|Overview: Surtr is the powerful and sinister tyrant from Book II and he's what I expected, an extremely powerful enemy phase unit that punished you really hard if you couldn't kill him in the turn you attacked him. All of his stats, except Spd, are amazing, which makes him a premier armor unit. He is tied with V-Day Hector and Halloween Myrrh for second highest Def in the game with 40 Def. He has the third highest Atk in the game with 39 Atk. He is tied with Effie, V-Day Hector and Draug for fifth highest HP in the game with 50 HP. Also, He has pretty good Res for an armor unit with 33 Res. His mixed defenses allow him to deal with physical and magic foes quite well which not many armor units can do without support.
Weapon - Sinmara: Surtr's weapon, Sinmara, is a 16 mt weapon with a +3 to his Def and has the effect where at the start of his turn, if there are any enemy units within 2 spaces of him, they take 20 damage which ignores the enemy units Def and Res, but if they have 20 or less HP, it won't kill them and will leave them with 1 HP. This effect is what makes Surtr terrifying if you don't manage to kill him in one turn.
Assist - Swap/Pivot: These are the usual assist skills that help armor units move around the map. Swap is good for maps that have tight spaces. Pivot is good for more mobility.
Special - Glimmer/Ignis: Glimmer and Ignis are both really good specials for Surtr, it really depends on what you prefer. Glimmer has a shorter cooldown and could possibly go off twice during combat, which a foe has to initiate, since he has really low Spd and would get doubled by pretty much every unit in the game. Ignis has a longer cooldown but has larger scaling with Def, allows more damage against armor units and will go off from his second attack if a foe initiates combat.
A Passive - Distant Counter: Distant Counter is what makes Surtr able to attack ranged units during the enemy phase.
B Passive - Vengeful Fighter 3: This coveted armor skill allows Surtr to get his special faster and double foes during the enemy phase.
C Passive - Surtr's Menace/Flexible: At the beginning of the turn, if there is at least 1 foe within 2 spaces of Surtr, Surtr's Menace gives Surtr +4 to all non-HP stats for 1 turn and inflicts -4 to all non-HP stats on foes within 2 spaces of him through their next action. This along with Sinmara helps Surtr finish off foes who tried to kill him and somehow still lived and especially helps against other armor units. If you don't want to use Surtr's Menace, you can use Panic Ploy 3 since he has high HP if you want to use him in a mixed team. If you want to use him in an armor emblem team, you can give him Armor March 3, Goad Armor, Ward Armor, Hone Armor or Fortify Armor depending on what you need for your team.
Sacred Seal - Distant Def 3/Close Def 3: Either of these will work equally as well since both help Surtr's great mixed defenses.
Youngblood25139 (talk) 05:00, 22 November 2018 (UTC)Youngblood25139