Sealed Falchion/Builds

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Feh Face FC.png Oooh, what's this?!

These skill build pages meant to be used for general skill insight. As these pages are new and still in their infant stages, any suggestions and contributions to improve them are welcome. Feedback can be left on the Skill Build Page Feedback page.

Heroes with curated builds using this skill[edit source]

Submitted Builds Which Use Sealed Falchion[edit source]

User Submitted Builds
Below are all user-submitted builds. These builds have not been reviewed or were reviewed but deemed in need of improvements - thus the quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Click to show/hide build description 
+12 in both offensive stats? Ohhhhhh yes.

If Chrom is under 80% HP with both his Falchion and a Brazen skill, the two Brazen stats will be increased by 12. This generous and relatively easy to meet HP threshold means Chrom can consistently excel in 2 stats while having at least one other be good as well. While you do lose Fury's all-around coverage and recoil, Chrom's stats will become so ridiculous you won't miss it. First off, with either skill, Chrom's Atk will reach 65 at neutral. While going for 68 sounds hilarious, it's often unnecessary (There are very few units who can be one-shot or one-round killed by 68 Atk but not 65 Atk) and +Def can cover him better. If you go for Atk/Def, he'll end up with 49 at this way, turning him into a nigh-impenetrable physical wall even lancers will struggle to dent. With Atk/Spd, he can completely bypass his normally low Spd and start doubling not just often, but consistently, at 40 Spd, and will still have a respectable Def stat in the process. And of course, this all before any additional buffs you may want to put on him: Tactic or Cavalry skills can raise these stats even further.

Some last notes. Because his Atk is going to be ludicrous no matter what, you generally won't need a damaging special. Aether will let him restore HP and stay safe (Sol doing the same, but quicker and in smaller amounts while not mandating Heavy Blade). C slot is flexibile, cavalry buffs or smoke skils can be put to especially good use though. Ardent Sacrifice can get him into Brazen range safely, but be careful; if he's some combination of being +HP, merged too high, or under Summoner support, one use will no longer be enough.

Pen.png Creative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Cavalry.png Cavalry
Click to show/hide build description 
Pulling a Chrom that was -Atk really made me think of useful niches that he could provide without his sky high attack stat. This Chrom build has a specific niche that only he can do: be an anti-dragon Galeforce unit.

IVs: -Atk is actually not that bad for Chrom. As stats go, he can't really dump any of them. His three stats that are super-banes (Spd, Res, and HP) are all very useful against dragons: -HP will result in definitely getting affected by '"`UNIQ--item-560--QINU`"', -Res will reduce his ability to take hits from them, and -Spd means he will be unable to proc '"`UNIQ--item-563--QINU`"'. -Def is reasonable, but it would be detrimental against Myrhh making Chrom unable to double her unless he had already taken damage. -Atk is still reasonable, leaving Chrom at a respectable 34, more than enough for what he's going to be doing. Additionally, -Atk can mean the difference of attacking once or attacking twice, which can determine whether he can charge Galeforce or not.

Weapon: The Sealed Falchion gives Chrom a notable 5 pt buff to all of his stats when his HP is below 100%, while also giving him dragon effectiveness. It is necessary for this build.

Assist: The advent of Chill Skills and the ubiquity of Panic Ploy makes Harsh Command much more viable in the meta, especially on Cavalry, where emblem buffs are a vital tactic. Alternatively, '"`UNIQ--item-566--QINU`"' is another assist that helps movement.

Special: Chrom can use Galeforce to hit multiple dragons on the same turn effectively crippling the opponents team. It is necessary for this build.

A: Chrom comes with Fury right out of the gift box. Making up for his bane in Atk or Def, it fixes his terrible resistance and makes him a bit faster. It also triggers his weapon's effect.

B: Chrom is bulky enough to use Guard well. He doesn't need a skill like '"`UNIQ--item-569--QINU`"' which B!Roy and Siegbert need to use, because he is much bulkier than those two and can take a hit, even from Dragons. Guard on the other hand, is much more useful to Chrom because he will be fighting Dragons, which more often than not, run '"`UNIQ--item-572--QINU`"'. Guard will save him from eating a special, simply because it will prevent Steady Breath from working. This makes Chrom's fights against dragons much easier, improving his matchups against Nowi and other blue Dragons.

