Sigurd: Destined Duo
|Art by: azu-taro (azuタロウ)|
|Description||The duo of Sigurd, heir to Chalphy, and the devoted Deirdre. This happily married couple radiates joy. They appear in Fire Emblem: Genealogy of the Holy War.|
|5 Focus — Special|
|Duo Skill||Moves allies adjacent to unit to opposite side of unit. If an ally cannot move to the target space (if another ally or foe is occupying the space) ally will not move.|
Once used, Duo Skill cannot be activated again right away. At start of odd-numbered turns, if Duo Skill has already been used, unit can use Duo Skill again.
(Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.)
|Standard Effect 1: Duel||If unit is 5★ and level 40 and unit's stats total less than 185, treats unit's stats as 185 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)|
|Voice Actor EN||Grant George + Erica Mendez|
|Voice Actor JP||Morikawa Toshiyuki (森川智之) with Inoue Kikuko (井上喜久子)|
|Genealogy of the Holy War|
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|Gilt Goblet||14||2||Grants Atk+3. If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Res+6 during combat, and also, if foe uses magic, reduces damage from attacks during combat and from area-of-effect Specials by 50% (excluding Røkkr area-of-effect Specials).||400||5||5|
|Dance||1||Grants another action to target ally.|
(Cannot target an ally with Sing or Dance.)
|A||Atk/Res Bond 1||If unit is adjacent to an ally, grants Atk/Res+3 during combat.||60||2|
|Atk/Res Bond 2||If unit is adjacent to an ally, grants Atk/Res+4 during combat.||120||3|
|Atk/Res Bond 3||If unit is adjacent to an ally, grants Atk/Res+5 during combat.||240||4|
|Atk/Res Bond 4||If unit is adjacent to an ally, grants Atk/Res+7 to unit and neutralizes unit's penalties to Atk/Res during combat.||300||5|
|B||Lull Atk/Res 1||Inflicts Atk/Res-1 on foe and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat.||60||1|
|Lull Atk/Res 2||Inflicts Atk/Res-2 on foe and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat.||120||2|
|Lull Atk/Res 3||Inflicts Atk/Res-3 on foe and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat.||240||4|
|C||Fortify Res 1||At start of turn, grants Res+2 to adjacent allies for 1 turn.||50||2|
|Fortify Res 2||At start of turn, grants Res+3 to adjacent allies for 1 turn.||100||3|
|Fortify Res 3||At start of turn, grants Res+4 to adjacent allies for 1 turn.||200||4|
|Joint Hone Res||At start of turn, if unit is adjacent to an ally, grants Res+5 to unit and adjacent allies for 1 turn.||300||5|