Sacred Seals

From Fire Emblem Heroes Wiki
Jump to: navigation, search
Sacred Seal

Sacred Seals can be equipped to skill slot S, and are effectively movable Passives.

A Seal can be equipped to one hero at a time, and you cannot own more than one of the same Sacred Seal. Any duplicate seals will automatically be exchanged for 300 Hero Feathers Hero Feather.png.

As a general rule, equipping a Seal at the same time as having the corresponding passive skill equipped makes the effects stack, for example having both the Breath of Life 1.png Breath of Life 1 seal and the Breath of Life 3 passive equipped effectively stacks the healing properties of both skills.

Sacred Seals can be earned by completing Quests, clearing Squad Assault challenges and by earning a high score in Tempest Trials. They can also be created and enhanced via the Sacred Seal Forge by using Sacred Coins.

List of Sacred Seals[edit | edit source]

Icon Name Description Badge Color Inherit Restriction
Armored Boots.png Armored Boots At start of turn, if unit's HP = 100%, unit can move 1 extra space.
(That turn only. Does not stack.)
Transparent Badge.png Great Transparent Badge.png Armored Only
Attack Def Plus 1.png Atk/Def 1 Grants Atk/Def+1. Verdant Badge.png Great Verdant Badge.png None
Attack Def Plus 2.png Atk/Def 2 Grants Atk/Def+2. Verdant Badge.png Great Verdant Badge.png None
Atk Ploy 1.png Atk Ploy 1 At start of turn, inflicts Atk-3 on foes in cardinal directions with Res < unit's Res through their next actions. Scarlet Badge.png Great Scarlet Badge.png None
Atk Ploy 2.png Atk Ploy 2 At start of turn, inflicts Atk-4 on foes in cardinal directions with Res < unit's Res through their next actions. Scarlet Badge.png Great Scarlet Badge.png None
Atk Ploy 3.png Atk Ploy 3 At start of turn, inflicts Atk-5 on foes in cardinal directions with Res < unit's Res through their next actions. Scarlet Badge.png Great Scarlet Badge.png None
Atk Smoke 1.png Atk Smoke 1 Inflicts Atk-3 on foes within 2 spaces of target through their next actions after combat. Scarlet Badge.png Great Scarlet Badge.png Excludes Staff Users
Atk Smoke 2.png Atk Smoke 2 Inflicts Atk-5 on foes within 2 spaces of target through their next actions after combat. Scarlet Badge.png Great Scarlet Badge.png Excludes Staff Users
Atk Smoke 3.png Atk Smoke 3 Inflicts Atk-7 on foes within 2 spaces of target through their next actions after combat. Scarlet Badge.png Great Scarlet Badge.png Excludes Staff Users
Attack Plus 1.png Attack +1 Grants Atk+1. Scarlet Badge.png Great Scarlet Badge.png None
Attack Plus 2.png Attack +2 Grants Atk+2. Scarlet Badge.png Great Scarlet Badge.png None
Attack Plus 3.png Attack +3 Grants Atk+3. Scarlet Badge.png Great Scarlet Badge.png None
Brash Assault 1.png Brash Assault 1 If unit initiates combat against a foe that can counter and unit's HP ≤ 30%, unit makes a guaranteed follow-up attack. Transparent Badge.png Great Transparent Badge.png None
Brash Assault 2.png Brash Assault 2 If unit initiates combat against a foe that can counter and unit's HP ≤ 40%, unit makes a guaranteed follow-up attack. Transparent Badge.png Great Transparent Badge.png None
Brash Assault 3.png Brash Assault 3 If unit initiates combat against a foe that can counter and unit's HP ≤ 50%, unit makes a guaranteed follow-up attack. Transparent Badge.png Great Transparent Badge.png None
Breath of Life 1.png Breath of Life 1 If unit initiates combat, restores 3 HP to adjacent allies after combat. Verdant Badge.png Great Verdant Badge.png None
Breath of Life 2.png Breath of Life 2 If unit initiates combat, restores 5 HP to adjacent allies after combat. Verdant Badge.png Great Verdant Badge.png None
Breath of Life 3.png Breath of Life 3 If unit initiates combat, restores 7 HP to adjacent allies after combat. Verdant Badge.png Great Verdant Badge.png None
Close Def 1.png Close Def 1 If foe initiates combat and uses sword, lance, axe, or dragonstone, grants Def/Res+2 during combat. Scarlet Badge.png Great Scarlet Badge.png None
Close Def 2.png Close Def 2 If foe initiates combat and uses sword, lance, axe, or dragonstone, grants Def/Res+4 during combat. Scarlet Badge.png Great Scarlet Badge.png None
Close Def 3.png Close Def 3 If foe initiates combat and uses sword, lance, axe, or dragonstone, grants Def/Res+6 during combat. Scarlet Badge.png Great Scarlet Badge.png None
Def Ploy 1.png Def Ploy 1 At start of turn, inflicts Def-3 on foes in cardinal directions with Res < unit's Res through their next actions. Verdant Badge.png Great Verdant Badge.png None
