/Def+3 during combat. | 60 | ![]() ![]() |
![]() |
Brazen Atk/Def 2 | At start of combat, if unit's HP ≤ 80%, grants Atk/Def+5 during combat. | 120 | ![]() ![]() |
![]() |
Brazen Atk/Def 3 | At start of combat, if unit's HP ≤ 80%, grants Atk/Def+7 during combat. | 240 | ![]() ![]() |
![]() |
Brazen Atk/Res 1 | At start of combat, if unit's HP ≤ 80%, grants Atk/Res+3 during combat. | 60 | ![]() ![]() |
![]() |
Brazen Atk/Res 2 | At start of combat, if unit's HP ≤ 80%, grants Atk/Res+5 during combat. | 120 | ![]() ![]() |
![]() |
Brazen Atk/Res 3 | At start of combat, if unit's HP ≤ 80%, grants Atk/Res+7 during combat. | 240 | ![]() ![]() |
![]() |
Brazen Atk/Spd 1 | At start of combat, if unit's HP ≤ 80%, grants Atk/Spd+3 during combat. | 60 | ![]() ![]() |
![]() |
Brazen Atk/Spd 2 | At start of combat, if unit's HP ≤ 80%, grants Atk/Spd+5 during combat. | 120 | ![]() ![]() |
![]() |
Brazen Atk/Spd 3 | At start of combat, if unit's HP ≤ 80%, grants Atk/Spd+7 during combat. | 240 | ![]() ![]() |
![]() |
Brazen Def/Res 1 | At start of combat, if unit's HP ≤ 80%, grants Def/Res+3 during combat. | 60 | ![]() ![]() |
![]() |
Brazen Def/Res 2 | At start of combat, if unit's HP ≤ 80%, grants Def/Res+5 during combat. | 120 | ![]() ![]() |
![]() |
Brazen Def/Res 3 | At start of combat, if unit's HP ≤ 80%, grants Def/Res+7 during combat. | 240 | ![]() ![]() |
![]() |
Brazen Spd/Res 1 | At start of combat, if unit's HP ≤ 80%, grants Spd/Res+3 during combat. | 60 | ![]() ![]() |
![]() |
Brazen Spd/Res 2 | At start of combat, if unit's HP ≤ 80%, grants Spd/Res+5 during combat. | 120 | ![]() ![]() |
![]() |
Brazen Spd/Res 3 | At start of combat, if unit's HP ≤ 80%, grants Spd/Res+7 during combat. | 240 | ![]() ![]() |
![]() |
Breath of Life 1 | If unit initiates combat, restores 3 HP to adjacent allies after combat. | 50 | ![]() ![]() |
![]() |
Breath of Life 2 | If unit initiates combat, restores 5 HP to adjacent allies after combat. | 100 | ![]() ![]() |
![]() |
Breath of Life 3 | If unit initiates combat, restores 7 HP to adjacent allies after combat. | 200 | ![]() ![]() |
![]() |
Chill Atk 1 | At start of turn, inflicts Atk-3 on foe on the enemy team with the highest Atk through its next action. | 60 | ![]() ![]() |
![]() |
Chill Atk 2 | At start of turn, inflicts Atk-5 on foe on the enemy team with the highest Atk through its next action. | 120 | ![]() ![]() |
![]() |
Chill Atk 3 | At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action. | 240 | ![]() ![]() |
![]() |
Chill Def 1 | At start of turn, inflicts Def-3 on foe on the enemy team with the highest Def through its next action. | 60 | ![]() ![]() |
![]() |
Chill Def 2 | At start of turn, inflicts Def-5 on foe on the enemy team with the highest Def through its next action. | 120 | ![]() ![]() |
![]() |
Chill Def 3 | At start of turn, inflicts Def-7 on foe on the enemy team with the highest Def through its next action. | 240 | ![]() ![]() |
![]() |
Chill Res 1 | At start of turn, inflicts Res-3 on foe on the enemy team with the highest Res through its next action. | 60 | ![]() ![]() |
![]() |
Chill Res 2 | At start of turn, inflicts Res-5 on foe on the enemy team with the highest Res through its next action. | 120 | ![]() ![]() |
![]() |
Chill Res 3 | At start of turn, inflicts Res-7 on foe on the enemy team with the highest Res through its next action. | 240 | ![]() ![]() |
![]() |
Chill Spd 1 | At start of turn, inflicts Spd-3 on foe on the enemy team with the highest Spd through its next action. | 60 | ![]() ![]() |
![]() |
Chill Spd 2 | At start of turn, inflicts Spd-5 on foe on the enemy team with the highest Spd through its next action. | 120 | ![]() ![]() |
![]() |
Chill Spd 3 | At start of turn, inflicts Spd-7 on foe on the enemy team with the highest Spd through its next action. | 240 | ![]() ![]() |
![]() |
Close Def 1 | If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+2 during combat. | 60 | ![]() ![]() |
![]() |
Close Def 2 | If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+4 during combat. | 120 | ![]() ![]() |
![]() |
Close Def 3 | If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+6 during combat. | 240 | ![]() ![]() |
![]() |
Close Guard 1 | Allies within 2 spaces gain: "If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+2 during combat." | 60 | ![]() ![]() |
