All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|Muninn's Egg||14||2||Grants Res+3. At start of turn, if unit's HP ≥ 50%, inflicts Atk/Res-5 on foe on the enemy team with the lowest Spd through its next action.||400||5||5|
|Rally Speed||1||Grants Spd+4 to target ally for 1 turn.||150||4||3|
|Rally Atk/Spd||1||Grants Atk/Spd+3 to target ally for 1 turn.||300||-||4|
This Hero has no Special skills.
|Darting Stance 1||If foe initiates combat, grants Spd+2 during combat.||50||3||A|
|Swift Stance 1||If foe initiates combat, grants Spd/Res+2 during combat.||120||4|
|Swift Stance 2||If foe initiates combat, grants Spd/Res+4 during combat.||240||5|
|Live for Bounty||If unit survives, get 1.5x shards/crystals from a Training Tower map.|
(Only highest value applied. Does not stack.)
|Res Tactic 1||At start of turn, grants Res+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.||60||1||C|
|Res Tactic 2||At start of turn, grants Res+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.||120||2|
|Res Tactic 3||At start of turn, grants Res+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.||240||4|