Selkie: Free Spirit
General | Quotes | Misc | Heroic Ordeal |
Selkie Free Spirit | |
---|---|
Art by: Enkyo Yuichiro (円居雄一郎) | |
Description | Kaden's daughter, carrying kitsune blood. Highly curious and fearless. Ready to take on any challenge. Appears in Fire Emblem Fates. |
Rarities | 5![]() |
Weapon Type | ![]() |
Move Type | ![]() |
Voice Actor EN | Lexi Klein |
Voice Actor JP | Nakae Mitsuki (中恵光城) |
Release Date | |
Entry | ![]() |
Internal ID | PID_キヌ (347)
|
Origin | 110006901000 |
Contents
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1![]() | 13/14/15 | 4/5/6 | 7/8/9 | 1/2/3 | 6/7/8 | 36 |
2![]() | 13/14/15 | 4/5/6 | 8/9/10 | 1/2/3 | 7/8/9 | 38 |
3![]() | 14/15/16 | 5/6/7 | 8/9/10 | 2/3/4 | 7/8/9 | 41 |
4![]() | 14/15/16 | 5/6/7 | 9/10/11 | 2/3/4 | 8/9/10 | 43 |
5![]() | 15/16/17 | 6/7/8 | 9/10/11 | 3/4/5 | 8/9/10 | 46 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1![]() | 26/28/31 | 18/21/24 | 26/29/32 | 10/13/16 | 24/26/29 | 117~118 |
2![]() | 27/29/32 | 19/22/25 | 29/32/35 | 11/14/17 | 26/29/32 | 126~127 |
3![]() | 29/32/35 | 22/25/28 | 31/34/37 | 13/16/19 | 28/31/34 | 138 |
4![]() | 30/33/36 | 23/26/29 | 33/36/39 | 14/17/20 | 30/33/36 | 145 |
5![]() | 32/35/39 | 25/29/32 | 35/38/41 | 16/19/22 | 32/35/38 | 155~157 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3![]() | 45% | 50% | 65% | 35% | 60% | 255% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[edit | edit source]
Weapons[edit | edit source]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Whelp (Cavalry) | 4 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. | 50 | 1![]() | 1![]() |
Yearling (Cavalry) | 6 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. | 100 | 3![]() | 2![]() |
Adult (Cavalry) | 9 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. | 200 | 4![]() | 3![]() |
Foxkit Fang | 14 | 1 | Grants Res+3. At start of combat, if unit's Res > foe's Res, and if foe uses sword, lance, axe, dragonstone, or beast damage, grants bonus to Atk/Spd/Def/Res = 50% of difference between stats. (Maximum bonus of +8 to each stat.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. | 400 | 5![]() | 5![]() |
Assists[edit | edit source]
This unit owns no Assist skills.
Specials[edit | edit source]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Chilling Wind | 4 | Boosts damage by 50% of unit's Res. | 100 | 4![]() | 3![]() |
Iceberg | 3 | Boosts damage by 50% of unit's Res. | 200 | — | 4![]() |
Passives[edit | edit source]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | ![]() | Atk/Spd Bond 1 | If unit is adjacent to an ally, grants Atk/Spd+3 during combat. | 60 | 3![]() |
![]() | Atk/Spd Bond 2 | If unit is adjacent to an ally, grants Atk/Spd+4 during combat. | 120 | 4![]() | |
![]() | Atk/Spd Bond 3 | If unit is adjacent to an ally, grants Atk/Spd+5 during combat. | 240 | 5![]() | |
B | ![]() | Sabotage Atk 1 | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk-3 on that foe through its next action. | 60 | 3![]() |
![]() | Sabotage Atk 2 | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk-5 on that foe through its next action. | 120 | 4![]() | |
![]() | Sabotage Atk 3 | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk-7 on that foe through its next action. | 240 | 5![]() | |
C | ![]() | Even Res Wave 1 | At start of even-numbered turns, grants Res+2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) | 60 | 1![]() |
![]() | Even Res Wave 2 | At start of even-numbered turns, grants Res+4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) | 120 | 2![]() | |
![]() | Even Res Wave 3 | At start of even-numbered turns, grants Res+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) | 240 | 4![]() |