![]() |
Close Guard 2 | Allies within 2 spaces gain: "If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+3 during combat." | 120 | ![]() ![]() |
![]() |
Close Guard 3 | Allies within 2 spaces gain: "If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+4 during combat." | 240 | ![]() ![]() |
![]() |
Darting Blow 1 | If unit initiates combat, grants Spd+2 during combat. | 50 | ![]() ![]() |
![]() |
Darting Blow 2 | If unit initiates combat, grants Spd+4 during combat. | 100 | ![]() ![]() |
![]() |
Darting Blow 3 | If unit initiates combat, grants Spd+6 during combat. | 200 | ![]() ![]() |
![]() |
Darting Stance 1 | If foe initiates combat, grants Spd+2 during combat. | 50 | ![]() ![]() |
![]() |
Darting Stance 2 | If foe initiates combat, grants Spd+4 during combat. | 100 | ![]() ![]() |
![]() |
Darting Stance 3 | If foe initiates combat, grants Spd+6 during combat. | 200 | ![]() ![]() |
![]() |
Death Blow 1 | If unit initiates combat, grants Atk+2 during combat. | 50 | ![]() ![]() |
![]() |
Death Blow 2 | If unit initiates combat, grants Atk+4 during combat. | 100 | ![]() ![]() |
![]() |
Death Blow 3 | If unit initiates combat, grants Atk+6 during combat. | 200 | ![]() ![]() |
![]() |
Def Feint 1 | If a Rally Assist skill is used by unit or targets unit, inflicts Def-3 on foes in cardinal directions of unit through their next actions. | 60 | ![]() ![]() |
![]() |
Def Feint 2 | If a Rally Assist skill is used by unit or targets unit, inflicts Def-5 on foes in cardinal directions of unit through their next actions. | 120 | ![]() ![]() |
![]() |
Def Feint 3 | If a Rally Assist skill is used by unit or targets unit, inflicts Def-7 on foes in cardinal directions of unit through their next actions. | 240 | ![]() ![]() |
![]() |
Def Ploy 1 | At start of turn, inflicts Def-3 on foes in cardinal directions with Res < unit's Res through their next actions. | 60 | ![]() ![]() |
![]() |
Def Ploy 2 | At start of turn, inflicts Def-4 on foes in cardinal directions with Res < unit's Res through their next actions. | 120 | ![]() ![]() |
![]() |
Def Ploy 3 | At start of turn, inflicts Def-5 on foes in cardinal directions with Res < unit's Res through their next actions. | 240 | ![]() ![]() |
![]() |
Def Tactic 1 | At start of turn, grants Def+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | 60 | ![]() ![]() |
![]() |
Def Tactic 2 | At start of turn, grants Def+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | 120 | ![]() ![]() |
![]() |
Def Tactic 3 | At start of turn, grants Def+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | 240 | ![]() ![]() |
![]() |
Def/Res 1 | Grants Def/Res+1. | 80 | ![]() ![]() |
![]() |
Def/Res 2 | Grants Def/Res+2. | 160 | ![]() ![]() |
![]() |
Def/Res Bond 1 | If unit is adjacent to an ally, grants Def/Res+3 during combat. | 60 | ![]() ![]() |
![]() |
Def/Res Bond 2 | If unit is adjacent to an ally, grants Def/Res+4 during combat. | 120 | ![]() ![]() |
![]() |
Def/Res Bond 3 | If unit is adjacent to an ally, grants Def/Res+5 during combat. | 240 | ![]() ![]() |
![]() |
Defense +1 | Grants Def+1. | 30 | ![]() ![]() |
![]() |
Defense +2 | Grants Def+2. | 60 | ![]() ![]() |
![]() |
Defense +3 | Grants Def+3. | 120 | ![]() ![]() |
![]() |
Defiant Atk 1 | At start of turn, if unit's HP ≤ 50%, grants Atk+3 for 1 turn. | 40 | ![]() ![]() |
![]() |
Defiant Atk 2 | At start of turn, if unit's HP ≤ 50%, grants Atk+5 for 1 turn. | 80 | ![]() ![]() |
![]() |
Defiant Atk 3 | At start of turn, if unit's HP ≤ 50%, grants Atk+7 for 1 turn. | 160 | ![]() ![]() |
![]() |
Defiant Def 1 | At start of turn, if unit's HP ≤ 50%, grants Def+3 for 1 turn. | 40 | ![]() ![]() |
![]() |
Defiant Def 2 | At start of turn, if unit's HP ≤ 50%, grants Def+5 for 1 turn. | 80 | ![]() ![]() |
![]() |
Defiant Def 3 | At start of turn, if unit's HP ≤ 50%, grants Def+7 for 1 turn. | 160 | ![]() ![]() |
![]() |
Defiant Spd 1 | At start of turn, if unit's HP ≤ 50%, grants Spd+3 for 1 turn. | 40 | ![]() ![]() |
![]() |
Defiant Spd 2 | At start of turn, if unit's HP ≤ 50%, grants Spd+5 for 1 turn. | 80 | ![]() ![]() |
![]() |
Defiant Spd 3 | At start of turn, if unit's HP ≤ 50%, grants Spd+7 for 1 turn. | 160 | ![]() ![]() |
![]() |