C: Cavalry teams need emblem buffs. Hone and Goad are arguably relatively more useful than Ward or Fortify. Goad Cavalry is notable because it triggers in an area around Chrom after he has attacked which can help his mates clean up after him.

Sacred Seal: Heavy Blade is an engine that enables Chrom to trigger Galeforce faster than normal methods. Chrom's Attack is high enough to proc it consistently due to Fury making up for his bane, and Cavalry buffs.

Good Teammates: Chrom appreciates support that allows him to remove two enemies safely. Healer support can be beneficial to Chrom, allowing him to be a bit more reckless. Mages help Chrom fight non-dragons with high defenses (Armor emblem). Notably, LA!Lilina [+Atk] with only Hone Cavalry buffs can remove '"`UNIQ--item-575--QINU`"' Effie using '"`UNIQ--item-578--QINU`"', which is a huge service to Chrom.

Pen.png Creative
Dueling Crest.png Arena
Universal Shard.png Low investment
Icon Move Cavalry.png Cavalry
Click to show/hide build description 
Niche: This Chrom is for my Robin: Fell Incarnation who is -Atk, so that's why he has Atk Tactic 3 - to boost Robin's Atk and to give my healer a little extra muscle..

Special: I'm thinking of giving Chrom Galeforce, but I will try that later.

Seal: Chrom has a 60 Atk right now, and a 23 Res. I wanted to make sure that he would withstand some Mages, so I gave him Fortress Res 1, which I will improve once I have the resources.

Pen.png Creative
Stamina Potion.png Chain
Universal Crystal.png Medium investment
Icon Move Cavalry.png Cavalry
Click to show/hide build description 
A description has not been written for this build yet.
Pen.png Creative
Stamina Potion.png Chain
Orb.png Very high investment
Icon Move Cavalry.png Cavalry
Click to show/hide build description 
Color advantage plays a crucial part in every strategy. I had longed to find someone who can battle majority of enemies.

Best IVs for my build is +Spd/-HP. Chrom came with an average Spd, even for +Spd(31). So I gave him my (summoner) support, which boost Spd to 33 and compensate for the HP Bane.

Fury is replaced by Distant Counter to fight back mages and archers.

To make use of +5 all stat brought by his marvelous Sealed Falchion without Fury, we need some HP lost and Ardent Sacrifice or Reciprocal Aid will do the job.

Aether (Special) combine with Heavy Blade (Seal) gave endurance for Chain Battle or Tempest Trial.

Seal Atk Spd for B-slot to debuff high Atk or high Spd enemies, increasing chance for double back. Vantage would be less favorable, but if you don't have extra Summer Frederick, this would be your 2nd choice.

I have my Chrom to lead the Cavalry emblem and he only needs support to deal with Blue foes with Brave weapons or Triangle Adapt or sword breaker. The rest of the emblem best equipped with Ward Cavalry and stay around Chrom. This build clear Tempest Trial Lunatic 5 with autobattle easily.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Cavalry.png Cavalry
Click to show/hide build description 
Once Chrom hits Brazen range nobody withstands him. He gets +19 Attack from his Falchion and skills.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Cavalry.png Cavalry
Click to show/hide build description 
This build aims to take advantage of Chrom's excellent stats to turn him into a highly mobile enemy phase threat.

Weapon: '"`UNIQ--item-345--QINU`"' is Chrom's exclusive weapon, and the key into turning him into an exceedingly powerful unit. When he is so much as even slightly damaged, he will receive a significant boost to all of his stats, making him an incredibly dangerous unit to face. It also allows him to slay dragons with ease in conjunction with his high attack and his weapon's stat boost. Alternatively, '"`UNIQ--item-348--QINU`"' helps accelerate Chrom's Special charge, letting him fire it off faster, while also granting him extra stats that don't require an HP threshold.

Assist Skill: As is the case for most units, '"`UNIQ--item-351--QINU`"' is recommended as an assist skill due to its excellent versatility and the wide range of maneuverability it provides.

Special: '"`UNIQ--item-354--QINU`"' is an excellent choice for a special, as Chrom has plenty of attack to take advantage of. Due to his high defense, '"`UNIQ--item-357--QINU`"' can also be utilized to great extent.

A Skill: '"`UNIQ--item-360--QINU`"' is critical to giving Chrom a very threatening enemy phase. Any foe that dares attack him will face a vicious retaliation, regardless of whether they are melee or ranged.

