All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|Iron Dagger||3||2||After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.||50||1||1|
|Steel Dagger||5||2||After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.||100||3||2|
|Smoke Dagger||6||2||After combat, if unit attacked, inflicts Def/Res-4 on foes within 2 spaces of target through their next actions.||200||4||3|
|Smoke Dagger+||9||2||After combat, if unit attacked, inflicts Def/Res-6 on foes within 2 spaces of target through their next actions.||300||5||5|
Smoke Dagger+ can be upgraded in the Weapon Refinery.
When upgraded, the description of Smoke Dagger+ becomes "After combat, if unit attacked, inflicts Atk/Spd/Def/Res-6 on target and foes within 2 spaces of target through their next actions.".
|Harsh Command||1||Converts penalties on target into bonuses.||150||4||3|
This Hero has no Special skills.
|Poison Strike 1||If unit initiates combat, deals 4 damage to foe after combat.||60||1||B|
|Poison Strike 2||If unit initiates combat, deals 7 damage to foe after combat.||120||2|
|Poison Strike 3||If unit initiates combat, deals 10 damage to foe after combat.||240||4|
|Spur Spd 1||Grants Spd+2 to adjacent allies during combat.||50||3||C|
|Spur Spd 2||Grants Spd+3 to adjacent allies during combat.||100||4|
|Spur Spd 3||Grants Spd+4 to adjacent allies during combat.||200||5|