You may be looking for: Sakura: Gentle Nekomata
Sakura: Hot-Spring Healer
Stats All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats Rarity HP Atk Spd Def Res Total 1 14/15/16 3/4/5 5/6/7 2/3/4 5/6/7 34 2 14/15/16 3/4/5 6/7/8 2/3/4 6/7/8 36 3 15/16/17 4/5/6 6/7/8 3/4/5 6/7/8 39 4 15/16/17 4/5/6 7/8/9 3/4/5 7/8/9 41 5 16/17/18 5/6/7 7/8/9 4/5/6 7/8/9 44
Level 40 stats Rarity HP Atk Spd Def Res Total 1 27/29/32 17/20/23 19/22/25 15/17/20 19/22/25 110~111 2 28/30/33 18/21/24 21/24/27 16/18/21 21/24/27 117~118 3 30/33/36 21/24/27 23/26/29 18/21/24 23/26/29 130 4 31/34/37 22/25/28 25/28/31 19/22/25 25/28/31 137 5 33/36/40 24/28/31 26/30/33 21/24/28 26/30/33 147~149
Growth Rates This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth .
Rarity HP Atk Spd Def Res Total 3 45% 50% 50% 45% 50% 240%
Stats between level 1 and 40 For stat values between level 1 and 40, see this page .
Name Might Range Description SP Default Unlock Assault 10 2 — 50 — 1 Fear 5 2 After combat, if unit attacked, inflicts Atk-6 on foe through its next action. 150 — 3 Fear+ 12 2 After combat, if unit attacked, inflicts Atk-7 on target and foes within 2 spaces of target through their next actions. 300 — 5
Fear+ can be upgraded in the Weapon Refinery . Fear+ can be upgraded with the additional effect "Foe cannot counterattack.". Fear+ can be upgraded with the additional effect "Calculates damage from staff like other weapons.".
Name Range Description SP Default Unlock Heal 1 Restores 5 HP to target ally. 50 1 1 Mend 1 Restores 10 HP to target ally. 100 3 2 Physic 2 Restores 8 HP to target ally. Range = 2. 200 5 4 Physic+ 2 Restores HP = 50% of Atk. (Minimum of 8 HP.) Range = 2. 300 — 5
Name Cooldown Description SP Default Unlock Imbue 1 When healing an ally with a staff, restores an additional 10 HP to target ally. 50 4 2 Still-Water Balm 1 When healing an ally with a staff, grants Res+4 to all allies for 1 turn. 150 5 3
Type Name Description SP Unlock C Fortify Def 1 At start of turn, grants Def+2 to adjacent allies for 1 turn. 50 3 Fortify Def 2 At start of turn, grants Def+3 to adjacent allies for 1 turn. 100 4 Fortify Def 3 At start of turn, grants Def+4 to adjacent allies for 1 turn. 200 5