Selkie: Free Spirit

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General Quotes Misc Heroic Ordeal
Selkie
Free Spirit
Portrait
Selkie Free Spirit Face.webp
Attack
Selkie Free Spirit BtlFace.webp
Special
Selkie Free Spirit BtlFace C.webp
Damage
Selkie Free Spirit BtlFace D.webp
Art by: Enkyo Yuichiro (円居雄一郎)
Description Kaden's daughter, carrying kitsune blood. Highly curious and fearless. Ready to take on any challenge. Appears in Fire Emblem Fates.
Rarities 5★
Weapon Type  Blue Beast
Move Type Icon Move Cavalry.png Cavalry
Voice Actor EN Lexi Klein
Voice Actor JP Nakae Mitsuki (中恵光城)
Release Date
Entry Icon MiniUnit Head 11.png Fates
Internal ID PID_キヌ (347)
Origin 110006901000

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
1★13/14/154/5/67/8/91/2/36/7/836
2★13/14/154/5/68/9/101/2/37/8/938
3★14/15/165/6/78/9/102/3/47/8/941
4★14/15/165/6/79/10/112/3/48/9/1043
5★15/16/176/7/89/10/113/4/58/9/1046

Level 40 stats

RarityHPAtkSpdDefResTotal
1★26/28/3118/21/2426/29/3210/13/1624/26/29117~118
2★27/29/3219/22/2529/32/3511/14/1726/29/32126~127
3★29/32/3522/25/2831/34/3713/16/1928/31/34138
4★30/33/3623/26/2933/36/3914/17/2030/33/36145
5★32/35/3925/29/3235/38/4116/19/2232/35/38155~157

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

RarityHPAtkSpdDefResTotal
3★45%50%65%35%60%255%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[edit]

Weapons[edit]

NameMightRangeDescriptionSPDefaultUnlock
Whelp (Cavalry)41At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.501★1★
Yearling (Cavalry)61At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.1003★2★
Adult (Cavalry)91At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.2004★3★
Foxkit Fang141Grants Res+3. At start of combat, if unit's Res > foe's Res, and if foe uses sword, lance, axe, dragonstone, or beast damage, grants bonus to Atk/Spd/Def/Res = 50% of difference between stats. (Maximum bonus of +8 to each stat.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.4005★5★

Assists[edit]

This unit owns no Assist skills.

Specials[edit]

NameCooldownDescriptionSPDefaultUnlock
Chilling Wind4Boosts damage by 50% of unit's Res.1004★3★
Iceberg3Boosts damage by 50% of unit's Res.2004★

Passives[edit]

TypeNameDescriptionSPUnlock
AAtk/Spd Bond 1If unit is adjacent to an ally, grants Atk/Spd+3 during combat.603★
Atk/Spd Bond 2If unit is adjacent to an ally, grants Atk/Spd+4 during combat.1204★
Atk/Spd Bond 3If unit is adjacent to an ally, grants Atk/Spd+5 during combat.2405★
BSabotage Atk 1At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk-3 on that foe through its next action.603★
Sabotage Atk 2At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk-5 on that foe through its next action.1204★
Sabotage Atk 3At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk-7 on that foe through its next action.2405★
CEven Res Wave 1At start of even-numbered turns, grants Res+2 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
601★
Even Res Wave 2At start of even-numbered turns, grants Res+4 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
1202★
Even Res Wave 3At start of even-numbered turns, grants Res+6 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
2404★