Sinmara/Builds

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These skill build pages meant to be used for general skill insight. As these pages are new and still in their infant stages, any suggestions and contributions to improve them are welcome. Feedback can be left on the Skill Build Page Feedback page.

Heroes with curated builds using this skill[edit source]

Submitted builds which use this skill[edit source]

User Submitted Builds
Below are all user-submitted builds. These builds have not been reviewed or were reviewed but deemed in need of improvements - thus the quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Universal Shard.png Low investment
Click to show/hide build description 
- CV (talk) 05:33, 20 December 2018 (UTC)
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Universal Shard.png Low investment
Icon Move Armored.png Armored
Click to show/hide build description 
Picture this... you actually managed to summon the antagonist of Book II himself. You really don't need much to tap into Surtr's full potential; just a Distant Defence 3 Seal. But... I'll reiterate again.

The best boons for this build is +Atk and +Res. This is to ensure that Surtr can handle against Magic units in the battlefield and maximize power on his single hit in combat. As '"`UNIQ--item-504--QINU`"' adds a whooping +8 Defense in enemy attacks, it is fine if there isn't a +Def boon. Given his high base Attack and '"`UNIQ--item-507--QINU`"''s Damage Ability, a -Spd bane is acceptable as the build goes around '"`UNIQ--item-510--QINU`"' as a safeguard against multiple strikes from the enemy.

'"`UNIQ--item-513--QINU`"'... Deals 20 Damage flat to all enemies within 2 spaces at the start of the turn. This weapon is bound to Surtr. NO replacements.

Assist: '"`UNIQ--item-516--QINU`"' is a quintessential movement skill for tanks, given their slow movements. Alternatively, '"`UNIQ--item-519--QINU`"' can be used in tighter spaces.

Special: These specials are meant for Surtr. High base Defense + '"`UNIQ--item-522--QINU`"'/'"`UNIQ--item-525--QINU`"'/any Defense buffs = Devastating additional damage. '"`UNIQ--item-528--QINU`"' triggers more often while '"`UNIQ--item-531--QINU`"' utterly decimates enemies. Take your pick.

A Passive: '"`UNIQ--item-534--QINU`"' can be a nightmare for physical attacks. Along with Surtr's high Defense, it adds on more bulk and denies that 1 cooldown charge they might need. It's really the only A passive he needs. Embrace your end...

B Passive: '"`UNIQ--item-537--QINU`"' is simple. Neither you nor the enemy can double attack (save Weapons that allow double attacks when foes initiate attacks), given that Surtr is at 50% HP or higher. How pitiful...

C Passive: '"`UNIQ--item-540--QINU`"' works in tandem with '"`UNIQ--item-543--QINU`"'. Simply... along with 20 flat damage, each enemy struck will suffer -4 to all stats while Surtr's gains +4 to all stats. In basis... if you want to take down Surtr, you'll have to be more creative. The flames..

Seal: Finally, top it off with a '"`UNIQ--item-546--QINU`"' seal and you're good to go. It grants +6 Defense/Resistance against ranged foes attacking you. Archers and Daggers don't stand a chance... even the best of Mages won't manage to one-shot him. Burn in the flames of Múspell!

LegionMKII (talk) 09:11, 22 November 2018 (UTC)
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Click to show/hide build description 
This build cannot distant counter, however it will take nearly no damage from any physical attacks with 51 defense at a neutral iv. The goal is to get Surtr in close, and then smash. Unless you're fighting an anti-armor red unit, Ignis will destroy any melee attackers.

For magic, Surtr's res is alright. But we account for his low speed with the deflect magic seal. With his typical 33 res and 50 health he is almost certainly not going to be OSKOed, and we mitigate his slow speed by nerfing the second attack.

Bonfire is prefered to Ignis only if you're fighting ranged people more often, so you can reliably proc it. This is typical only at lower arena levels though.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Skill Assist.png Swap / Pivot
Stats: +Atk/-Spd, +Def/-Spd
Click to show/hide build description 
Overview: Surtr is the powerful and sinister tyrant from Book II and he's what I expected, an extremely powerful enemy phase unit that punished you really hard if you couldn't kill him in the turn you attacked him. All of his stats, except Spd, are amazing, which makes him a premier armor unit. He is tied with V-Day Hector and Halloween Myrrh for second highest Def in the game with 40 Def. He has the third highest Atk in the game with 39 Atk. He is tied with Effie, V-Day Hector and Draug for fifth highest HP in the game with 50 HP. Also, He has pretty good Res for an armor unit with 33 Res. His mixed defenses allow him to deal with physical and magic foes quite well which not many armor units can do without support.

