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Sakura: Gentle Nekomata

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Sakura: Loving Priestess
Sakura: Loving Priestess
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Sakura
Gentle Nekomata

Sakura Gentle Nekomata Face.png

Sakura Gentle Nekomata BtlFace.png

Sakura Gentle Nekomata BtlFace C.png

Sakura Gentle Nekomata BtlFace D.png

Art by: Fuzichoco (藤ちょこ)
Rarities
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This Hoshidan princess is so kind that she wouldn't play a trick on anyone, even if they didn't give her candy.
In‐game Hero description

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPATKSPDDEFRESTotal
5★15/16/177/8/97/8/93/4/57/8/944

Level 40 stats

RarityHPATKSPDDEFRESTotal
5★30/33/3629/32/3531/34/3711/14/1831/34/37147~148

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

RarityHPATKSPDDEFRESTotal
3★40%55%60%25%60%240%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.


Skills[edit | edit source]

Weapons[edit | edit source]

NameMightRangeEffectSPDefaultUnlock
Iron Dagger32After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.501★1★
Steel Dagger52After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.1003★2★
Kitty Paddle52Effective against magic foes.
After combat, if unit attacked and if foe uses magic, inflicts Def/Res-5 on foe through its next action.
2004★3★
Kitty Paddle+82Effective against magic foes.
After combat, if unit attacked and if foe uses magic, inflicts Def/Res-7 on foe through its next action.
3005★5★

Assists[edit | edit source]

This Hero has no Assist skills.

Specials[edit | edit source]

NameCooldownEffectSPDefaultUnlock
Chilling Wind4Boosts damage by 50% of unit's Res.1004★3★
Glacies4Boosts damage by 80% of unit's Res.200-4★

Passives[edit | edit source]

NameEffectSPUnlockType
Warding Stance 1If foe initiates combat, grants Res+2 during combat.503★A
Warding Stance 2If foe initiates combat, grants Res+4 during combat.1004★
Warding Stance 3If foe initiates combat, grants Res+6 during combat.2005★
Guard 1At start of combat, if unit's HP = 100%, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)501★B
Guard 2At start of combat, if unit's HP ≥ 90%, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)1002★
Guard 3At start of combat, if unit's HP ≥ 80%, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)2004★
Dagger Valor 1While unit lives and uses a dagger, unit gets 1.5x SP.
(Only highest value applied. Does not stack.)
301★C
Dagger Valor 2While unit lives, all dagger allies on team get 1.5x SP.
(Only highest value applied. Does not stack.)
602★
Dagger Valor 3While unit lives, all dagger allies on team get 2x SP.
(Only highest value applied. Does not stack.)
1204★