Def Ploy 2.png Def Ploy 2 At start of turn, inflicts Def-4 on foes in cardinal directions with Res < unit's Res through their next actions. Verdant Badge.png Great Verdant Badge.png None
Def Ploy 3.png Def Ploy 3 At start of turn, inflicts Def-5 on foes in cardinal directions with Res < unit's Res through their next actions. Verdant Badge.png Great Verdant Badge.png None
Def Tactic 1.png Def Tactic 1 At start of turn, grants Def+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. Verdant Badge.png Great Verdant Badge.png None
Def Tactic 2.png Def Tactic 2 At start of turn, grants Def+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. Verdant Badge.png Great Verdant Badge.png None
Def Tactic 3.png Def Tactic 3 At start of turn, grants Def+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. Verdant Badge.png Great Verdant Badge.png None
Defense Plus 1.png Defense +1 Grants Def+1. Verdant Badge.png Great Verdant Badge.png None
Defense Plus 2.png Defense +2 Grants Def+2. Verdant Badge.png Great Verdant Badge.png None
Defense Plus 3.png Defense +3 Grants Def+3. Verdant Badge.png Great Verdant Badge.png None
Deflect Magic 1.png Deflect Magic 1 If unit receives consecutive attacks and foe uses magic, reduces damage from foe's second attack onward by 30%. Verdant Badge.png Great Verdant Badge.png None
Deflect Magic 2.png Deflect Magic 2 If unit receives consecutive attacks and foe uses magic, reduces damage from foe's second attack onward by 50%. Verdant Badge.png Great Verdant Badge.png None
Deflect Magic 3.png Deflect Magic 3 If unit receives consecutive attacks and foe uses magic, reduces damage from foe's second attack onward by 80%. Verdant Badge.png Great Verdant Badge.png None
Deflect Melee 1.png Deflect Melee 1 If unit receives consecutive attacks and foe uses a sword, lance, or axe, reduces damage from foe's second attack onward by 30%. Scarlet Badge.png Great Scarlet Badge.png Melee Weapon Users Only
Deflect Melee 2.png Deflect Melee 2 If unit receives consecutive attacks and foe uses a sword, lance, or axe, reduces damage from foe's second attack onward by 50%. Scarlet Badge.png Great Scarlet Badge.png Melee Weapon Users Only
Deflect Melee 3.png Deflect Melee 3 If unit receives consecutive attacks and foe uses a sword, lance, or axe, reduces damage from foe's second attack onward by 80%. Scarlet Badge.png Great Scarlet Badge.png Melee Weapon Users Only
Deflect Missile 1.png Deflect Missile 1 If unit receives consecutive attacks and foe uses bow or dagger, reduces damage from foe's second attack onward by 30%. Azure Badge.png Great Azure Badge.png None
Deflect Missile 2.png Deflect Missile 2 If unit receives consecutive attacks and foe uses bow or dagger, reduces damage from foe's second attack onward by 50%. Azure Badge.png Great Azure Badge.png None
Deflect Missile 3.png Deflect Missile 3 If unit receives consecutive attacks and foe uses bow or dagger, reduces damage from foe's second attack onward by 80%. Azure Badge.png Great Azure Badge.png None
Distant Def 1.png Distant Def 1 If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+2 during combat. Azure Badge.png Great Azure Badge.png None
Distant Def 2.png Distant Def 2 If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+4 during combat. Azure Badge.png Great Azure Badge.png None
Distant Def 3.png Distant Def 3 If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. Azure Badge.png Great Azure Badge.png None
Drive Atk 1.png Drive Atk 1 Grants Atk+2 to allies within 2 spaces during combat. Scarlet Badge.png Great Scarlet Badge.png None
Drive Atk 2.png Drive Atk 2 Grants Atk+3 to allies within 2 spaces during combat. Scarlet Badge.png Great Scarlet Badge.png None
Drive Def 1.png Drive Def 1 Grants Def+2 to allies within 2 spaces during combat. Verdant Badge.png Great Verdant Badge.png None
Drive Def 2.png Drive Def 2 Grants Def+3 to allies within 2 spaces during combat. Verdant Badge.png Great Verdant Badge.png None
Earth Dance 1.png Earth Dance 1 If Sing or Dance is used, grants Def+3 to target. Verdant Badge.png Great Verdant Badge.png Excludes Staff Users
Earth Dance 2.png Earth Dance 2 If Sing or Dance is used, grants Def+4 to target. Verdant Badge.png Great Verdant Badge.png Excludes Staff Users
Earth Dance 3.png Earth Dance 3 If Sing or Dance is used, grants Def+5 to target. Verdant Badge.png Great Verdant Badge.png Excludes Staff Users
Embla's Ward.png Embla's Ward Reduces damage dealt to unit to 0. None
Flashing Blade 1.png Flashing Blade 1 If unit's Spd ≥ foe's Spd+5, grants Special cooldown charge +1 per attack.