Distant Def 1 | If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+2 during combat. | 60 | ![]() ![]() |
![]() |
Distant Def 2 | If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+4 during combat. | 120 | ![]() ![]() |
![]() |
Distant Def 3 | If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. | 240 | ![]() ![]() |
![]() |
Distant Guard 1 | Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+2 during combat." | 60 | ![]() ![]() |
![]() |
Distant Guard 2 | Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+3 during combat." | 120 | ![]() ![]() |
![]() |
Distant Guard 3 | Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+4 during combat." | 240 | ![]() ![]() |
![]() |
Drive Atk 1 | Grants Atk+2 to allies within 2 spaces during combat. | 120 | ![]() ![]() |
![]() |
Drive Atk 2 | Grants Atk+3 to allies within 2 spaces during combat. | 240 | ![]() ![]() |
![]() |
Drive Def 1 | Grants Def+2 to allies within 2 spaces during combat. | 120 | ![]() ![]() |
![]() |
Drive Def 2 | Grants Def+3 to allies within 2 spaces during combat. | 240 | ![]() ![]() |
![]() |
Drive Res 1 | Grants Res+2 to allies within 2 spaces during combat. | 120 | ![]() ![]() |
![]() |
Drive Res 2 | Grants Res+3 to allies within 2 spaces during combat. | 240 | ![]() ![]() |
![]() |
Drive Spd 1 | Grants Spd+2 to allies within 2 spaces during combat. | 120 | ![]() ![]() |
![]() |
Drive Spd 2 | Grants Spd+3 to allies within 2 spaces during combat. | 240 | ![]() ![]() |
![]() |
Earth Boost 1 | At start of combat, if unit's HP ≥ foe's HP+3, grants Def+2 during combat. | 50 | ![]() ![]() |
![]() |
Earth Boost 2 | At start of combat, if unit's HP ≥ foe's HP+3, grants Def+4 during combat. | 100 | ![]() ![]() |
![]() |
Earth Boost 3 | At start of combat, if unit's HP ≥ foe's HP+3, grants Def+6 during combat. | 200 | ![]() ![]() |
![]() |
Earth Dance 1 | If Sing or Dance is used, grants Def+3 to target. | 50 | ![]() ![]() |
![]() |
Earth Dance 2 | If Sing or Dance is used, grants Def+4 to target. | 100 | ![]() ![]() |
![]() |
Earth Dance 3 | If Sing or Dance is used, grants Def+5 to target. | 200 | ![]() ![]() |
![]() |
Even Atk Wave 1 | At start of even-numbered turns, grants Atk+2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
60 | ![]() ![]() |
![]() |
Even Atk Wave 2 | At start of even-numbered turns, grants Atk+4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
120 | ![]() ![]() |
![]() |
Even Atk Wave 3 | At start of even-numbered turns, grants Atk+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
240 | ![]() ![]() |
![]() |
Even Def Wave 1 | At start of even-numbered turns, grants Def+2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
60 | ![]() ![]() |
![]() |
Even Def Wave 2 | At start of even-numbered turns, grants Def+4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
120 | ![]() ![]() |
![]() |
Even Def Wave 3 | At start of even-numbered turns, grants Def+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
240 | ![]() ![]() |
![]() |
Even Res Wave 1 | At start of even-numbered turns, grants Res+2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
60 | ![]() ![]() |
![]() |
Even Res Wave 2 | At start of even-numbered turns, grants Res+4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
120 | ![]() ![]() |
![]() |
Even Res Wave 3 | At start of even-numbered turns, grants Res+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
240 | ![]() ![]() |
![]() |
Even Spd Wave 1 | At start of even-numbered turns, grants Spd+2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
60 | ![]() ![]() |
![]() |
Even Spd Wave 2 | At start of even-numbered turns, grants Spd+4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
120 | ![]() ![]() |
![]() |
Even Spd Wave 3 | At start of even-numbered turns, grants Spd+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
240 | ![]() ![]() |
![]() |
Fierce Stance 1 | If foe initiates combat, grants Atk+2 during combat. | 50 | ![]() ![]() |
![]() |
Fierce Stance 2 | If foe initiates combat, grants Atk+4 during combat. | 100 | ![]() ![]() |
![]() |
Fierce Stance 3 | If foe initiates combat, grants Atk+6 during combat. | 200 | ![]() ![]() |
![]() |
Fire Boost 1 | At start of combat, if unit's HP ≥ foe's HP+3, grants Atk+2 during combat. | 50 | ![]() ![]() |
![]() |
Fire Boost 2 | At start of combat, if unit's HP ≥ foe's HP+3, grants Atk+4 during combat. | 100 | ![]() ![]() |
