Siegbert Future King
Art by: Arai Teruko (新井テル子)
Description
Xander's son. As a king-to-be, he received the finest education. Serious and kind. Appears in Fire Emblem Fates.
Rarities
3 – 4
Weapon Type
Sword
Move Type
Cavalry
Voice Actor EN
Todd Haberkorn
Voice Actor JP
Kawanishi Kengo (河西健吾)
Release Date
2017-12-04
Addition Date
2017-11-28
Entry
Fates
Internal ID
PID_ジークベルト
(192)
Origin
110006901500
Stats All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats Rarity HP Atk Spd Def Res Total 1 16/17/18 5/6/7 6/7/8 4/5/6 0/1/2 36 2 16/17/18 6/7/8 7/8/9 4/5/6 0/1/2 38 3 17/18/19 6/7/8 7/8/9 5/6/7 1/2/3 41 4 17/18/19 7/8/9 8/9/10 5/6/7 1/2/3 43 5 18/19/20 7/8/9 8/9/10 6/7/8 2/3/4 46
Level 40 stats Rarity HP Atk Spd Def Res Total 1 30/33/36 23/25/28 24/26/29 20/23/25 8/10/13 116~118 2 31/34/37 25/28/31 26/29/32 21/24/27 8/11/14 126 3 34/37/40 27/30/33 28/31/34 24/27/30 10/13/16 138 4 35/38/41 29/32/35 30/33/36 25/28/31 11/14/17 145 5 37/41/44 31/34/37 32/35/38 28/31/34 12/16/19 156~157
Growth Rates This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth .
Rarity HP Atk Spd Def Res Total 3 50% 60% 60% 55% 30% 255%
Stats between level 1 and 40 For stat values between level 1 and 40, see this page .
Dark Greatsword can be upgraded in the Weapon Refinery . Dark Greatsword can be upgraded with the additional effect "If unit is not adjacent to an ally, grants Atk/Spd+5 and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.".
This unit owns no Assist skills.
Name Cooldown Description SP Default Unlock Dragon Gaze 4 Boosts damage by 30% of unit's Atk. 100 4 3 Dragon Fang 4 Boosts damage by 50% of unit's Atk. 200 — 4
Type Name Description SP Unlock A Death Blow 1 If unit initiates combat, grants Atk+2 during combat. 50 1 Death Blow 2 If unit initiates combat, grants Atk+4 during combat. 100 2 Death Blow 3 If unit initiates combat, grants Atk+6 during combat. 200 4 C Atk Tactic 1 At start of turn, grants Atk+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. 60 3 Atk Tactic 2 At start of turn, grants Atk+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. 120 4 Atk Tactic 3 At start of turn, grants Atk+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. 240 5