(Only highest value applied. Does not stack.)
Azure Badge.png Great Azure Badge.png Excludes Staff Users
Infantry and Armored Only
Flashing Blade 2.png Flashing Blade 2 If unit's Spd ≥ foe's Spd+3, grants Special cooldown charge +1 per attack.
(Only highest value applied. Does not stack.)
Azure Badge.png Great Azure Badge.png Excludes Staff Users
Infantry and Armored Only
Flashing Blade 3.png Flashing Blade 3 If unit's Spd > foe's Spd, grants Special cooldown charge +1 per attack.
(Only highest value applied. Does not stack.)
Azure Badge.png Great Azure Badge.png Excludes Staff Users
Infantry and Armored Only
Flier Formation 1.png Flier Formation 1 If unit HP = 100%, unit can move to a space adjacent to a flying ally within 2 spaces. Transparent Badge.png Great Transparent Badge.png Fliers Only
Flier Formation 2.png Flier Formation 2 If unit HP ≥ 50%, unit can move to a space adjacent to a flying ally within 2 spaces. Transparent Badge.png Great Transparent Badge.png Fliers Only
Flier Formation 3.png Flier Formation 3 Unit can move to a space adjacent to a flying ally within 2 spaces. Transparent Badge.png Great Transparent Badge.png Fliers Only
Fortify Def 1.png Fortify Def 1 At start of turn, grants Def+2 to adjacent allies for 1 turn. Verdant Badge.png Great Verdant Badge.png None
Fortify Def 2.png Fortify Def 2 At start of turn, grants Def+3 to adjacent allies for 1 turn. Verdant Badge.png Great Verdant Badge.png None
Fortify Def 3.png Fortify Def 3 At start of turn, grants Def+4 to adjacent allies for 1 turn. Verdant Badge.png Great Verdant Badge.png None
Fortify Res 1.png Fortify Res 1 At start of turn, grants Res+2 to adjacent allies for 1 turn. Transparent Badge.png Great Transparent Badge.png None
Fortify Res 2.png Fortify Res 2 At start of turn, grants Res+3 to adjacent allies for 1 turn. Transparent Badge.png Great Transparent Badge.png None
Fortify Res 3.png Fortify Res 3 At start of turn, grants Res+4 to adjacent allies for 1 turn. Transparent Badge.png Great Transparent Badge.png None
Fortress Def 1.png Fortress Def 1 Grants Def+3.
Inflicts Atk-3.
Verdant Badge.png Great Verdant Badge.png None
Fortress Def 2.png Fortress Def 2 Grants Def+4.
Inflicts Atk-3.
Verdant Badge.png Great Verdant Badge.png None
Fortress Def 3.png Fortress Def 3 Grants Def+5.
Inflicts Atk-3.
Verdant Badge.png Great Verdant Badge.png None
Fortress Res 1.png Fortress Res 1 Grants Res+3.
Inflicts Atk-3.
Transparent Badge.png Great Transparent Badge.png None
Fortress Res 2.png Fortress Res 2 Grants Res+4.
Inflicts Atk-3.
