Sacred Seals

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Sacred Seals can be equipped to skill slot S, and are effectively movable Passives.

A seal can be equipped to one hero at a time, and you cannot own more than one of the same Sacred Seal. Any duplicate seals will automatically be exchanged for 300 Hero Feathers.

You can get Sacred Seals as rewards from Special Quests and other events.

List of Sacred Seals[edit | edit source]

Atk Ploy 1.pngAtk Ploy 1At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Atk-3 until the end of foe's next action.
Attack Plus 1.pngAttack +1Grants Atk+1.
Breath of Life 1.pngBreath of Life 1If unit initiates attack, adjacent allies recover 3 HP after combat.
Embla's Ward.pngEmbla's WardUnit receives 0 damage.
Fortify Res 1.pngFortify Res 1Grants adjacent allies Res+2 through their next actions at the start of each turn.
HP Plus 3.pngHP +3Grants +3 to max HP.
Hardy Bearing 1.pngHardy Bearing 1Disables skills that change unit's attack priority.
If unit has 100% HP at start of battle, enemy skills that change attack priority are also disabled.
Phantom Spd 1.pngPhantom Spd 1When any skill compares this unit's Spd stat to another unit's, this unit's Spd stat is counted as +5 over actual value.
Quickened Pulse.pngQuickened PulseSpecial cooldown count -1 at start of Turn 1.
Resistance Plus 1.pngResistance +1Grants Res+1.
Speed Plus 1.pngSpeed +1Grants Spd+1.
Spur Def 1.pngSpur Def 1Grants adjacent allies Def+2 during combat.
Squad Ace A 1.pngSquad Ace A 1Grants HP+3.
Squad Ace B 1.pngSquad Ace B 1Grants Def+1.