Seashell+

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General Builds
Seashell+
Weapon Seashell.png
Weapon type Red DaggerBlue DaggerGreen DaggerColorless dagger
Might 10
Range 2
Required Seashell
SP 300
Exclusive? No
Description
At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit.
After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action.

List of Heroes with Seashell+[edit | edit source]

HeroSkill chain
Frederick Horizon Watcher Face FC.png
Iron Dagger
5★
Steel Dagger
5★
Seashell
5★
Seashell+
5★

Notes[edit | edit source]

  • Has a similar special effect with Fury 1.png Fury 1.
    • The 100% HP requirement applies to the Atk/Spd/Def/Res +2 as well as the 2 damage after combat.
    • It also drains 2 HP from its wielder when they counterattack, so long as they were at full health at the start of combat. It will NOT drain 2 HP if they don't counterattack and just take the hit however.
  • The stat increase applied by this skill is considered a combat boost.
  • The stat decrease applied by Seashell+ is considered a penalty.
    • Negative status effects on a unit, including penalties, lasts until a unit takes an action. If a unit takes multiple actions in a turn, they will only have the penalty for their first action.
  • This skill inflicts out of combat damage.

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.

Type Stats Description Cost
+2 HP, +3 Mt At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. 350 SP, 500 , 50
+2 HP, +2 Mt, +2 Spd At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. 350 SP, 500 , 50
+2 HP, +2 Mt, +3 Def At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. 350 SP, 500 , 50
+2 HP, +2 Mt, +3 Res At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. 350 SP, 500 , 50

In other languages[edit | edit source]

Language Name
Japanese 貝殻+
German Muschel+
Spanish (Europe) Concha Marina+
Spanish (Latin America) Concha Marina+
French Coquillage+
Italian Conchiglia+
Traditional Chinese (Taiwan) 貝殼+

See also[edit | edit source]