Transparent Badge.png Great Transparent Badge.png None
Fortress Res 3.png Fortress Res 3 Grants Res+5.
Inflicts Atk-3.
Transparent Badge.png Great Transparent Badge.png None
Guidance 1.png Guidance 1 If unit's HP = 100%, infantry and armored allies within 2 spaces can move to a space adjacent to unit. Verdant Badge.png Great Verdant Badge.png Fliers Only
Guidance 2.png Guidance 2 If unit's HP ≥ 50% HP, infantry and armored allies within 2 spaces can move to a space adjacent to unit. Verdant Badge.png Great Verdant Badge.png Fliers Only
Guidance 3.png Guidance 3 Infantry and armored allies within 2 spaces can move to a space adjacent to unit. Verdant Badge.png Great Verdant Badge.png Fliers Only
Hardy Bearing 1.png Hardy Bearing 1 Disables unit's skills that change attack priority.
At start of combat, if unit's HP = 100%, disables foe's skills that change attack priority.
Transparent Badge.png Great Transparent Badge.png None
Hardy Bearing 2.png Hardy Bearing 2 Disables unit's skills that change attack priority. At start of combat, if unit's HP ≥ 50%, disables foe's skills that change attack priority. Transparent Badge.png Great Transparent Badge.png None
Hardy Bearing 3.png Hardy Bearing 3 Disables unit's and foe's skills that change attack priority. Transparent Badge.png Great Transparent Badge.png None
Heavy Blade 1.png Heavy Blade 1 If unit's Atk ≥ foe's Atk+5, grants Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) Scarlet Badge.png Great Scarlet Badge.png Excludes Staff Users
Heavy Blade 2.png Heavy Blade 2 If unit's Atk ≥ foe's Atk+3, grants Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) Scarlet Badge.png Great Scarlet Badge.png Excludes Staff Users
Heavy Blade 3.png Heavy Blade 3 If unit's Atk > foe's Atk, grants Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) Scarlet Badge.png Great Scarlet Badge.png Excludes Staff Users
Hone Atk 1.png Hone Atk 1 At start of turn, grants Atk+2 to adjacent allies for 1 turn. Scarlet Badge.png Great Scarlet Badge.png None
Hone Atk 2.png Hone Atk 2 At start of turn, grants Atk+3 to adjacent allies for 1 turn. Scarlet Badge.png Great Scarlet Badge.png None
Hone Atk 3.png Hone Atk 3 At start of turn, grants Atk+4 to adjacent allies for 1 turn. Scarlet Badge.png Great Scarlet Badge.png None
Hone Spd 1.png Hone Spd 1 At start of turn, grants Spd+2 to adjacent allies for 1 turn. Azure Badge.png Great Azure Badge.png None
Hone Spd 2.png Hone Spd 2 At start of turn, grants Spd+3 to adjacent allies for 1 turn. Azure Badge.png Great Azure Badge.png None
Hone Spd 3.png Hone Spd 3 At start of turn, grants Spd+4 to adjacent allies for 1 turn. Azure Badge.png Great Azure Badge.png None
HP Plus 3.png HP +3 Grants HP+3. Transparent Badge.png Great Transparent Badge.png None
HP Plus 4.png HP +4 Grants HP+4. Transparent Badge.png Great Transparent Badge.png None
HP Plus 5.png HP +5 Grants HP+5. Transparent Badge.png Great Transparent Badge.png None
HP Res 1.png HP/Res 1 Grants HP+3, Res+1. Transparent Badge.png Great Transparent Badge.png None
HP Res 2.png HP/Res 2 Grants HP+4, Res+2. Transparent Badge.png Great Transparent Badge.png None
Initiate Seal Atk 1.png Initiate Seal Atk 1 Grants Atk+1. Scarlet Badge.png Great Scarlet Badge.png None
Initiate Seal Atk 2.png Initiate Seal Atk 2 Grants Atk+2. Scarlet Badge.png Great Scarlet Badge.png None
Initiate Seal Atk 3.png Initiate Seal Atk 3 Grants Atk+3. Scarlet Badge.png Great Scarlet Badge.png None
Initiate Seal Def 1.png Initiate Seal Def 1 Grants Def+1. Verdant Badge.png Great Verdant Badge.png None
Initiate Seal Def 2.png Initiate Seal Def 2 Grants Def+2. Verdant Badge.png Great Verdant Badge.png None