![]() |
Fire Boost 3 | At start of combat, if unit's HP ≥ foe's HP+3, grants Atk+6 during combat. | 200 | ![]() ![]() |
![]() |
Flashing Blade 1 | If unit's Spd ≥ foe's Spd+5, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) |
60 | ![]() ![]() |
![]() |
Flashing Blade 2 | If unit's Spd ≥ foe's Spd+3, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) |
120 | ![]() ![]() |
![]() |
Flashing Blade 3 | If unit's Spd > foe's Spd, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) |
240 | ![]() ![]() |
![]() |
Flier Formation 1 | If unit's HP = 100%, unit can move to a space adjacent to a flying ally within 2 spaces. | 60 | ![]() ![]() |
![]() |
Flier Formation 2 | If unit's HP ≥ 50%, unit can move to a space adjacent to a flying ally within 2 spaces. | 120 | ![]() ![]() |
![]() |
Flier Formation 3 | Unit can move to a space adjacent to a flying ally within 2 spaces. | 240 | ![]() ![]() |
![]() |
Flier Guidance 1 | If unit's HP = 100%, flying allies within 2 spaces can move to a space adjacent to unit. | 60 | ![]() ![]() |
![]() |
Flier Guidance 2 | If unit's HP ≥ 50%, flying allies within 2 spaces can move to a space adjacent to unit. | 120 | ![]() ![]() |
![]() |
Flier Guidance 3 | Flying allies within 2 spaces can move to a space adjacent to unit. | 240 | ![]() ![]() |
![]() |
Fort. Def/Res 1 | Grants Def/Res+3. Inflicts Atk-3. |
100 | ![]() ![]() |
![]() |
Fort. Def/Res 2 | Grants Def/Res+4. Inflicts Atk-3. |
200 | ![]() ![]() |
![]() |
Fortify Def 1 | At start of turn, grants Def+2 to adjacent allies for 1 turn. | 50 | ![]() ![]() |
![]() |
Fortify Def 2 | At start of turn, grants Def+3 to adjacent allies for 1 turn. | 100 | ![]() ![]() |
![]() |
Fortify Def 3 | At start of turn, grants Def+4 to adjacent allies for 1 turn. | 200 | ![]() ![]() |
![]() |
Fortify Res 1 | At start of turn, grants Res+2 to adjacent allies for 1 turn. | 50 | ![]() ![]() |
![]() |
Fortify Res 2 | At start of turn, grants Res+3 to adjacent allies for 1 turn. | 100 | ![]() ![]() |
![]() |
Fortify Res 3 | At start of turn, grants Res+4 to adjacent allies for 1 turn. | 200 | ![]() ![]() |
![]() |
Fortress Def 1 | Grants Def+3. Inflicts Atk-3. |
40 | ![]() ![]() |
![]() |
Fortress Def 2 | Grants Def+4. Inflicts Atk-3. |
80 | ![]() ![]() |
![]() |
Fortress Def 3 | Grants Def+5. Inflicts Atk-3. |
160 | ![]() ![]() |
![]() |
Fortress Res 1 | Grants Res+3. Inflicts Atk-3. |
40 | ![]() ![]() |
![]() |
Fortress Res 2 | Grants Res+4. Inflicts Atk-3. |
80 | ![]() ![]() |
![]() |
Fortress Res 3 | Grants Res+5. Inflicts Atk-3. |
160 | ![]() ![]() |
![]() |
Gale Dance 1 | If Sing or Dance is used, grants Spd+2 to target. | 50 | ![]() ![]() |
![]() |
Gale Dance 2 | If Sing or Dance is used, grants Spd+3 to target. | 100 | ![]() ![]() |
![]() |
Gale Dance 3 | If Sing or Dance is used, grants Spd+4 to target. | 200 | ![]() ![]() |
![]() |
Guidance 1 | If unit's HP = 100%, infantry and armored allies within 2 spaces can move to a space adjacent to unit. | 60 | ![]() ![]() |
![]() |
Guidance 2 | If unit's HP ≥ 50%, infantry and armored allies within 2 spaces can move to a space adjacent to unit. | 120 | ![]() ![]() |
![]() |
Guidance 3 | Infantry and armored allies within 2 spaces can move to a space adjacent to unit. | 240 | ![]() ![]() |
![]() |
Heavy Blade 1 | If unit's Atk ≥ foe's Atk+5, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) | 60 | ![]() ![]() |
![]() |
Heavy Blade 2 | If unit's Atk ≥ foe's Atk+3, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) | 120 | ![]() ![]() |
![]() |
Heavy Blade 3 | If unit's Atk > foe's Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) | 240 | ![]() ![]() |
![]() |
Hone Atk 1 | At start of turn, grants Atk+2 to adjacent allies for 1 turn. | 50 | ![]() ![]() |
![]() |
Hone Atk 2 | At start of turn, grants Atk+3 to adjacent allies for 1 turn. | 100 | ![]() ![]() |
![]() |
Hone Atk 3 | At start of turn, grants Atk+4 to adjacent allies for 1 turn. | 200 | ![]() ![]() |
![]() |
Hone Beasts | At start of turn, grants Atk/Spd+6 to adjacent beast allies for 1 turn. | 200 | ![]() ![]() |
![]() |
Hone Dragons | At start of turn, grants Atk/Spd+6 to adjacent dragon allies for 1 turn. | 200 | ![]() ![]() |
![]() |
