Shell Lance+/Builds

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Feh Face FC.png Oooh, what's this?!

These skill build pages meant to be used for general skill insight. As these pages are new and still in their infant stages, any suggestions and contributions to improve them are welcome. Feedback can be left on the Skill Build Page Feedback page.

Heroes with curated builds using this skill[edit source]

Submitted builds which use this skill[edit source]

User Submitted Builds
Below are all user-submitted builds. These builds have not been reviewed or were reviewed but deemed in need of improvements - thus the quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Icon Move Cavalry.png Cavalry
Speed Plus W.png Shell Lance+ (Spd)
Stats: +Spd,+Atk/-Res
Passive Icon C.pngWard Cavalry.png
 Ward Cavalry / Flexible
Passive Icon S.pngAttack Plus 3.png
 Attack +3 / Flexible

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Icon Move Cavalry.png Cavalry
Defense Plus W.png Shell Lance+ (Def)
Stats: +Spd,+Atk/-Res
Click to show/hide build description 
Aho. This build makes use of Cordelia's hp and defense to turn her into a powerful cavalry bruiser. This build's focus is making her strong, fast, and tanky(Except to green mages). Getting a +Spd,-Res would be best as it would allow her to hit over 40 Spd while not making much of a difference to the damage she takes from mages.

Weapon: Her base weapon is best for her in this build. And her defense refine is also best for this build, especially if she has +Spd as it synergies well with her specials increasing her damage and her tankiness.

Assist: These are pretty basic assists for a standard attack unit.

Special: '"`UNIQ--item-395--QINU`"' and '"`UNIQ--item-398--QINU`"' are more effective than '"`UNIQ--item-401--QINU`"' or '"`UNIQ--item-404--QINU`"' for this build due to the focus on her defense.

PassiveA: '"`UNIQ--item-407--QINU`"' works very well with her and even more so if you keep an ally near her as it works on both phases compared to her default '"`UNIQ--item-410--QINU`"' which only works on player phase.

PassiveB: '"`UNIQ--item-413--QINU`"' is great at keeping specials off of her so she can build up hers as she will most likely double and take little damage from physical damage. '"`UNIQ--item-416--QINU`"' is fine itself if required to deal with lots of buffed enemies.

PassiveC: Flexible, any cavalry passive will work with her in a cavalry team. Otherwise Drive passives or if you're rich/lucky enough...Odd/Even passives as they will work great with her A Passive(Bond).

Seal: Just another increase to her Atk and Def. '"`UNIQ--item-419--QINU`"' can work fine too if you're lacking. If you have no units for '"`UNIQ--item-422--QINU`"' or '"`UNIQ--item-425--QINU`"' then they can be used, but there are better units for those.
Pen.png Creative
Dueling Crest.png Arena
Orb.png Very high investment
Click to show/hide build description 
Turns out, Cordelia had the right idea all along with her base set, she was just the wrong person to go about doing it. This build gives Hardin an incredibly powerful player phase, while keeping his amazing mixed bulk. A highly unusual take on the character, and not one I'll guarantee will always be effective, but in the right hands this can do a lot.

First of all, the weapon of choice is the '"`UNIQ--item-527--QINU`"', for the bonus stats it gives you when initiating. Not that '"`UNIQ--item-530--QINU`"' would be a bad choice, but half the point of this is his bulk anyways, and he actually wants to take a hit in-between his barrages anyways. Picking the Res refine, along with a boon in Res, gives him a pretty solid base defense line of 36/39, which allows him to take on dragons as well as other melee units without a shred of fear.

After that, choice of special is really up to the player's choice. '"`UNIQ--item-533--QINU`"' is preferred because it's more consistent - '"`UNIQ--item-536--QINU`"' will be higher, but only slightly, and only when initiating combat. They're also chosen over '"`UNIQ--item-539--QINU`"' or '"`UNIQ--item-542--QINU`"', as they are guaranteed to activate on Hardin's second attack, provided he doesn't one shot his opponent.

For the A slot, '"`UNIQ--item-545--QINU`"' is chosen because it combines beautifully with the refined Shell Lance, giving him incredible defenses of 42/41 when initiating combat. '"`UNIQ--item-548--QINU`"' can also be chosen if you're happy with his basic defenses, for a great combined +8 attack when initiating combat. If strapped for either, though, his base '"`UNIQ--item-551--QINU`"' will work perfectly fine - it'll dampen the effectiveness of his special on the first attack, but with some luck, you'll be put into range for it to be active on later turns after the first enemy's defeat, after which you can run with some of the most terrifying mixed defenses around.

B slot is simple - '"`UNIQ--item-554--QINU`"' is the only real choice, as unless you really focus on it, his speed isn't good enough to double enemies, and even when you do he'll be unable to do so for the fastest possible enemies. Besides, he comes with it naturally, and this set's mainly about initiating combat anyways.

C slot, as always, is pretty open, and if you wanted to you could just give him a standard armor buff. However, with the Res refined Shell Lance, he actually has an impressive 39 base res, which makes him an excellent candidate for a ploy. '"`UNIQ--item-557--QINU`"' or '"`UNIQ--item-560--QINU`"' are recommended, since the first will soften up the enemies he fights and the second will improve his ability to take the in-between hit even better, but you can pick another ploy if you'd rather him support another team member. This is also a good alternative if you have an ally with '"`UNIQ--item-563--QINU`"' to pair with him, so that he can fix his otherwise poor movement.

In a mixed squad, the '"`UNIQ--item-566--QINU`"' seal is a good idea, to fix his ability to throw himself towards an opponent. Otherwise, just giving him a bunch of allies with '"`UNIQ--item-569--QINU`"' to help is recommended. If you want to give him a different C, or can otherwise guarantee his increased movement, a ploy can be used here instead.