Initiate Seal Def 3.png Initiate Seal Def 3 Grants Def+3. Verdant Badge.png Great Verdant Badge.png None
Initiate Seal HP 1.png Initiate Seal HP 1 Grants HP+3. Transparent Badge.png Great Transparent Badge.png None
Initiate Seal HP 2.png Initiate Seal HP 2 Grants HP+4. Transparent Badge.png Great Transparent Badge.png None
Initiate Seal HP 3.png Initiate Seal HP 3 Grants HP+5. Transparent Badge.png Great Transparent Badge.png None
Initiate Seal Res 1.png Initiate Seal Res 1 Grants Res+1. Transparent Badge.png Great Transparent Badge.png None
Initiate Seal Res 2.png Initiate Seal Res 2 Grants Res+2. Transparent Badge.png Great Transparent Badge.png None
Initiate Seal Res 3.png Initiate Seal Res 3 Grants Res+3. Transparent Badge.png Great Transparent Badge.png None
Initiate Seal Spd 1.png Initiate Seal Spd 1 Grants Spd+1. Azure Badge.png Great Azure Badge.png None
Initiate Seal Spd 2.png Initiate Seal Spd 2 Grants Spd+2. Azure Badge.png Great Azure Badge.png None
Initiate Seal Spd 3.png Initiate Seal Spd 3 Grants Spd+3. Azure Badge.png Great Azure Badge.png None
Iote's Shield.png Iote's Shield Neutralizes "effective against flying" bonuses. Verdant Badge.png Great Verdant Badge.png Fliers Only
Live to Serve 1.png Live to Serve 1 When healing an ally with a staff, restores HP to unit = 50% of HP restored to target. Transparent Badge.png Great Transparent Badge.png This skill can only be equipped by staff users.
Live to Serve 2.png Live to Serve 2 When healing an ally with a staff, restores HP to unit = 75% of HP restored to target. Transparent Badge.png Great Transparent Badge.png This skill can only be equipped by staff users.
Live to Serve 3.png Live to Serve 3 When healing an ally with a staff, restores HP to unit = HP restored to target. Transparent Badge.png Great Transparent Badge.png This skill can only be equipped by staff users.
Múspellflame.png Múspellflame Reduces damage dealt to unit to 0. None
Obstruct 1.png Obstruct 1 If unit's HP ≥ 90%, foes cannot move through spaces adjacent to unit.
(Does not affect foes with Pass skills.)
Verdant Badge.png Great Verdant Badge.png None
Obstruct 2.png Obstruct 2 If unit's HP ≥ 70%, foes cannot move through spaces adjacent to unit.
(Does not affect foes with Pass skills.)
Verdant Badge.png Great Verdant Badge.png None
Obstruct 3.png Obstruct 3 If unit's HP ≥ 50%, foes cannot move through spaces adjacent to unit.
(Does not affect foes with Pass skills.)
Verdant Badge.png Great Verdant Badge.png None
Panic Ploy 1.png Panic Ploy 1 At start of turn, converts bonuses on foes in cardinal directions with HP ≤ unit's HP-5 into penalties through their next actions. Transparent Badge.png Great Transparent Badge.png None
Panic Ploy 2.png Panic Ploy 2 At start of turn, converts bonuses on foes in cardinal directions with HP ≤ unit's HP-3 into penalties through their next actions. Transparent Badge.png Great Transparent Badge.png None
Panic Ploy 3.png Panic Ploy 3 At start of turn, converts bonuses on foes in cardinal directions with HP < unit's HP into penalties through their next actions. Transparent Badge.png Great Transparent Badge.png None
Phantom Spd 1.png Phantom Spd 1 If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +5. Azure Badge.png Great Azure Badge.png None
Phantom Spd 2.png Phantom Spd 2 If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +8. Azure Badge.png Great Azure Badge.png None
Phantom Spd 3.png Phantom Spd 3 If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +10. Azure Badge.png Great Azure Badge.png None
Poison Strike 1.png Poison Strike 1 If unit initiates combat, deals 4 damage to foe after combat. Azure Badge.png Great Azure Badge.png Excludes Staff Users
