Siegbert: Future King

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Siegbert
Future King

Siegbert Future King Face.png

Siegbert Future King BtlFace.png

Siegbert Future King BtlFace C.png

Siegbert Future King BtlFace D.png

Art by: Arai Teruko (新井テル子)
Rarities
5★
Weapon Type
Move Type
Appears in
Voice Actor EN
Release Date
Addition Date
Description
Xander's son. As a king-to-be, he received the finest education. Serious and kind.

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
1★16/17/185/6/76/7/84/5/60/1/236
2★16/17/186/7/87/8/94/5/60/1/238
3★17/18/196/7/87/8/95/6/71/2/341
4★17/18/197/8/98/9/105/6/71/2/343
5★18/19/207/8/98/9/106/7/82/3/446

Level 40 stats

RarityHPAtkSpdDefResTotal
1★30/33/3623/25/2824/26/2920/23/258/10/13117
2★31/34/3725/28/3126/29/3221/24/278/11/14126
3★34/37/4027/30/3328/31/3424/27/3010/13/16138
4★35/38/4129/32/3530/33/3625/28/3111/14/17145
5★37/41/4431/34/3732/35/3828/31/3412/16/19156~157

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

RarityHPAtkSpdDefResTotal
3★50%60%60%55%30%255%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[edit | edit source]

Weapons[edit | edit source]

NameMightRangeDescriptionSPDefaultUnlock
Iron Sword61-501★1★
Steel Sword81-1003★2★
Silver Sword111-2004★3★
Dark Greatsword161If unit initiates combat, grants Atk/Spd+4 during combat.4005★5★

Assists[edit | edit source]

This Hero has no Assist skills.

Specials[edit | edit source]

NameCooldownDescriptionSPDefaultUnlock
Dragon Gaze4Boosts damage by 30% of unit's Atk.1004★3★
Dragon Fang4Boosts damage by 50% of unit's Atk.200-4★

Passives[edit | edit source]

NameDescriptionSPUnlockType
Death Blow 1If unit initiates combat, grants Atk+2 during combat.501★A
Death Blow 2If unit initiates combat, grants Atk+4 during combat.1002★
Death Blow 3If unit initiates combat, grants Atk+6 during combat.2004★
Atk Tactic 1At start of turn, grants Atk+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.603★C
Atk Tactic 2At start of turn, grants Atk+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.1204★
Atk Tactic 3At start of turn, grants Atk+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.2405★