Silver Lance+/Builds

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Feh Face FC.png Oooh, what's this?!

These skill build pages meant to be used for general skill insight. As these pages are new and still in their infant stages, any suggestions and contributions to improve them are welcome. Feedback can be left on the Skill Build Page Feedback page.

Heroes with curated builds using this skill[edit source]

Submitted builds which use this skill[edit source]

User Submitted Builds
Below are all user-submitted builds. These builds have not been reviewed or were reviewed but deemed in need of improvements - thus the quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Icon Move Cavalry.png Cavalry
Speed Plus W.png Silver Lance+ (Spd)
Icon Skill Assist.png Draw Back / Flexible
Stats: Neutral
Click to show/hide build description 
This build mitigates one of Clive's biggest weaknesses: his low Speed. With this build, Clive will reach 37 Speed when initiating and 43 with a Hone Cavalry buff, allowing him to double and avoid being doubled by many, many more units than he would otherwise. This allows Clive to be a competent Player Phase unit, due to his high natural Attack. Ignis and Bonfire are Clive's Specials of choice, as they scale off his high Defense. Darting Blow + Desperation allows Clive to effectively wield a 15 Mt Brave weapon with no Speed penalty whatsoever once his HP gets low enough, further increasing his Player Phase presence.
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Infantry.png Infantry
Click to show/hide build description 
This build is centered around giving Donnel superior Defense and making him a wall for opposing melee units. After finally getting around to playing Awakening, I realized that Donnel is such a likeable character just wanted to show him some love in Heroes by whipping up a little build for him. So without further ado, let's get into it. First we have the IVs, of course we're going to want the boon in Defense, it's the entire point of the build, and Speed as the bane. Speed is recommended for the bane, since Donnel's Speed is already mediocre, he normally will not double most other common units as it is, he won't be missing it too much. Next for the weapon; I have chosen YS!Robin's lance, Deft Harpoon+ as Donnel's weapon here. During battle, it will grant him Atk/Spd/Def/Res+2 as long as his HP is equal to 100%, however, he will take 2 damage after the encounter if he does counterattack. Now, this lance is able to be refined, so we'll go with the Defense enhancement. Alternatively if you do not have access to this, Silver Lance+(Def) will also work fine, just without the stat boosts. Here we'll choose between the assist skills, which usually are up to personal preference. Reposition if you want to pull someone in front of Donell to the back of him, or Swap if you want him to take their place in a potentially dangerous situation, simple, go with whichever you'd like. Next, for specials, we have the standard Defense specials, Bonfire and Ignis. Personally I would choose Bonfire here for a quick and easy extra 20 or so damage every time it procs, though if you like to get bang for your buck, Ignis works just as well, albiet slightly slower. Let's get into the A slot passive now. We have a couple of choices here, while one may be better, the other is immensely more affordable. Steady Breath is the one we're looking at here, it will grant Donnel Def+4 when attacked, and further accelerate his special cooldown by 1 value, making this a great use for Bonfire and Quick Riposte, and meaning a special almost, if not every time he is engaged. As the alternative, there's Earth Boost 3. While it is exponentially more affordable and will give an extra two Defense to Donnel than Steady Breath, and may work alright due to weapon refinements giving additional HP, it simultaneously requires him to have at least 3 more current HP than the enemy at the start of battle. Not to mention that it won't accelerate the special. Alright, let's move to the B slot passive. While both of these are great, I'm going to have to go with Renewal 3 as the suggested B skill. Not only will this heal him by 10 HP every turn, it compliments Deft Harpoon by helping him out in attempting to restore his HP to 100% for the lance's stat buffs, moreover, this can also work with Earth Boost if you decided to use that. For the alternative, Guard 3. This will deny enemy units on gaining a special charge and potentially substantially injuring, or managing to kill Donnel with their special. A lot of "wall" units use this for that purpose, and although the enemy may still be able to gain charges through their own skills, this is still a good one to have.... Whew! Almost done! Finally, here we are with the seals. Quick Riposte 3 seal, that's my recommendation to you. This build is focused on having Donnel be attacked, and with Quick Riposte, he will be a guaranteed double upon counterattack, regardless of his lacking Speed. While it is not only extra damage, when used in conjunction with Steady Breath and Bonfire, as stated above, he's going to be activating his special a LOT more often. Not bad, but let's say you're using the Quick Riposte seal on another unit... That's fine, you can never have enough Defense, and that's where you can turn to the Close Defense 3 seal. Not much to say about this really, he's going to be taking even less damage if you use that. Anyway, that concludes the lengthy description of this build, hopefully you may consider using it, or just thought it was a good one. Cheers!
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Icon Move Armored.png Armored
Click to show/hide build description 
This build is mostly the same as her Brave Lance+ build, but opting for easier to obtain skills like the regular Brave Lance. She still has an incredibly powerful player phase presence, which is improved with '"`UNIQ--item-542--QINU`"'. Her lack of movement means she has a hard time approaching units without heavy positioning assistance however. Against ranged enemies (especially mages), her lack of movement weakness becomes even more apparent since most of the time any ranged unit will be able to engage on her first during her weaker enemy phase.

Defensively, '"`UNIQ--item-545--QINU`"' is selected to ignore her already low Spd, brought even lower by Brave Lance+, negating Brave weapon users' greatest weakness. Wary Fighter is also why -Spd is Effie's bane of choice in this build. With her high Def, '"`UNIQ--item-548--QINU`"' is taken as her special of choice to beef up her damage even more. Thanks to her incredibly high Atk, '"`UNIQ--item-551--QINU`"' can also be considered.

For her assist, '"`UNIQ--item-554--QINU`"' is chosen to increase Effie's range of movement, allowing Effie to move up to 3 spaces a turn depending on ally positioning.

Her C passive slot is left up to team composition considerations and player preference; however, '"`UNIQ--item-557--QINU`"' is a good choice to help Effie support her fellow armored allies.

As for her Seal, '"`UNIQ--item-560--QINU`"' will help her increase the damage she can dish out. '"`UNIQ--item-563--QINU`"' is another option for her to deter opponents with stat buffs.
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Icon Move Cavalry.png Cavalry

A description has not been written for this build yet.