Poison Strike 2.png Poison Strike 2 If unit initiates combat, deals 7 damage to foe after combat. Azure Badge.png Great Azure Badge.png Excludes Staff Users
Poison Strike 3.png Poison Strike 3 If unit initiates combat, deals 10 damage to foe after combat. Azure Badge.png Great Azure Badge.png Excludes Staff Users
Quick Riposte 1.png Quick Riposte 1 If unit's HP ≥ 90% and foe initiates combat, unit makes a guaranteed follow-up attack. Scarlet Badge.png Great Scarlet Badge.png None
Quick Riposte 2.png Quick Riposte 2 If unit's HP ≥ 80% and foe initiates combat, unit makes a guaranteed follow-up attack. Scarlet Badge.png Great Scarlet Badge.png None
Quick Riposte 3.png Quick Riposte 3 If unit's HP ≥ 70% and foe initiates combat, unit makes a guaranteed follow-up attack. Scarlet Badge.png Great Scarlet Badge.png None
Quickened Pulse.png Quickened Pulse At the start of turn 1, grants Special cooldown count-1. Transparent Badge.png Great Transparent Badge.png None
Res Ploy 1.png Res Ploy 1 At start of turn, inflicts Res-3 on foes in cardinal directions with Res < unit's Res through their next actions. Transparent Badge.png Great Transparent Badge.png None
Res Ploy 2.png Res Ploy 2 At start of turn, inflicts Res-4 on foes in cardinal directions with Res < unit's Res through their next actions. Transparent Badge.png Great Transparent Badge.png None
Res Ploy 3.png Res Ploy 3 At start of turn, inflicts Res-5 on foes in cardinal directions with Res < unit's Res through their next actions. Transparent Badge.png Great Transparent Badge.png None
Res Tactic 1.png Res Tactic 1 At start of turn, grants Res+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. Transparent Badge.png Great Transparent Badge.png None
Res Tactic 2.png Res Tactic 2 At start of turn, grants Res+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. Transparent Badge.png Great Transparent Badge.png None
Res Tactic 3.png Res Tactic 3 At start of turn, grants Res+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. Transparent Badge.png Great Transparent Badge.png None
Resistance Plus 1.png Resistance +1 Grants Res+1. Transparent Badge.png Great Transparent Badge.png None
Resistance Plus 2.png Resistance +2 Grants Res+2. Transparent Badge.png Great Transparent Badge.png None
Resistance Plus 3.png Resistance +3 Grants Res+3. Transparent Badge.png Great Transparent Badge.png None
Savage Blow 1.png Savage Blow 1 If unit initiates combat, deals 3 damage to foes within 2 spaces of target after combat. Transparent Badge.png Great Transparent Badge.png None
Savage Blow 2.png Savage Blow 2 If unit initiates combat, deals 5 damage to foes within 2 spaces of target after combat. Transparent Badge.png Great Transparent Badge.png None
Savage Blow 3.png Savage Blow 3 If unit initiates combat, deals 7 damage to foes within 2 spaces of target after combat. Transparent Badge.png Great Transparent Badge.png None
Seal Atk 1.png Seal Atk 1 Inflicts Atk-3 on foe through its next action after combat. Scarlet Badge.png Great Scarlet Badge.png Excludes Staff Users
Seal Atk 2.png Seal Atk 2 Inflicts Atk-5 on foe through its next action after combat. Scarlet Badge.png Great Scarlet Badge.png Excludes Staff Users
Seal Atk 3.png Seal Atk 3 Inflicts Atk-7 on foe through its next action after combat. Scarlet Badge.png Great Scarlet Badge.png Excludes Staff Users
Seal Spd 1.png Seal Spd 1 Inflicts Spd-3 on foe through its next action after combat. Azure Badge.png Great Azure Badge.png Excludes Staff Users
Seal Spd 2.png Seal Spd 2 Inflicts Spd-5 on foe through its next action after combat. Azure Badge.png Great Azure Badge.png Excludes Staff Users
