Sigurd: Destined Duo

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Deirdre: Lady of the Forest
Sigurd: Holy Knight
General Quotes Misc Heroic Ordeal
Sigurd
Destined Duo
Portrait
Sigurd Destined Duo Face.webp
Attack
Sigurd Destined Duo BtlFace.webp
Special
Sigurd Destined Duo BtlFace C.webp
Damage
Sigurd Destined Duo BtlFace D.webp
Art by: azu-taro (azuタロウ)
Description The duo of Sigurd, heir to Chalphy, and the devoted Deirdre. This happily married couple radiates joy. They appear in Fire Emblem: Genealogy of the Holy War.
Rarities 5★ Focus — Special
Duo Skill Moves allies adjacent to unit to opposite side of unit. If an ally cannot move to the target space (if another ally or foe is occupying the space) ally will not move.

Once used, Duo Skill cannot be activated again right away. At start of odd-numbered turns, if Duo Skill has already been used, unit can use Duo Skill again.

(Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.)
Standard Effect 1: Duel If unit is 5★ and level 40 and unit's stats total less than 185, treats unit's stats as 185 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)
Weapon Type  Red Tome
Move Type Icon Move Cavalry.png Cavalry
Voice Actor EN Grant George + Erica Mendez
Voice Actor JP Morikawa Toshiyuki (森川智之) with Inoue Kikuko (井上喜久子)
Release Date
Addition Date
Entry Icon MiniUnit Head 3.png Genealogy of the Holy War
Internal ID PID_比翼シグルド (560)
Origin 30000100100

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
1★13/14/155/6/70/1/20/1/24/5/627
2★13/14/156/7/80/1/20/1/25/6/729
3★14/15/166/7/81/2/31/2/35/6/732
4★14/15/167/8/91/2/31/2/36/7/834
5★15/16/177/8/92/3/42/3/46/7/837

Level 40 stats

RarityHPAtkSpdDefResTotal
1★27/30/3326/29/319/12/158/10/1325/28/30108~110
2★28/31/3429/32/3410/13/168/11/1428/31/33117~118
3★31/34/3731/34/3712/15/1810/13/1630/33/36129
4★32/35/3833/36/4013/16/1911/14/1732/35/39136~137
5★34/38/4135/38/4215/18/2112/16/1934/37/41146~148

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

RarityHPAtkSpdDefResTotal
3★50%70%35%30%70%255%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills

Weapons

NameMightRangeDescriptionSPDefaultUnlock
Fire42501★1★
Elfire621002★2★
Bolganone922004★3★
Gilt Goblet142Grants Atk+3. If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Res+6 during combat, and also, if foe uses magic, reduces damage from attacks during combat and from area-of-effect Specials by 50% (excluding Røkkr area-of-effect Specials).4005★5★

Assists

NameRangeDescriptionSPDefaultUnlock
Dance1Grants another action to target ally.
(Cannot target an ally with Sing or Dance.)
1504★3★

Specials

This unit owns no Special skills.

Passives

TypeNameDescriptionSPUnlock
AAtk/Res Bond 1If unit is adjacent to an ally, grants Atk/Res+3 during combat.602★
Atk/Res Bond 2If unit is adjacent to an ally, grants Atk/Res+4 during combat.1203★
Atk/Res Bond 3If unit is adjacent to an ally, grants Atk/Res+5 during combat.2404★
Atk/Res Bond 4If unit is adjacent to an ally, grants Atk/Res+7 to unit and neutralizes unit's penalties to Atk/Res during combat.3005★
BLull Atk/Res 1Inflicts Atk/Res-1 on foe and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat.601★
Lull Atk/Res 2Inflicts Atk/Res-2 on foe and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat.1202★
Lull Atk/Res 3Inflicts Atk/Res-3 on foe and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat.2404★
CFortify Res 1At start of turn, grants Res+2 to adjacent allies for 1 turn.502★
Fortify Res 2At start of turn, grants Res+3 to adjacent allies for 1 turn.1003★
Fortify Res 3At start of turn, grants Res+4 to adjacent allies for 1 turn.2004★
Joint Hone ResAt start of turn, if unit is adjacent to an ally, grants Res+5 to unit and adjacent allies for 1 turn.3005★