All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|Fear||5||2||After combat, if unit attacked, inflicts Atk-6 on foe through its next action.||150||-||3|
|Fear+||12||2||After combat, if unit attacked, inflicts Atk-7 on target and foes within 2 spaces of target through their next actions.||300||-||5|
Fear+ can be upgraded in the Weapon Refinery.
Fear+ can be upgraded with the additional effect "Foe cannot counterattack.".
Fear+ can be upgraded with the additional effect "Calculates damage from staff like other weapons.".
|Heal||1||Restores 5 HP to target ally.||50||1||1|
|Mend||1||Restores 10 HP to target ally.||100||3||2|
|Physic||2||Restores 8 HP to target ally. Range = 2.||200||5||4|
|Physic+||2||Restores HP = 50% of Atk. (Minimum of 8 HP.) Range = 2.||300||-||5|
|Imbue||1||When healing an ally with a staff, restores an additional 10 HP to target ally.||50||4||2|
|Still-Water Balm||1||When healing an ally with a staff, grants Res+4 to all allies for 1 turn.||150||5||3|
|Fortify Def 1||At start of turn, grants Def+2 to adjacent allies for 1 turn.||50||3||C|
|Fortify Def 2||At start of turn, grants Def+3 to adjacent allies for 1 turn.||100||4|
|Fortify Def 3||At start of turn, grants Def+4 to adjacent allies for 1 turn.||200||5|