Shiro

From Fire Emblem Heroes Wiki
Jump to: navigation, search
  General   Strategy   Builds   Quotes   Misc    
Shiro
Raw Talent

Full Portrait Shiro.png

Full Attack Shiro.png

Full Special Shiro.png

Full Injured Shiro.png

Art by: Arai Teruko (新井テル子)
Rarities
5★
Weapon Type
Icon Class Blue Lance.pngBlue Lance
Move Type
Icon Move Infantry.png Infantry
Origin
Fire Emblem Fates
Gender
Male
Voice Actor EN
Release Date
December 4, 2017
Ryoma's son. Doesn't slack on training. Outgoing and easy to get along with.
― In-game Hero description



Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPATKSPDDEFRESTotal
5Icon Rarity 5.png18/19/208/9/105/6/78/9/104/5/648

Level 40 stats

RarityHPATKSPDDEFRESTotal
5Icon Rarity 5.png37/41/4432/35/3827/30/3332/35/3819/22/25162~163

Growth Points

This set of values determines how much each stat will increase from level 1 to level 40, see stat growth.
StatHPATKSPDDEFRESTotal
GP6878433

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[edit | edit source]

Icon Skill Weapon.pngWeapons[edit | edit source]

NameMightRangeEffectSP CostDefaultUnlock
Iron Lance61-50--
Steel Lance81-100--
Silver Lance111-200--
Bright Naginata161If foe initiates combat, grants Atk/Def+4 during combat.4005Icon Rarity 5.png-

Icon Skill Assist.pngAssists[edit | edit source]

NameRangeEffectSP CostDefaultUnlock
Swap1Unit and target ally swap spaces.1505Icon Rarity 5.png-

Icon Skill Special.pngSpecials[edit | edit source]

This hero has no Special skills.

Icon Skill Passive.pngPassives[edit | edit source]

NameEffectSP CostUnlockType
Steady Stance 1If foe initiates combat, grants Def+2 during combat.50-A
Steady Stance 2If foe initiates combat, grants Def+4 during combat.100-
Steady Stance 3If foe initiates combat, grants Def+6 during combat.2005Icon Rarity 5.png
Def Tactic 1At start of turn, grants Def+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.60-C
Def Tactic 2At start of turn, grants Def+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.120-
Def Tactic 3At start of turn, grants Def+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.2405Icon Rarity 5.png


Promotional Content