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Siegmund
Weapon
Weapon Siegmund
Upgrade Gleam
Weapon Siegmund V2
Weapon type Lance
Might 16
Range 1
Required Heavy Spear
SP 400
Exclusive? Yes
String ID SID_ジークムント
Description At start of turn, grants Atk+3 to adjacent allies for 1 turn.

Notes[ | ]

  • Has the same effect as Hone Atk 2 Hone Atk 2.
  • The stat increase that can be applied by Siegmund is considered a Status Effect Bonus bonus.
    • Any 【Bonus】 on a unit, including Status Effect Bonus bonuses, lasts until the start of that unit's next phase. If Status Effect Bonus bonuses are acquired during the enemy phase, they will disappear when the next player phase begins.

Upgrades[ | ]

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Type Stats Description Cost
Siegmund W +3 HP At start of turn, grants Atk+4 to adjacent allies for 1 turn.
If unit's HP ≥ 90% and unit initiates combat, unit makes a guaranteed follow-up attack.
400 SP, Arena Medal 500, Divine Dew 200
Attack Plus W +5 HP, +2 Mt At start of turn, grants Atk+4 to adjacent allies for 1 turn. 400 SP, Arena Medal 500, Divine Dew 200
Speed Plus W +5 HP, +3 Spd At start of turn, grants Atk+4 to adjacent allies for 1 turn. 400 SP, Arena Medal 500, Divine Dew 200
Defense Plus W +5 HP, +4 Def At start of turn, grants Atk+4 to adjacent allies for 1 turn. 400 SP, Arena Medal 500, Divine Dew 200
Resistance Plus W +5 HP, +4 Res At start of turn, grants Atk+4 to adjacent allies for 1 turn. 400 SP, Arena Medal 500, Divine Dew 200

Notes[ | ]

  • Any of the upgrades grant Siegmund the same effect as Hone Atk 3 Hone Atk 3.
  • "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
    • However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
  • As a general rule, if a unit is both prevented from making, and guaranteed to make a follow-up attack, the effects cancel out, and the Spd difference decides instead (including effects that alter this difference).
  • A foe with effects such as Phys. Null Follow Phys. Null Follow or Status Effect Null Follow-Up Null Follow-Up will neutralize the guaranteed follow-up attack granted by Siegmund.

Evolution[ | ]

Can be evolved in the Weapon Refinery. For a list of other such weapons, see list of evolving weapons.
Image Name Might Range Effect Cost
Weapon Flame Siegmund Flame Siegmund 16 1 Grants Atk+3. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), unit makes a guaranteed follow-up attack. 400 SP
375 Arena Medal
150 Divine Dew

List of owners[ | ]

UnitSkill chain
Ephraim Restoration Lord Face FC
Iron Lance
★
Steel Lance
★
Heavy Spear
★
Siegmund
★

Trivia[ | ]

  • The skill ID for the refined effect listed first is SID_追撃攻R90, which can be translated as Follow-Up Attack.

In other languages[ | ]

Language Name
Japanese ジークムント
German Siegmund
Spanish (Europe) Siegmund
Spanish (Latin America) Siegmund
French Siegmund
Italian Siegmund
Traditional Chinese (Taiwan) 齊格蒙德
Portuguese Siegmund

See also[ | ]

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