Siegbert

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Siegbert
Future King

Full Portrait Siegbert.png

Full Attack Siegbert.png

Full Special Siegbert.png

Full Injured Siegbert.png

Art by: Arai Teruko (新井テル子)
Rarities
5★
Weapon Type
Icon Class Red Sword.pngRed Sword
Move Type
Icon Move Cavalry.png Cavalry
Origin
Fire Emblem Fates
Gender
Male
Voice Actor EN
Release Date
December 4, 2017
Xander's son. As a king-to-be, he received the finest education. Serious and kind.
― In-game Hero description



Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPATKSPDDEFRESTotal
5Icon Rarity 5.png18/19/207/8/98/9/106/7/82/3/446

Level 40 stats

RarityHPATKSPDDEFRESTotal
5Icon Rarity 5.png37/41/4431/34/3732/35/3828/31/3412/16/19156~157

Growth Points

This set of values determines how much each stat will increase from level 1 to level 40, see stat growth.
StatHPATKSPDDEFRESTotal
GP6887231

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[edit | edit source]

Icon Skill Weapon.pngWeapons[edit | edit source]

NameMightRangeEffectSP CostDefaultUnlock
Iron Sword61-50--
Steel Sword81-100--
Silver Sword111-200--
Dark Greatsword161If unit initiates combat, grants Atk/Spd+4 during combat.4005Icon Rarity 5.png-

Icon Skill Assist.pngAssists[edit | edit source]

This hero has no Assist skills.

Icon Skill Special.pngSpecials[edit | edit source]

NameCooldownEffectSP CostDefaultUnlock
Dragon Gaze4Boosts Atk by 30%.1005Icon Rarity 5.png-
Dragon Fang4Boosts Atk by 50%.200-5Icon Rarity 5.png

Icon Skill Passive.pngPassives[edit | edit source]

NameEffectSP CostUnlockType
Death Blow 1If unit initiates combat, grants Atk+2 during combat.50-A
Death Blow 2If unit initiates combat, grants Atk+4 during combat.100-
Death Blow 3If unit initiates combat, grants Atk+6 during combat.2005Icon Rarity 5.png
Atk Tactic 1At start of turn, grants Atk+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.60-C
Atk Tactic 2At start of turn, grants Atk+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.120-
Atk Tactic 3At start of turn, grants Atk+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.2405Icon Rarity 5.png


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