Hone Spd 1 | At start of turn, grants Spd+2 to adjacent allies for 1 turn. | 50 | ![]() ![]() |
![]() |
Hone Spd 2 | At start of turn, grants Spd+3 to adjacent allies for 1 turn. | 100 | ![]() ![]() |
![]() |
Hone Spd 3 | At start of turn, grants Spd+4 to adjacent allies for 1 turn. | 200 | ![]() ![]() |
![]() |
HP +3 | Grants HP+3. | 40 | ![]() ![]() |
![]() |
HP +4 | Grants HP+4. | 80 | ![]() ![]() |
![]() |
HP +5 | Grants HP+5. | 160 | ![]() ![]() |
![]() |
HP/Atk 1 | Grants HP+3, Atk+1. | 100 | ![]() ![]() |
![]() |
HP/Atk 2 | Grants HP+4, Atk+2. | 200 | ![]() ![]() |
![]() |
HP/Def 1 | Grants HP+3, Def+1. | 100 | ![]() ![]() |
![]() |
HP/Def 2 | Grants HP+4, Def+2. | 200 | ![]() ![]() |
![]() |
HP/Res 1 | Grants HP+3, Res+1. | 100 | ![]() ![]() |
![]() |
HP/Res 2 | Grants HP+4, Res+2. | 200 | ![]() ![]() |
![]() |
HP/Spd 1 | Grants HP+3, Spd+1. | 100 | ![]() ![]() |
![]() |
HP/Spd 2 | Grants HP+4, Spd+2. | 200 | ![]() ![]() |
![]() |
Iote's Shield | Neutralizes "effective against flying" bonuses. | 200 | ![]() ![]() |
![]() |
Kestrel Stance 1 | If foe initiates combat, grants Atk/Spd+2 during combat. | 120 | ![]() ![]() |
![]() |
Kestrel Stance 2 | If foe initiates combat, grants Atk/Spd+4 during combat. | 240 | ![]() ![]() |
![]() |
Live to Serve 1 | When healing an ally with a staff, restores HP to unit = 50% of HP restored to target. | 40 | ![]() ![]() |
![]() |
Live to Serve 2 | When healing an ally with a staff, restores HP to unit = 75% of HP restored to target. | 80 | ![]() ![]() |
![]() |
Live to Serve 3 | When healing an ally with a staff, restores HP to unit = HP restored to target. | 160 | ![]() ![]() |
![]() |
Mirror Stance 1 | If foe initiates combat, grants Atk/Res+2 during combat. | 120 | ![]() ![]() |
![]() |
Mirror Stance 2 | If foe initiates combat, grants Atk/Res+4 during combat. | 240 | ![]() ![]() |
![]() |
Mirror Strike 1 | If unit initiates combat, grants Atk/Res+2 during combat. | 120 | ![]() ![]() |
![]() |
Mirror Strike 2 | If unit initiates combat, grants Atk/Res+4 during combat. | 240 | ![]() ![]() |
![]() |
Mystic Boost 1 | Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." Restores 2 HP after combat. | 60 | ![]() ![]() |
![]() |
Mystic Boost 2 | Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." Restores 4 HP after combat. | 120 | ![]() ![]() |
![]() |
Mystic Boost 3 | Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." Restores 6 HP after combat. | 240 | ![]() ![]() |
![]() |
Obstruct 1 | If unit's HP ≥ 90%, foes cannot move through spaces adjacent to unit. (Does not affect foes with Pass skills.) |
50 | ![]() ![]() |
![]() |
Obstruct 2 | If unit's HP ≥ 70%, foes cannot move through spaces adjacent to unit. (Does not affect foes with Pass skills.) |
100 | ![]() ![]() |
![]() |
Obstruct 3 | If unit's HP ≥ 50%, foes cannot move through spaces adjacent to unit. (Does not affect foes with Pass skills.) |
200 | ![]() ![]() |
![]() |
Panic Ploy 1 | At start of turn, converts bonuses on foes in cardinal directions with HP ≤ unit's HP-5 into penalties through their next actions. | 60 | ![]() ![]() |
![]() |
Panic Ploy 2 | At start of turn, converts bonuses on foes in cardinal directions with HP ≤ unit's HP-3 into penalties through their next actions. | 120 | ![]() ![]() |
![]() |
Panic Ploy 3 | At start of turn, converts bonuses on foes in cardinal directions with HP < unit's HP into penalties through their next actions. | 240 | ![]() ![]() |
![]() |
Poison Strike 1 | If unit initiates combat, deals 4 damage to foe after combat. | 60 | ![]() ![]() |
![]() |
Poison Strike 2 | If unit initiates combat, deals 7 damage to foe after combat. | 120 | ![]() ![]() |
![]() |
Poison Strike 3 | If unit initiates combat, deals 10 damage to foe after combat. | 240 | ![]() ![]() |
![]() |
Quick Riposte 1 | If unit's HP ≥ 90% and foe initiates combat, unit makes a guaranteed follow-up attack. | 60 | ![]() ![]() |
![]() |
Quick Riposte 2 | If unit's HP ≥ 80% and foe initiates combat, unit makes a guaranteed follow-up attack. | 120 | ![]() ![]() |
![]() |
Quick Riposte 3 | If unit's HP ≥ 70% and foe initiates combat, unit makes a guaranteed follow-up attack. | 240 | ![]() ![]() |
![]() |
Renewal 1 | At the start of every fourth turn, restores 10 HP. | 60 | ![]() ![]() |
![]() |
Renewal 2 | At the start of every third turn, restores 10 HP. | 120 | ![]() ![]() |