B Skill: '"`UNIQ--item-363--QINU`"' is Chrom's best B-skill. Should he be attacked above a certain HP threshold, he will make two devastating counterattacks, likely killing his aggressor. This gives him a much more formidable enemy phase, taking out nearly any foe that does not do the same to him.

C Skill: If Chrom is being used in a cavalry team, then a buff such as '"`UNIQ--item-366--QINU`"' is recommended. If he is being used in a mixed team, then '"`UNIQ--item-369--QINU`"' can let him take out his foes more easily.

Sacred Seal: '"`UNIQ--item-372--QINU`"' is chosen as Chrom's sacred seal. It helps patch up his poor resistance so he can survive and counterattack against mages more easily.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment

Icon Skill Assist.png Reciprocal Aid / Flexible

IVs: +Atk or +Spd/-Res
Click to show/hide build description 
Finally getting access to Sealed Falchion, the classic Fury + Desperation combo that Lucina had seen multiple times before can now be fully optimized. Reducing her own HP with Fury or Reciprocal Aid is perfect for boosting all of her stats by 5 thanks to her new weapon. With Fury 3 and her weapon, her Attack reaches an enormous 58, or 61 with an Attack boon, which is perfect for using the Heavy Blade seal with a variety of specials, not the least of which includes Aether, which comes with her base kit. The best part of this powerful build is how cheap it is, since there are no 5-star exclusive units that need to be sacrificed in order to make this. This new refinement option maximizes Lucina's offensive potential, and brings her right back near the top of the list of Infantry Sword users.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Infantry.png Infantry

Icon Skill Assist.png Flexible

IVs: +Spd/-HP, -Res
Click to show/hide build description 
This build utilizes Lucina’s exceptionally high speed by using her low Def and Res to get her into Brazen and Sealed Falchion range with a whopping 62 Atk and 51 Spd which is capable of doubling almost any opponent. Desperation allows Lucina to use her massive Atk and Spd to make a finishing blow without fearing a counterattack. Although she benefits from losing health, she can’t take much damage so her special heals her to where she can tank another hit under the right circumstances. A good choice for a seal is Deflect Melee allows Lucina to tank brave melee units so she doesn’t die instantly. However, a weakness to this build are Swordbreaker builds because despite having large speed, the enemy will make a follow up attack either way and will most likely kill her, and to top that off, she can’t make a follow up so it will be hard defeating the enemy with Swordbreaker.
Dueling Sword.png Optimal
Stamina Potion.png Chain
Orb.png Very high investment
Icon Move Infantry.png Infantry
IVs: +Spd/-Res
Passive Icon C.pngEmpty Passive Icon.png
Flexible
Passive Icon S.pngSpeed Plus 3.png
Speed +3 / Flexible
Click to show/hide build description 
A description has not been written for this build yet.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Click to show/hide build description 
Now that "Marth" got his Sealed Falchion, we can all have some fun. Even though most people will use Lucina, you're probably here because you don't have one/can't afford one, so here we go !

Weapon: Speed +3 , which is basically his new weapon of choice, apart from being very effective against dragons, like all Falchions are, it can grant +5 in all stats if you're hurt, even by 1 HP, which is especially good with something like Fury, which makes him a beast to be reckoned with.

Assist Skill: High investment is a good Assist in general to use, it can either help bring an ally closer to the enemies, or bring an ally out of danger.

Special: Icon Class Red Sword.png Sealed Falchion is a really great skill, as it can be charged pretty quickly and gives Marth even more versitality than he already has thanks to the added 50% boost damage, which can be activated in one turn if you manage to get your hands on the Flashing Blade Seal and can double your opponents (a pretty easy fit for Marth)

A Passive: Reposition , with the damage that you'll take, the bonus of Fury and the added bonus of the Sealed Falchion, Marth gains a whopping +8 in every stats while he's hurt, which is pretty insane. Not everyone can come close to these stats, even if Marth only has neutral IVs.

B Passive: Glimmer , yeah so remember when I said that Marth will take some damage in order to gain the benefits of the Sealed Falchion ? Desperation will only amplify what is already a great unit, able to double units instantly if he's under 75% health, which will be guaranteed by Fury

C Passive: Flexible, Spur/Tactics/Drive, anything goes really as long as it helps the team

Sacred Seal: '"`UNIQ--item-297--QINU`"' , in order to build those Glimmer like crazy. Heavy Blade is an option too of course if you don't already have it on another unit like Raven