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Sakura: Gentle Nekomata
Stats All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats Rarity HP Atk Spd Def Res Total 1 14/15/16 6/7/8 5/6/7 1/2/3 3/4/5 34 2 14/15/16 7/8/9 6/7/8 1/2/3 3/4/5 36 3 15/16/17 7/8/9 6/7/8 2/3/4 4/5/6 39 4 15/16/17 8/9/10 7/8/9 2/3/4 4/5/6 41 5 16/17/18 8/9/10 7/8/9 3/4/5 5/6/7 44
Level 40 stats Rarity HP Atk Spd Def Res Total 1 27/29/32 24/26/29 21/24/26 15/18/21 12/15/18 111~113 2 28/30/33 26/29/32 23/26/29 16/19/22 13/16/19 120~121 3 30/33/36 28/31/34 25/28/31 19/22/25 15/18/21 132 4 31/34/37 30/33/36 27/30/33 20/23/26 16/19/22 139 5 33/36/40 32/35/38 29/32/35 22/26/29 18/21/24 149~151
Growth Rates This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth .
Rarity HP Atk Spd Def Res Total 3 45% 60% 55% 50% 35% 245%
Stats between level 1 and 40 For stat values between level 1 and 40, see this page .
Name Might Range Description SP Default Unlock Assault 10 2 — 50 1 1 Grandscratcher 8 2 At the start of turn 1, grants Special cooldown count-1 to ally with the highest Atk. (If that ally does not have a Special skill, this skill has no effect.) 200 4 3 Grandscratcher+ 12 2 At the start of turn 1, grants Special cooldown count-1 to ally with the highest Atk. (If that ally does not have a Special skill, this skill has no effect.) 300 5 5
Grandscratcher+ can be upgraded in the Weapon Refinery . Grandscratcher+ can be upgraded with the additional effect "Foe cannot counterattack.". Grandscratcher+ can be upgraded with the additional effect "Calculates damage from staff like other weapons.".
Name Range Description SP Default Unlock Heal 1 Restores 5 HP to target ally. 50 1 1 Mend 1 Restores 10 HP to target ally. 100 3 2 Physic 2 Restores 8 HP to target ally. Range = 2. 200 4 3 Physic+ 2 Restores HP = 50% of Atk. (Minimum of 8 HP.) Range = 2. 300 5 5
Name Cooldown Description SP Default Unlock Imbue 1 When healing an ally with a staff, restores an additional 10 HP to target ally. 50 4 2 Still-Water Balm 1 When healing an ally with a staff, grants Res+4 to all allies for 1 turn. 150 5 3 Fireflood Balm 1 When healing an ally with a staff, grants Atk/Res+4 to all allies for 1 turn. 200 — 4 Fireflood Balm+ 1 When healing an ally with a staff, grants Atk/Res+6 to all allies for 1 turn. 300 — 5
Type Name Description SP Unlock B Wrathful Staff 1 At start of combat, if unit's HP = 100%, calculates damage from staff like other weapons. 60 1 Wrathful Staff 2 At start of combat, if unit's HP ≥ 50%, calculates damage from staff like other weapons. 120 2 Wrathful Staff 3 Calculates damage from staff like other weapons. 240 4 C Spd Opening 1 At start of turn, grants Spd+2 to ally with the highest Spd for 1 turn. (Excludes unit.) 60 3 Spd Opening 2 At start of turn, grants Spd+4 to ally with the highest Spd for 1 turn. (Excludes unit.) 120 4 Spd Opening 3 At start of turn, grants Spd+6 to ally with the highest Spd for 1 turn. (Excludes unit.) 240 5