![]() |
Renewal 3 | At start of odd-numbered turns, restores 10 HP. | 240 | ![]() ![]() |
![]() |
Res Feint 1 | If a Rally Assist skill is used by unit or targets unit, inflicts Res-3 on foes in cardinal directions of unit through their next actions. | 60 | ![]() ![]() |
![]() |
Res Feint 2 | If a Rally Assist skill is used by unit or targets unit, inflicts Res-5 on foes in cardinal directions of unit through their next actions. | 120 | ![]() ![]() |
![]() |
Res Feint 3 | If a Rally Assist skill is used by unit or targets unit, inflicts Res-7 on foes in cardinal directions of unit through their next actions. | 240 | ![]() ![]() |
![]() |
Res Ploy 1 | At start of turn, inflicts Res-3 on foes in cardinal directions with Res < unit's Res through their next actions. | 60 | ![]() ![]() |
![]() |
Res Ploy 2 | At start of turn, inflicts Res-4 on foes in cardinal directions with Res < unit's Res through their next actions. | 120 | ![]() ![]() |
![]() |
Res Ploy 3 | At start of turn, inflicts Res-5 on foes in cardinal directions with Res < unit's Res through their next actions. | 240 | ![]() ![]() |
![]() |
Res Tactic 1 | At start of turn, grants Res+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | 60 | ![]() ![]() |
![]() |
Res Tactic 2 | At start of turn, grants Res+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | 120 | ![]() ![]() |
![]() |
Res Tactic 3 | At start of turn, grants Res+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | 240 | ![]() ![]() |
![]() |
Resistance +1 | Grants Res+1. | 30 | ![]() ![]() |
![]() |
Resistance +2 | Grants Res+2. | 60 | ![]() ![]() |
![]() |
Resistance +3 | Grants Res+3. | 120 | ![]() ![]() |
![]() |
Savage Blow 1 | If unit initiates combat, deals 3 damage to foes within 2 spaces of target after combat. | 50 | ![]() ![]() |
![]() |
Savage Blow 2 | If unit initiates combat, deals 5 damage to foes within 2 spaces of target after combat. | 100 | ![]() ![]() |
![]() |
Savage Blow 3 | If unit initiates combat, deals 7 damage to foes within 2 spaces of target after combat. | 200 | ![]() ![]() |
![]() |
Seal Atk 1 | Inflicts Atk-3 on foe through its next action after combat. | 40 | ![]() ![]() |
![]() |
Seal Atk 2 | Inflicts Atk-5 on foe through its next action after combat. | 80 | ![]() ![]() |
![]() |
Seal Atk 3 | Inflicts Atk-7 on foe through its next action after combat. | 160 | ![]() ![]() |
![]() |
Seal Spd 1 | Inflicts Spd-3 on foe through its next action after combat. | 40 | ![]() ![]() |
![]() |
Seal Spd 2 | Inflicts Spd-5 on foe through its next action after combat. | 80 | ![]() ![]() |
![]() |
Seal Spd 3 | Inflicts Spd-7 on foe through its next action after combat. | 160 | ![]() ![]() |
![]() |
Sorcery Blade 1 | At start of combat, if unit's HP = 100% and unit is adjacent to a magic ally, calculates damage using the lower of foe's Def or Res. | 60 | ![]() ![]() |
![]() |
Sorcery Blade 2 | At start of combat, if unit's HP ≥ 50% and unit is adjacent to a magic ally, calculates damage using the lower of foe's Def or Res. | 120 | ![]() ![]() |
![]() |
Sorcery Blade 3 | At start of combat, if unit is adjacent to a magic ally, calculates damage using the lower of foe's Def or Res. | 240 | ![]() ![]() |
![]() |
Spd Feint 1 | If a Rally Assist skill is used by unit or targets unit, inflicts Spd-3 on foes in cardinal directions of unit through their next actions. | 60 | ![]() ![]() |
![]() |
Spd Feint 2 | If a Rally Assist skill is used by unit or targets unit, inflicts Spd-5 on foes in cardinal directions of unit through their next actions. | 120 | ![]() ![]() |
![]() |
Spd Feint 3 | If a Rally Assist skill is used by unit or targets unit, inflicts Spd-7 on foes in cardinal directions of unit through their next actions. | 240 | ![]() ![]() |
![]() |
Spd Ploy 1 | At start of turn, inflicts Spd-3 on foes in cardinal directions with Res < unit's Res through their next actions. | 60 | ![]() ![]() |
![]() |
Spd Ploy 2 | At start of turn, inflicts Spd-4 on foes in cardinal directions with Res < unit's Res through their next actions. | 120 | ![]() ![]() |
![]() |
Spd Ploy 3 | At start of turn, inflicts Spd-5 on foes in cardinal directions with Res < unit's Res through their next actions. | 240 | ![]() ![]() |
![]() |