Weapon - '"`UNIQ--item-647--QINU`"': Surtr's weapon, '"`UNIQ--item-650--QINU`"', is a 16 mt weapon with a +3 to his Def and has the effect where at the start of his turn, if there are any enemy units within 2 spaces of him, they take 20 damage which ignores the enemy units Def and Res, but if they have 20 or less HP, it won't kill them and will leave them with 1 HP. This effect is what makes Surtr terrifying if you don't manage to kill him in one turn.

Assist - '"`UNIQ--item-653--QINU`"'/'"`UNIQ--item-656--QINU`"': These are the usual assist skills that help armor units move around the map. '"`UNIQ--item-659--QINU`"' is good for maps that have tight spaces. '"`UNIQ--item-662--QINU`"' is good for more mobility.

Special - '"`UNIQ--item-665--QINU`"'/'"`UNIQ--item-668--QINU`"': '"`UNIQ--item-671--QINU`"' and '"`UNIQ--item-674--QINU`"' are both really good specials for Surtr, it really depends on what you prefer. '"`UNIQ--item-677--QINU`"' has a shorter cooldown and could possibly go off twice during combat, which a foe has to initiate, since he has really low Spd and would get doubled by pretty much every unit in the game. '"`UNIQ--item-680--QINU`"' has a longer cooldown but has larger scaling with Def, allows more damage against armor units and will go off from his second attack if a foe initiates combat.

A Passive - '"`UNIQ--item-683--QINU`"': '"`UNIQ--item-686--QINU`"' is what makes Surtr able to attack ranged units during the enemy phase.

B Passive - '"`UNIQ--item-689--QINU`"': This coveted armor skill allows Surtr to get his special faster and double foes during the enemy phase.

C Passive - '"`UNIQ--item-692--QINU`"'/Flexible: At the beginning of the turn, if there is at least 1 foe within 2 spaces of Surtr, '"`UNIQ--item-695--QINU`"' gives Surtr +4 to all non-HP stats for 1 turn and inflicts -4 to all non-HP stats on foes within 2 spaces of him through their next action. This along with '"`UNIQ--item-698--QINU`"' helps Surtr finish off foes who tried to kill him and somehow still lived and especially helps against other armor units. If you don't want to use '"`UNIQ--item-701--QINU`"', you can use '"`UNIQ--item-704--QINU`"' since he has high HP if you want to use him in a mixed team. If you want to use him in an armor emblem team, you can give him '"`UNIQ--item-707--QINU`"', '"`UNIQ--item-710--QINU`"', '"`UNIQ--item-713--QINU`"', '"`UNIQ--item-716--QINU`"' or '"`UNIQ--item-719--QINU`"' depending on what you need for your team.

Sacred Seal - '"`UNIQ--item-722--QINU`"'/'"`UNIQ--item-725--QINU`"': Either of these will work equally as well since both help Surtr's great mixed defenses.


Youngblood25139 (talk) 05:00, 22 November 2018 (UTC)Youngblood25139
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Click to show/hide build description 
Markfeh (talk) 20:30, 22 November 2018 (UTC)
Dueling Sword.png Optimal
Dueling Crest.png Arena
Orb.png Very high investment
Click to show/hide build description 
This build is designed to maximize Surtr's mixed phase presence without having to rely on Sinmara's effect. While slightly less effective than his prf, it also means you don't have to deal with positioning issues and can just send him in at any time.

Slaying Axe+ and Ignis are the bread and butter of this build, considering Surtr's sky high Def stat. Anything he initiates on will usually die because of it. If you're still using Sinmara, sub in Bonfire instead for mostly the same results. Surtr's low Speed might be an issue for some units, but he can make use of it to activate his special on enemy phase thanks to his gigantic bulk.

His C skill can be whatever you want. Stick with Surtr's Menace to improve his combat or Armor March 3 to fit him in a more supportive team. Ward Armor is also an option.

SolHiryu (talk) 00:45, 23 November 2018 (UTC)