Seal Spd 3.png Seal Spd 3 Inflicts Spd-7 on foe through its next action after combat. Azure Badge.png Great Azure Badge.png Excludes Staff Users
Spd Ploy 1.png Spd Ploy 1 At start of turn, inflicts Spd-3 on foes in cardinal directions with Res < unit's Res through their next actions. Azure Badge.png Great Azure Badge.png None
Spd Ploy 2.png Spd Ploy 2 At start of turn, inflicts Spd-4 on foes in cardinal directions with Res < unit's Res through their next actions. Azure Badge.png Great Azure Badge.png None
Spd Ploy 3.png Spd Ploy 3 At start of turn, inflicts Spd-5 on foes in cardinal directions with Res < unit's Res through their next actions. Azure Badge.png Great Azure Badge.png None
Spd Smoke 1.png Spd Smoke 1 Inflicts Spd-3 on foes within 2 spaces of target through their next actions after combat. Azure Badge.png Great Azure Badge.png Excludes Staff Users
Spd Smoke 2.png Spd Smoke 2 Inflicts Spd-5 on foes within 2 spaces of target through their next actions after combat. Azure Badge.png Great Azure Badge.png Excludes Staff Users
Spd Smoke 3.png Spd Smoke 3 Inflicts Spd-7 on foes within 2 spaces of target through their next actions after combat. Azure Badge.png Great Azure Badge.png Excludes Staff Users
Speed Plus 1.png Speed +1 Grants Spd+1. Azure Badge.png Great Azure Badge.png None
Speed Plus 2.png Speed +2 Grants Spd+2. Azure Badge.png Great Azure Badge.png None
Speed Plus 3.png Speed +3 Grants Spd+3. Azure Badge.png Great Azure Badge.png None
Spur Atk 1.png Spur Atk 1 Grants Atk+2 to adjacent allies during combat. Scarlet Badge.png Great Scarlet Badge.png None
Spur Atk 2.png Spur Atk 2 Grants Atk+3 to adjacent allies during combat. Scarlet Badge.png Great Scarlet Badge.png None
Spur Atk 3.png Spur Atk 3 Grants Atk+4 to adjacent allies during combat. Scarlet Badge.png Great Scarlet Badge.png None
Spur Def 1.png Spur Def 1 Grants Def+2 to adjacent allies during combat. Verdant Badge.png Great Verdant Badge.png None
Spur Def 2.png Spur Def 2 Grants Def+3 to adjacent allies during combat. Verdant Badge.png Great Verdant Badge.png None
Spur Def 3.png Spur Def 3 Grants Def+4 to adjacent allies during combat. Verdant Badge.png Great Verdant Badge.png None
Spur Res 1.png Spur Res 1 Grants Res+2 to adjacent allies during combat. Transparent Badge.png Great Transparent Badge.png None
Spur Res 2.png Spur Res 2 Grants Res+3 to adjacent allies during combat. Transparent Badge.png Great Transparent Badge.png None
Spur Res 3.png Spur Res 3 Grants Res+4 to adjacent allies during combat. Transparent Badge.png Great Transparent Badge.png None
Spur Spd 1.png Spur Spd 1 Grants Spd+2 to adjacent allies during combat. Azure Badge.png Great Azure Badge.png None
Spur Spd 2.png Spur Spd 2 Grants Spd+3 to adjacent allies during combat. Azure Badge.png Great Azure Badge.png None
Spur Spd 3.png Spur Spd 3 Grants Spd+4 to adjacent allies during combat. Azure Badge.png Great Azure Badge.png None
Squad Ace A 1.png Squad Ace A 1 Grants HP+3. Transparent Badge.png Great Transparent Badge.png None
Squad Ace A 2.png Squad Ace A 2 Grants HP+4. Transparent Badge.png Great Transparent Badge.png None
Squad Ace A 3.png Squad Ace A 3 Grants HP+5. Transparent Badge.png Great Transparent Badge.png None
Squad Ace B 1.png Squad Ace B 1 Grants Def+1. Verdant Badge.png Great Verdant Badge.png None
Squad Ace B 2.png Squad Ace B 2 Grants Def+2. Verdant Badge.png Great Verdant Badge.png None
Squad Ace B 3.png Squad Ace B 3 Grants Def+3. Verdant Badge.png Great Verdant Badge.png None
Squad Ace C 1.png Squad Ace C 1 Grants Res+1. Transparent Badge.png Great Transparent Badge.png None
Squad Ace C 2.png Squad Ace C 2 Grants Res+2. Transparent Badge.png Great Transparent Badge.png None