Spd Smoke 1 | Inflicts Spd-3 on foes within 2 spaces of target through their next actions after combat. | 60 | ![]() ![]() |
![]() |
Spd Smoke 2 | Inflicts Spd-5 on foes within 2 spaces of target through their next actions after combat. | 120 | ![]() ![]() |
![]() |
Spd Smoke 3 | Inflicts Spd-7 on foes within 2 spaces of target through their next actions after combat. | 240 | ![]() ![]() |
![]() |
Spd Tactic 1 | At start of turn, grants Spd+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | 60 | ![]() ![]() |
![]() |
Spd Tactic 2 | At start of turn, grants Spd+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | 120 | ![]() ![]() |
![]() |
Spd Tactic 3 | At start of turn, grants Spd+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | 240 | ![]() ![]() |
![]() |
Spd/Def 1 | Grants Spd/Def+1. | 80 | ![]() ![]() |
![]() |
Spd/Def 2 | Grants Spd/Def+2. | 160 | ![]() ![]() |
![]() |
Spd/Def Bond 1 | If unit is adjacent to an ally, grants Spd/Def+3 during combat. | 60 | ![]() ![]() |
![]() |
Spd/Def Bond 2 | If unit is adjacent to an ally, grants Spd/Def+4 during combat. | 120 | ![]() ![]() |
![]() |
Spd/Def Bond 3 | If unit is adjacent to an ally, grants Spd/Def+5 during combat. | 240 | ![]() ![]() |
![]() |
Spd/Res 1 | Grants Spd/Res+1. | 80 | ![]() ![]() |
![]() |
Spd/Res 2 | Grants Spd/Res+2. | 160 | ![]() ![]() |
![]() |
Spd/Res Bond 1 | If unit is adjacent to an ally, grants Spd/Res+3 during combat. | 60 | ![]() ![]() |
![]() |
Spd/Res Bond 2 | If unit is adjacent to an ally, grants Spd/Res+4 during combat. | 120 | ![]() ![]() |
![]() |
Spd/Res Bond 3 | If unit is adjacent to an ally, grants Spd/Res+5 during combat. | 240 | ![]() ![]() |
![]() |
Spd/Res Solo 1 | If unit is not adjacent to an ally, grants Spd/Res+2 during combat. | 60 | ![]() ![]() |
![]() |
Spd/Res Solo 2 | If unit is not adjacent to an ally, grants Spd/Res+4 during combat. | 120 | ![]() ![]() |
![]() |
Spd/Res Solo 3 | If unit is not adjacent to an ally, grants Spd/Res+6 during combat. | 240 | ![]() ![]() |
![]() |
Speed +1 | Grants Spd+1. | 30 | ![]() ![]() |
![]() |
Speed +2 | Grants Spd+2. | 60 | ![]() ![]() |
![]() |
Speed +3 | Grants Spd+3. | 120 | ![]() ![]() |
![]() |
Spur Atk 1 | Grants Atk+2 to adjacent allies during combat. | 50 | ![]() ![]() |
![]() |
Spur Atk 2 | Grants Atk+3 to adjacent allies during combat. | 100 | ![]() ![]() |
![]() |
Spur Atk 3 | Grants Atk+4 to adjacent allies during combat. | 200 | ![]() ![]() |
![]() |
Spur Atk/Res 1 | Grants Atk/Res+2 to adjacent allies during combat. | 120 | ![]() ![]() |
![]() |
Spur Atk/Res 2 | Grants Atk/Res+3 to adjacent allies during combat. | 240 | ![]() ![]() |
![]() |
Spur Atk/Spd 1 | Grants Atk/Spd+2 to adjacent allies during combat. | 120 | ![]() ![]() |
![]() |
Spur Atk/Spd 2 | Grants Atk/Spd+3 to adjacent allies during combat. | 240 | ![]() ![]() |
![]() |
Spur Def 1 | Grants Def+2 to adjacent allies during combat. | 50 | ![]() ![]() |
![]() |
Spur Def 2 | Grants Def+3 to adjacent allies during combat. | 100 | ![]() ![]() |
![]() |
Spur Def 3 | Grants Def+4 to adjacent allies during combat. | 200 | ![]() ![]() |
![]() |
Spur Def/Res 1 | Grants Def/Res +2 to adjacent allies during combat. | 120 | ![]() ![]() |
![]() |
Spur Def/Res 2 | Grants Def/Res +3 to adjacent allies during combat. | 240 | ![]() ![]() |
![]() |
Spur Res 1 | Grants Res+2 to adjacent allies during combat. | 50 | ![]() ![]() |
![]() |
Spur Res 2 | Grants Res+3 to adjacent allies during combat. | 100 | ![]() ![]() |
![]() |
Spur Res 3 | Grants Res+4 to adjacent allies during combat. | 200 | ![]() ![]() |
![]() |
Spur Spd 1 | Grants Spd+2 to adjacent allies during combat. | 50 | ![]() ![]() |
![]() |
Spur Spd 2 | Grants Spd+3 to adjacent allies during combat. | 100 | ![]() ![]() |
![]() |
Spur Spd 3 | Grants Spd+4 to adjacent allies during combat. | 200 | ![]() ![]() |
![]() |
Steady Blow 1 | If unit initiates combat, grants Spd/Def+2 during combat. | 120 | ![]() ![]() |
![]() |
Steady Blow 2 | If unit initiates combat, grants Spd/Def+4 during combat. | 240 | ![]() ![]() |
![]() |
Steady Posture 1 | If foe initiates combat, grants Spd/Def+2 during combat. | 120 | ![]() ![]() |
![]() |
Steady Posture 2 | If foe initiates combat, grants Spd/Def+4 during combat. | 240 | ![]() ![]() |
![]() |
