Shamir Archer Apart
Art by: Maeshima Shigeki (前嶋重機)
Description
A member of the Knights of Seiros and a sniper. Unusual among her peers in that she does not believe in the Church of Seiros's teachings. Appears in Fire Emblem: Three Houses.
Rarities
5
Weapon Type
Green bow
Move Type
Infantry
Voice Actor EN
Allegra Clark
Voice Actor JP
Yurina Watanabe (渡辺優里奈)
Release Date
2020-10-19
Entry
Three Houses
Internal ID
PID_シャミア
(576)
Origin
120000500900
Stats All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats Rarity HP Atk Spd Def Res Total 1 16/17/18 7/8/9 7/8/9 3/4/5 2/3/4 40 2 16/17/18 8/9/10 8/9/10 3/4/5 2/3/4 42 3 17/18/19 8/9/10 8/9/10 4/5/6 3/4/5 45 4 17/18/19 9/10/11 9/10/11 4/5/6 3/4/5 47 5 18/19/20 9/10/11 9/10/11 5/6/7 4/5/6 50
Level 40 stats Rarity HP Atk Spd Def Res Total 1 30/33/36 28/31/33 28/31/33 16/18/21 15/17/20 129~131 2 31/34/37 31/34/36 31/34/36 17/19/22 16/18/21 138~140 3 34/37/40 33/36/39 33/36/39 19/22/25 18/21/24 152 4 35/38/41 35/38/42 35/38/42 20/23/26 19/22/25 159~160 5 37/41/44 37/40/44 37/40/44 22/25/29 21/24/28 170~171
Growth Rates This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth .
Rarity HP Atk Spd Def Res Total 3 50% 70% 70% 45% 45% 280%
Stats between level 1 and 40 For stat values between level 1 and 40, see this page .
Name Might Range Description SP Default Unlock Iron Bow 4 2 Effective against flying foes. 50 1 1 Steel Bow 6 2 Effective against flying foes. 100 2 2 Silver Bow 9 2 Effective against flying foes. 200 4 3 Survivalist Bow 14 2 Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit is not adjacent to an ally, grants Atk/Spd+6 during combat, and also, if foe's HP ≥ 80% at start of combat, foe cannot counterattack. 400 5 5
This unit owns no Assist skills.
Name Cooldown Description SP Default Unlock New Moon 3 Treats foe's Def/Res as if reduced by 30% during combat. 100 4 3 Moonbow 2 Treats foe's Def/Res as if reduced by 30% during combat. 200 — 4
Type Name Description SP Unlock A Atk/Spd Solo 1 If unit is not adjacent to an ally, grants Atk/Spd+2 during combat . 60 2 Atk/Spd Solo 2 If unit is not adjacent to an ally, grants Atk/Spd+4 during combat . 120 3 Atk/Spd Solo 3 If unit is not adjacent to an ally, grants Atk/Spd+6 during combat . 240 4 Atk/Spd Solo 4 If unit is not adjacent to an ally, grants Atk/Spd+7 during combat . 300 5 B Null Follow-Up 1 At start of combat, if unit's HP = 100%, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. 60 3 Null Follow-Up 2 At start of combat, if unit's HP ≥ 50%, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. 120 4 Null Follow-Up 3 Neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. 240 5 C Rouse Atk/Spd 1 At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+2 to unit for 1 turn. 60 1 Rouse Atk/Spd 2 At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+4 to unit for 1 turn. 120 2 Rouse Atk/Spd 3 At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+6 to unit for 1 turn. 240 4