Squad Ace C 3.png Squad Ace C 3 Grants Res+3. Transparent Badge.png Great Transparent Badge.png None
Squad Ace D 1.png Squad Ace D 1 Grants Spd+1. Azure Badge.png Great Azure Badge.png None
Squad Ace D 2.png Squad Ace D 2 Grants Spd+2. Azure Badge.png Great Azure Badge.png None
Squad Ace D 3.png Squad Ace D 3 Grants Spd+3. Azure Badge.png Great Azure Badge.png None
Squad Ace E 1.png Squad Ace E 1 Grants Atk+1. Scarlet Badge.png Great Scarlet Badge.png None
Squad Ace E 2.png Squad Ace E 2 Grants Atk+2. Scarlet Badge.png Great Scarlet Badge.png None
Squad Ace E 3.png Squad Ace E 3 Grants Atk+3. Scarlet Badge.png Great Scarlet Badge.png None
Squad Ace F 1.png Squad Ace F 1 Grants HP+3. Transparent Badge.png Great Transparent Badge.png None
Squad Ace F 2.png Squad Ace F 2 Grants HP+4. Transparent Badge.png Great Transparent Badge.png None
Squad Ace F 3.png Squad Ace F 3 Grants HP+5. Transparent Badge.png Great Transparent Badge.png None
Squad Ace B 1.png Squad Ace G 1 Grants Def+1. Verdant Badge.png Great Verdant Badge.png None
Squad Ace B 2.png Squad Ace G 2 Grants Def+2. Verdant Badge.png Great Verdant Badge.png None
Squad Ace B 3.png Squad Ace G 3 Grants Def+3. Verdant Badge.png Great Verdant Badge.png None
Squad Ace H 1.png Squad Ace H 1 Grants Res+1. Transparent Badge.png Great Transparent Badge.png None
Squad Ace H 2.png Squad Ace H 2 Grants Res+2. Transparent Badge.png Great Transparent Badge.png None
Squad Ace H 3.png Squad Ace H 3 Grants Res+3. Transparent Badge.png Great Transparent Badge.png None
Squad Ace I 1.png Squad Ace I 1 Grants Spd+1. Azure Badge.png Great Azure Badge.png None
Squad Ace I 2.png Squad Ace I 2 Grants Spd+2. Azure Badge.png Great Azure Badge.png None
Squad Ace I 3.png Squad Ace I 3 Grants Spd+3. Azure Badge.png Great Azure Badge.png None
Squad Ace J 1.png Squad Ace J 1 Grants Atk+1. Scarlet Badge.png Great Scarlet Badge.png None
Squad Ace J 2.png Squad Ace J 2 Grants Atk+2. Scarlet Badge.png Great Scarlet Badge.png None
Squad Ace J 3.png Squad Ace J 3 Grants Atk+3. Scarlet Badge.png Great Scarlet Badge.png None
Squad Ace K 1.png Squad Ace K 1 Grants HP+3. Transparent Badge.png Great Transparent Badge.png None
Squad Ace K 2.png Squad Ace K 2 Grants HP+4. Transparent Badge.png Great Transparent Badge.png None
Squad Ace K 3.png Squad Ace K 3 Grants HP+5. Transparent Badge.png Great Transparent Badge.png None
Squad Ace B 1.png Squad Ace L 1 Grants Def+1. Verdant Badge.png Great Verdant Badge.png None
Squad Ace B 2.png Squad Ace L 2 Grants Def+2. Verdant Badge.png Great Verdant Badge.png None
Squad Ace B 3.png Squad Ace L 3 Grants Def+3. Verdant Badge.png Great Verdant Badge.png None
Threaten Atk 1.png Threaten Atk 1 At start of turn, inflicts Atk-3 on foes within 2 spaces through their next actions. Scarlet Badge.png Great Scarlet Badge.png None
Threaten Atk 2.png Threaten Atk 2 At start of turn, inflicts Atk-4 on foes within 2 spaces through their next actions. Scarlet Badge.png Great Scarlet Badge.png None
Threaten Atk 3.png Threaten Atk 3 At start of turn, inflicts Atk-5 on foes within 2 spaces through their next actions. Scarlet Badge.png Great Scarlet Badge.png None
Threaten Spd 1.png Threaten Spd 1 At start of turn, inflicts Spd-3 on foes within 2 spaces through their next actions. Azure Badge.png Great Azure Badge.png None
Threaten Spd 2.png Threaten Spd 2 At start of turn, inflicts Spd-4 on foes within 2 spaces through their next actions. Azure Badge.png Great Azure Badge.png None
Threaten Spd 3.png Threaten Spd 3 At start of turn, inflicts Spd-5 on foes within 2 spaces through their next actions. Azure Badge.png Great Azure Badge.png None
Promotional Content