Steady Stance 1 | If foe initiates combat, grants Def+2 during combat. | 50 | ![]() ![]() |
![]() |
Steady Stance 2 | If foe initiates combat, grants Def+4 during combat. | 100 | ![]() ![]() |
![]() |
Steady Stance 3 | If foe initiates combat, grants Def+6 during combat. | 200 | ![]() ![]() |
![]() |
Sturdy Blow 1 | If unit initiates combat, grants Atk/Def+2 during combat. | 120 | ![]() ![]() |
![]() |
Sturdy Blow 2 | If unit initiates combat, grants Atk/Def+4 during combat. | 240 | ![]() ![]() |
![]() |
Sturdy Stance 1 | If foe initiates combat, grants Atk/Def+2 during combat. | 120 | ![]() ![]() |
![]() |
Sturdy Stance 2 | If foe initiates combat, grants Atk/Def+4 during combat. | 240 | ![]() ![]() |
![]() |
Swift Sparrow 1 | If unit initiates combat, grants Atk/Spd+2 during combat. | 120 | ![]() ![]() |
![]() |
Swift Sparrow 2 | If unit initiates combat, grants Atk/Spd+4 during combat. | 240 | ![]() ![]() |
![]() |
Swift Stance 1 | If foe initiates combat, grants Spd/Res+2 during combat. | 120 | ![]() ![]() |
![]() |
Swift Stance 2 | If foe initiates combat, grants Spd/Res+4 during combat. | 240 | ![]() ![]() |
![]() |
Threaten Atk 1 | At start of turn, inflicts Atk-3 on foes within 2 spaces through their next actions. | 50 | ![]() ![]() |
![]() |
Threaten Atk 2 | At start of turn, inflicts Atk-4 on foes within 2 spaces through their next actions. | 100 | ![]() ![]() |
![]() |
Threaten Atk 3 | At start of turn, inflicts Atk-5 on foes within 2 spaces through their next actions. | 200 | ![]() ![]() |
![]() |
Threaten Def 1 | At start of turn, inflicts Def-3 on foes within 2 spaces through their next actions. | 50 | ![]() ![]() |
![]() |
Threaten Def 2 | At start of turn, inflicts Def-4 on foes within 2 spaces through their next actions. | 100 | ![]() ![]() |
![]() |
Threaten Def 3 | At start of turn, inflicts Def-5 on foes within 2 spaces through their next actions. | 200 | ![]() ![]() |
![]() |
Threaten Res 1 | At start of turn, inflicts Res-3 on foes within 2 spaces through their next actions. | 50 | ![]() ![]() |
![]() |
Threaten Res 2 | At start of turn, inflicts Res-4 on foes within 2 spaces through their next actions. | 100 | ![]() ![]() |
![]() |
Threaten Res 3 | At start of turn, inflicts Res-5 on foes within 2 spaces through their next actions. | 200 | ![]() ![]() |
![]() |
Threaten Spd 1 | At start of turn, inflicts Spd-3 on foes within 2 spaces through their next actions. | 50 | ![]() ![]() |
![]() |
Threaten Spd 2 | At start of turn, inflicts Spd-4 on foes within 2 spaces through their next actions. | 100 | ![]() ![]() |
![]() |
Threaten Spd 3 | At start of turn, inflicts Spd-5 on foes within 2 spaces through their next actions. | 200 | ![]() ![]() |
![]() |
Torrent Dance 1 | If Sing or Dance is used, grants Res+3 to target. | 50 | ![]() ![]() |
![]() |
Torrent Dance 2 | If Sing or Dance is used, grants Res+4 to target. | 100 | ![]() ![]() |
![]() |
Torrent Dance 3 | If Sing or Dance is used, grants Res+5 to target. | 200 | ![]() ![]() |
![]() |
Warding Blow 1 | If unit initiates combat, grants Res+2 during combat. | 50 | ![]() ![]() |
![]() |
Warding Blow 2 | If unit initiates combat, grants Res+4 during combat. | 100 | ![]() ![]() |
![]() |
Warding Blow 3 | If unit initiates combat, grants Res+6 during combat. | 200 | ![]() ![]() |
![]() |
Warding Stance 1 | If foe initiates combat, grants Res+2 during combat. | 50 | ![]() ![]() |
![]() |
Warding Stance 2 | If foe initiates combat, grants Res+4 during combat. | 100 | ![]() ![]() |
![]() |
Warding Stance 3 | If foe initiates combat, grants Res+6 during combat. | 200 | ![]() ![]() |
![]() |
Water Boost 1 | At start of combat, if unit's HP ≥ foe's HP+3, grants Res+2 during combat. | 50 | ![]() ![]() |
![]() |
Water Boost 2 | At start of combat, if unit's HP ≥ foe's HP+3, grants Res+4 during combat. | 100 | ![]() ![]() |
![]() |
Water Boost 3 | At start of combat, if unit's HP ≥ foe's HP+3, grants Res+6 during combat. | 200 | ![]() ![]() |
![]() |
Wind Boost 1 | At start of combat, if unit's HP ≥ foe's HP+3, grants Spd+2 during combat. | 50 | ![]() ![]() |
![]() |
Wind Boost 2 | At start of combat, if unit's HP ≥ foe's HP+3, grants Spd+4 during combat. | 100 | ![]() ![]() |
![]() |
Wind Boost 3 | At start of combat, if unit's HP ≥ foe's HP+3, grants Spd+6 during combat. | 200 | ![]() ![]() |